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lordbooka

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About lordbooka

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    Sergeant

core_pfieldgroups_3

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    Free loader

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    channel/UCNsxcvHYnNy4mTb_6oWDLeQ
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    roh_z

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  1. lordbooka

    WarfareThai System Mod

    v0.0.8 - ADDED: WarfareThai System mod settings values can be saved to serverNamespace and the saved values will be automatically loaded upon mission started. v0.0.7.1 - FIXED: WarfareThai System mod will crash the game when open WarfareThai System mod settings menu with ACE mod enabled. v0.0.7 - FIXED: WarfareThai System mod now will be disabled only when ACE medical module has been detected. - ADDED: WarfareThai System mod settings values can be saved to profileNamespace. v0.0.6 - ADDED: Ability to adjust player armor value in WarfareThai System mod settings menu. - ADDED: 2 new cosmetic head gears. - ADDED: 1 new uniform with 3 color variations. v0.0.5 - FIXED: Armor value display has been faded out after quite a while (hope so). - ADDED: Ability to disable AI Unconscious in WarfareThai System mod settings menu. However, this will also disable the kill-assist notification feature. - ADDED: Ability to disable unit map markers in WarfareThai System mod settings menu. - ADDED: Ability to adjust self-revive time values in WarfareThai System mod settings menu.
  2. lordbooka

    WarfareThai System Mod

    update 0.0.4 of WarfareThai System: - Fixed the WarfareThai System settings menu is not function properly. (Thanks to user2g). - Added: Western Sahara portable shields can be attached to UGV_01, UGV_01_rcws, and UGV_02. - ADDED: WS Arabic Shout button in WarfareThai System mod settings menu which will make Western Sahara factions randomly shout in Arabic (while normally they speaking french ).
  3. WarfareThai System Mod is a mod which aimed to turn ArmA 3 into a Semi-Arcade Shooter game and make the game easier for new players. Also, this mod can provide players to play a little aggressive toward AIs. WarfareThai System Mod IS NOT compatible with WarfareThai EX Mod. https://steamcommunity.com/sharedfiles/filedetails/?id=2654384601 Recommend to play on WarfareThai Veteran difficulty (a custom difficulty preset from this mod). Features: - Arcade-ish body armor system which can absorb many hits before it breaks and will refill overtime until full. This feature only available for BI Revive and VN Revive. - Unconscious player can do self-gaining consciousness (self-revive) if Medikit type items or First Aid Kit type items are available in player's inventory. This feature only available for BI Revive and VN Revive. - Player can activate Isekai's Arsenal Loadout which provide an ability to use any Arsenal loadout without the restriction from BIS Arsenal (for example using modern-futuristic loadout on S.O.G. Prairie Fire CDLC's official missions). - Custom Vcom AI that AI can call for mortar strike or drone support. Need to manually activate from WarfareThai settings. - The AIs are little bit harder to be killed unless got shot to the head. This feature only available for BI Revive and VN Revive. This feature will be disabled if native/original Vcom AI with VCM_RAGDOLL is active (due to the AIs will be nearly impossible to be killed). - Player can drag an unconscious player (still WIP) - Player can pull out an unconscious player from vehicle (still WIP). - Player can do a self-healing when the Medikit is available in player's inventory. - Player can do jump when pressing SHIFT + V. - Player can do sliding down from the steep angle terrain when pressing SHIFT + V. - Player can climb over walls/fences. - Player can do a simple take down enemy (still WIP). - Player can do a simple repair vehicle when has Toolkit inside player's inventory. - Player can reserve a primary weapon to the back. - Player can do an arcade-ish target spotting (do the ADS then press Reveal Target button -default is T). - Player can convert any frag-type grenade into Booby trap. - Player can deploy either mini recon drone or mini autonomous turret from Drone Case item. - Player can deploy parachute while being dive down from the sky. - Player can perform a self-blowing up during unconscious state, if player has any mine inside inventory. Player will be able to attach Western Sahara CDLC's Portable Shields to UGV_01, UGV_01_rcws, and UGV_02. New Items: - Hydra Revolver (require Kart DLC), a revolver which can fire 12 Gauge shotgun shells, .45 ACP, and 20mm Flares. - Concussion Grenade, a low damage grenade which can knock out AI (no effect on player). This item will do effect only when WarfareThai System Mod is active. - Improvised Booby Trap, a trap which are converted from the frag grenade. - Drone Case, an item which can be deployed into either Mini Recon Drone, or Mini Autonomous Turret (this turret can be rearmed with any vanilla and CDLCs 5.56 magazine). - Rally Point (Portable), a portable rallypoint which player can use for teleporting to other teammates. - Some cosmetic headgears and goggles. Note: - You can manually activate BIS Revive system (if there is no other revive system presented) from clicking on WarfareThai system settings icon inside player's inventory. With this, you can use BI Revive system on Global Mobilization CDLC's official MP missions and official Escape missions. Version:
  4. lordbooka

    WarfareThai EX Mod

    I have to apologize that the activity for this mod may not quite be frequently updated because I busy with my real life right now Thanks for the reports and feedbacks. For all addressed issues, I will try to fix them once I have a free times. Here is a little update to compatible with Tanks DLC weapons v0.1.5.8 - WarfareThai Launch84mm_M3 now can accept Tanks DLC's MRAWS magazines. - WarfareThai Launch130mm_9K115 now can accept Tanks DLC's Vorona magazines. - Fixed some minor issues.
  5. lordbooka

    WarfareThai EX Mod

    v0.1.5.8 - This iteration is for multiplayer testing purpose, the sooner update might be certainty expected to come. - Added WarfareThai Enable Reserved Weapon module (COREV_Logic_ReservedWeaponEnable), which can store current primary weapon into reserved slot, which mean this module can make player to carry 2 primary weapons at the same time. - Added new headgears: Wig (Long) and its variants. - Added (experimental) shotguns:Remington M870 (Shotgun12Ga_M870), Mossberg 590 (Shotgun12Ga_MB590), Franchi SPAS-12 (Shotgun12Ga_SPAS12), M4 Super 90 Entry(Shotgun12Ga_M4S90), Ithaca 37 Stakeout(Shotgun12Ga_M37),and 12 Gauge Shells (1Rnd_12Gauge_BuckMagnum,1Rnd_12Gauge_SlugMagnum,1Rnd_12Gauge_Flechette,1Rnd_12Gauge_FragHE). - Fixed the Touch Screen config and model. - Adjusted the muzzle velocity formula for some WFT weapons. - Fixed some minor issues.
  6. lordbooka

    WarfareThai EX Mod

    Thank you! The next version will be (just for an experimental system) shotguns, and weapon reserved system.
  7. lordbooka

    [SP/CO-10] A Night to Remember Tanoa

    Thanks! - About the scores, I still have no idea what is cause this. - About the zombies, right now, they are just for Ryan Zombies. However, they are intentionally to work with Ravage at the first place (until Ravage gone gold on Steam Workshop). -Now, we are talking the same language about 80s flicks :-D
  8. lordbooka

    WarfareThai EX Mod

    v0.1.5.7.1 - Fixed the security issue. - Fixed the VIEW GEO on Ceiling Fan. - Fixed the Wounded Normal Zombie Faces. - Improved WarfareThai Ryan Zeds Modules. - Fixed some minor issues.
  9. lordbooka

    [SP/CO-10] A Night to Remember Tanoa

    Thanks! I guarantee that they will be found. :-D
  10. lordbooka

    [SP/CO-10] A Night to Remember Tanoa

    http://steamcommunity.com/sharedfiles/filedetails/?id=1269387926 The mission has been released on: Steam Workshop
  11. You can visit here: or you can comebine Grahame's with this code in init code (suppose to be zombies.sqf) if (isServer) then { private _var = selectRandom ["list","uniform","textures","on","the","same","model","here"]; _zombie setObjectTextureGlobal [0,_var]; };
  12. lordbooka

    WarfareThai EX Mod

    v0.1.5.7 - Added new editor objects: Touch Screen (COREV_Object_TouchScreen), Analog Device (COREV_Object_AnalogDevice), Metal Barricade (COREV_Object_Barricade), and Safe (COREV_Ammobox_Safe). - Added new quest items: Key Card Red (ItmObj_KeyCard_A), Key Card Green (ItmObj_KeyCard_B), Key Card Blue (ItmObj_KeyCard_C), Key Card Yellow (ItmObj_KeyCard_D), and Key Card White (ItmObj_KeyCard_E). - Added WarfareThai Ryan Zeds Spawner Wave (COREV_Logic_RyanZedHookSpawnerWave), and WarfareThai Ryan Zeds Convert to Normal Zeds (COREV_Logic_RyanZedHookForceNormal). Requires Ryan's Zombies and Demon mod. - Fixed: the animation transition issue. - Fixed some minor issues.
  13. You can't because Ryan's zeds use custom CfgMoves than the standard A3 (the basic animation). That's why they can't change the uniform (in other words: they actually are uniform themselves). However, you can use @Grahame method combine with @Victruso. For my mod, I implemented the Ryan's zeds animations into base animations, then they can wear any uniform.
  14. lordbooka

    [SP/CO-10] A Night to Remember Tanoa

    The playable test version should be ready to deliver soon.
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