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GEORGE FLOROS GR started following cirav
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Mootaz25kh started following cirav
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Wake Island - Version 1.2 Download : http://addons.ofcra.org/cirav/@Wake-v12.7z Changelog 1.2 : -Modified Map Grid -Remove errors factory_main_part2_f.p3d
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Bozcaada - Version 1.2 Download : http://addons.ofcra.org/cirav/@Bozcaada-v12.7z Changelog 1.2 : -Modified Map Grid -Modified entrance airfield -Remove building on road -Remove errors factory_main_part2_f.p3d
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Thank you for your work, it's the kind of addons that was missing on Arma.
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Version 1.1 Télécharger http://addons.ofcra.org/cirav/@Kidal-v11.7z Changlog 1.1 : -add electric pole, floor lamp, garbages and other objects -add vegetation in the city -changed all the ground textures and clutters -add the names of certain areas -add new mosque -improvement airfield -cleaning roads http://img15.hostingpics.net/pics/755777kidal01.jpg http://img15.hostingpics.net/pics/425138kidal02.jpg http://img15.hostingpics.net/pics/504679kidal05.jpg http://img15.hostingpics.net/pics/496017kidal06.jpg http://img15.hostingpics.net/pics/216283kidal12.jpg http://img15.hostingpics.net/pics/756536kidal14.jpg
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I'll try to make it compatible with my map ALIVE mod. But I do not guarantee the result is a mod that I never use.
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The map is still under development. I am finalizing version 1.1 with a lot of work on the city. I also changed all the ground textures and add the names of certain areas. I think I can release a new version in 1 to 2 weeks.
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Hi Papanowel, thank you for your return. For the moon, I 'll try to change that. I used the config.cpp file Stratis so I thought not having this kind of problem. For objects on the road, it's one of the things I upgraded to the next version. It's a long job given the size of the card.
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Server - Apex Sneak Preview Build
cirav replied to cirav's topic in ARMA 3 - SERVERS & ADMINISTRATION
No, it's just a server test to organize some COOP. -
Server - Apex Sneak Preview Build
cirav replied to cirav's topic in ARMA 3 - SERVERS & ADMINISTRATION
It works perfectly thank you for your help. :wub: -
Hello, I want to get our server in Apex Sneak Preview Build versions. We use Arma3server.cmd to update our server. I successfully passed in Build DEV (only Tanoa map) with SET A3serverBRANCH = 107410 -beta development. But impossible to pass in Apex Sneak Preview Build versions. Is it possible to move in this version via Arma3server.cmd ? Thank you for your help
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Bozcaada - Version 1.1 Download : http://addons.ofcra.org/cirav/@Bozcaada-v11.rar Changelog 1.1 : -Modified satellite map -Modified texture map -Add karting track -Add checkpoint -Improve miltary post -Improve airfield -Improve the city of Merkez -Improve roads -Add some objects Screenshots v1.1 : http://img11.hostingpics.net/pics/5027004801.jpg http://img11.hostingpics.net/pics/7542195002.jpg http://img11.hostingpics.net/pics/4412749203.jpg http://img11.hostingpics.net/pics/1922537604.jpg http://img11.hostingpics.net/pics/8417488105.jpg http://img11.hostingpics.net/pics/5420923506.jpg
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@Redphoenix : Yes it's part of the things to see in a future release. @tinter : I do not think adding other villages. I voluntarily expanded the map to give importance to the vehicles. The battle in the desert is a few very special. There are already many Arma map with lots of small villages and I do not see the interest to do the same. @Jack Ost : yes I think improving the airport in a future release by trying to stick to reality. For the military base, I think I'll change in depth to meet the current version. @tpw : Is your script is on Armaholic to do my own tests and to resolve this problem quickly. @Jack Ost : yes I think improving the airport in a future release by trying to stick to reality . For the military base, I think I'll change in depth to respect the reality .
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Thank you eltyranos, we have to wait for the release of your VAB. :rolleyes: @tpw : I'll try to watch it . Your script works well on other map with CUP buildings ?
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Yes if it can motivate them to publish their mod. ;)
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Version 1.1 Download : http://addons.ofcra.org/cirav/@Kidal-v11.7z ------------------------------------- Map size : 60km x 60km Serverkey inclued Google map Requirements: -Community Upgrade Project - Terrains Core Description : Kidal is a town and commune in the desert region of northern Mali. The town lies 285 km northeast of Gao and is the capital of the Kidal Cercle and the Kidal Region. Spécial thanks: -Mikero for his tools -Liv2Die for RSPN Cave Systems Known Issues : -Edit texture mod RSPN Cave -Improve the land on roads -Add details in the city Changlog 1.1 : -add electric pole, floor lamp, garbages and other objects -add vegetation in the city -changed all the ground textures and clutters -add the names of certain areas -add new mosque -improvement airfield -cleaning roads Screenshots : http://img15.hostingpics.net/pics/755777kidal01.jpg http://img15.hostingpics.net/pics/425138kidal02.jpg http://img15.hostingpics.net/pics/504679kidal05.jpg http://img15.hostingpics.net/pics/496017kidal06.jpg http://img15.hostingpics.net/pics/216283kidal12.jpg http://img15.hostingpics.net/pics/756536kidal14.jpg
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