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19 GoodAbout los18z
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Ibragim, Great job! I know you didn't design this for multiplayer but it it does kind of work in Multiplayer. Other players get the platoon task bar (lower right) though they cant do anything with this. Is it possible to make this multiplayer compatible by either ensuring other MP players dont see the task bar AND better yet, making it so that you can synch the Platoon commander module in the editor to a specific player/PL and then allow for multiple PLs to be in a Multiplayer game each wih their own three squads? (Like Platoon leader 1.3). This would allow for multilayer platoon and company ops. Thanks for your consideration. I am happy to help in any way. Los AN example of what we are trying to accomplished can be seen with this hybrid player AI platoon attack. n
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Running Mike Force on a dedicated server
los18z replied to Rogue Ryan's topic in ARMA 3 - CREATOR DLC
I dont see any PF multiplayer mission in the MP Mission folder. Do we have to depbo one of eh missions pbos under vn? Seems silly to have to do that to run mike force or antistatsi missions. Is there a manual for teh DLC, specifically what do all the PF Specific editor modules do and how to sue them? Los -
ACE3 - A collaborative merger between AGM, CSE, and ACE
los18z replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Howdy all, I am probably missing something obvious but the ACE medical modules all appear to be gone. I can see them in past missions I created but they are not available in the editor. I tried deleting and reinstalling ace (from the steam workshop) but to no avail.I see they are in the CBA settings in game. What is the ramification for dedicated servers. Can individuals pick whatever setting s they want, how do I enforce certain ACE settings for medical as adedicated server admin in this new setup. Thanks Los -
portugal Portuguese Military Forces - Infantry
los18z replied to psk_whiplash's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great Job! Will you guys ever go back and add Ultramar forces? -
[Release] Addon-Free Melee Weapons Script
los18z replied to phronk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Gentlemen this does work against Zombies.... -
Testmachine, In zombie spawner module there should be a pull down for the type of Zombie you want, walker, demon, runner etc. Try playing with those. BTW you say @Ryanzombies but its now called @Zombies and Demons so if your mod is still called @Ryanszombies youa re using an OLD version and should update through the steam workshop. Los
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Great work here! Does everyone who connects to a sevrver need to have this running? Or just the server and the GMs? Thanks... Los
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Is there a way to invoke the jump script in the editor, so as to make a mass tactical assault from numerous aricraft? Los
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RHS Escalation (AFRF and USAF)
los18z replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have a question regarding the paradrop script. I'm trying to make a company-sized airfield seizure mission. Three aircraft, 9 squads. TThe C130js without Me (the player) in them fly to the DZ and release their guys normally..really it works like a charm and is excellent. The aircraft I am in (as a passenger) veers off course the minute I spawn in and flies in an opposite direction, ignoring all waypoints. This behaviour is the same regardless of whether its plain vanilla (w only RHS) or with other mods (ala ACE or MCC). Does anyone have a working airbrone assault misison like this? ANy guidance appreciated. Great mod! Los- 16550 replies
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RE: Camouflage faces, I wouldn't worry too much about his or that camo job, any time spent in the army turns up, in any given platoon that's in the field, all manner of camoflage face jobs besides the book solution. Some guys just smear it on any which way, some guys wanna look like KISS, on and on. Either way after sweating for a half hour the beautiful paint jobs start to smear and ultimately you go from a fine picasso, to a dark face, to a racoon, then you just look dirty So any variety is perfectly fine.
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RHS Escalation (AFRF and USAF)
los18z replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Regarding jumping weapons exposed...it is done in the US as well...under certain circumstances and usually by SF. I'm not aware of a case where the 82nd did it.I retried in 2003 after 25 years on jump status and had a number of weapons exposed jumps. The logic being IIRC that you can put the weapon into operation a bit quicker. With US jumps it is done similar to Zagor's photo except its routed through the parachute harness and over the left shoulder behind the arm. Frankly I don't know if they do it any more, but we did it on several occasions. Los (An old shot from 1978, standard rig w weapons case)- 16550 replies
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Thanks. I'm adding some females to our multiplayer zombie survival mission because we have a number of girls in our gaming group. So if I am reading you correctly, before the game they should select, in the player profile , a female head and all of us will then that head in the multiplayer mission? Los
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MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
los18z replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I love using mcc for helo training. Lately in the past week, I'm running into problems when I want to unload troops from a helo in mcc. I open mcc, select, troops unload and everyone in the infantry squad gets out except the squad leader. I have to reselect the dismounted squad, Give it another way point then order another troops unload again. The SL then gets out but if I don't take off right away he tries to get in! Btw the SL seems to always be sitting in the gunner seat when this happens. Sidebar for us helo pilots would be nice if we could just have a hot key for the human pilot to just unload AI groups from the helo when he lands (or a mouse action) especially on hot LZs. Los -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
los18z replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
WRT the interaction keys I though the ace interaction key integrates the MCC interactions as well automagically? -
Hi guys, quick question. In single player I can select a female body for one of the characters, select the correct head and everything loads fine and plays fine. In a multiplayer game the character spawns in with the correct body but a guys head. I can then go to arsenal box and select the correct head. When I span back in after say a death, the head is gone again, unless I walk up to an Arsenal,then is shows up. Is there some piece of code(other than say this setface "Smith"; ) I am supposed to put in the init field to ensure it spawns in with the correct head (and other custom items?) during multiplayer missions? Any guidance appreciated. Thanks! Los