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jamie1992

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About jamie1992

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  1. jamie1992

    [SP/CO8] A 3 - Antistasi Altis.

    Thank you for the quick response. Shall start again from fresh then. :)
  2. jamie1992

    [SP/CO8] A 3 - Antistasi Altis.

    Would the changes to Mortar's being spawned and the changes to enemy armor require a new game, or will a reload of a previous session ammend the currently spawned assets to the new patch changes? Sounds fantastic though!
  3. jamie1992

    [SP/CO8] A 3 - Antistasi Altis.

    No problem! :)
  4. Yeah, turns out it took me having to reload via your method twice before it came back, but hey it works so thank you! Will check those AI mods out. :)
  5. jamie1992

    [SP/CO8] A 3 - Antistasi Altis.

    Ace Advanced Medical breaks the respawning. And thus makes it so that once you die, you have to load or restart. As opposed to just respawning.
  6. Any way to get the hud back? Reloaded my save, and now can't see any of the prestige and so forth. ALSO any AI mod recommendations, cause for some reason the AI are BEYOND stupid in WLA. Friendly/Squad AI especially.
  7. To anyone whom intends to use this with RHS weapons. DO NOT!! use the ingame tooltip/display/class names of weapons from inside the game via Eden or Virtual, they will all display wrong. They all designate as having weapon rather than weap. One Example being the Glock, it shows it as rhsusf_weapon_glock17g4 When it's ACTUAL classname is rhsusf_weap_glock17g4 This is the same for as far as I've seen. ALL weapons. Digging through the RHS Files themselves reveal this to be true. -Snip- Hoverguy added them below. Example of an ingame tooltip/display of a classname. This is INCORRECT
  8. So I figured I'd post within this thread with my question regarding weapons, as opposed to the vehicle thread, even though I'm using the merged variance of SVSS and SWSS. I've built my own shop class and class sets within that allow the purchase of weapons by class. (Small Arms, AR's, Snipers, LMGS, etc etc) Oddly enough none of the RHS gear will appear on my person, unlike vanilla content, however RHS mags and items will work perfectly. Is there something I am perchance missing, or is there a way to perhaps get bought gear to appear within a box? (This would be my preferred overall outcome if at all possible.) Should get too crowded within the box due to there only being a max of 5 players on my mission at any time. Once more any feedback would be absolutely appreciated. :) EDIT: Ah I see a previous post explaining RHS weapons aren't entirely supported. This is indeed quite a shame.
  9. Quite! I had it included. I believe however I broke it upon editing, after reverting to a clean string table and remaking my edits with less of a rush. I appear to have it solved. My only issue right now seems to be that the RHS guns do not appear on your person, magazines and misc items do using the Vehicle Shop and Weapon shop merge. I should probably post my question in that thread instead rather than clog this thread with questions pertaining to the other side of this. :)
  10. If you are combining numerous DESC and init.sqf files, put the includes into the same cfgclass definitons. IE class CfgFunctions { #include "HG_SVSS\Functions\HG_ShopFncs.h" #include "EPD\EPDcfgFunctions.hpp" }; instead of having two different CfgFunctions, as you'd of already defined them. At-least this is the method I've been using and it works nicely thus far.
  11. Hey HoverGuy, hopefully you are still around, I've been using you Simple Vehicle shop as a foundation for a vehicle shop within my mission, upon adding new classes and such within the files. I seem to get a really odd issue of the UI freaking and not actually showing anything. Yet it was working fine beforehand. I'm not entirely sure what is causing the aforementioned issue. Do I need to extend the UI to allow more classes and sets within itself. Any insight would be fantastic cause I'm dig through files and getting a little lost now and then. https://i1.someimage.com/hfaWD52.jpgis a link to the UI. So far I've set up 3 new classes within the default shop. (Or is that potentially where I would be going wrong?) Once again any insight would be incredibly useful. :)
  12. jamie1992

    Damage system sucks - fix needed

    Issue can on occasion occur in singleplayer during even Vanilla missions. I think it runs a little deeper than just packet loss and custom scenario's causing the issue. (Although they certainly are culprits that could prolong and cause those issues to be...well worse) I know it would be difficult to truly actually simulate a combat environment and the ballistics of weaponry and the effects they have on an individual. But still being able to stand and move after taking a .50 to the chest is...just straight up balls to the wall stupid. I don't care if it hits you from 250m or a click away. When that .50 hits you WILL go down, even if it doesn't kill you. The sheer magnitude of force exerted upon the impact would be mind blowing. Not to even mention how much heat would be generated from the kinetic energy of that round meeting your plate.
  13. jamie1992

    [SP/CO8] A 3 - Antistasi Altis.

    I created a second headless client called HC2. He joined and is helping HC1 but AI are still acting thick. The cores I assigned the AI to are constantly maxed out. The FPS limiter on the map screen what sould I set that to higher/lower? to decrease the amount of AI that spawn?. Server FPS is good and normally sits at about 25-30. also input the command in console above and at the time I had this Units = 100 veicles = 105 AI was still acting very slow,thick even with that amount. Please advise Thanks
  14. jamie1992

    Damage system sucks - fix needed

    The aforementioned issues occur no matter the mission. The rounds hit, visual conformation is achieved via them twitching and blood flying out of them. Died yesterday fighting two guys. One took 3 rounds to the head at about 200m out, and did not die. The second did go down but only after 5 rounds mid mass.
  15. jamie1992

    [SP/CO8] A 3 - Antistasi Altis.

    Ah I only found one truck, I shall confirm again once the mission arises once more. May have just not noticed a second truck. Steal/Destroy armor worked fine but only after I put it in the FIA Garage.
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