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269 ExcellentAbout major-stiffy
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Master Gunnery Sergeant
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major-stiffy started following Alleged"s/Bailing_outs finds and stuff, Automatic Time Acceleration and Deceleration, [QUESTION] INPUT CODE DEFUSE SCRIPT and and 7 others
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[QUESTION] INPUT CODE DEFUSE SCRIPT
major-stiffy replied to powsyjowlsy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Did you try searching? -
Exploding of vehicles BUG
major-stiffy replied to major-stiffy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Solved in latest Dev branch. Thanks KK -
I've put in a ticket for this but am curious if anyone else noticed this bug. Video link referenced in ticket. https://feedback.bistudio.com/T177911
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I've used this IIRC with success. 17 is the total time of the sound play time.
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Is there a way to allow damage to a building that you place down from the editor that they damaged model is off ?
major-stiffy replied to avibird 1's topic in ARMA 3 - MISSION EDITING & SCRIPTING
If the object doesn't have a "ruined" or damaged model/object as an asset, I don't think you can. -
I guess Steam but I've never done it. Sign up for a Google drive. https://www.google.com/drive/
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I think in order for someone to help you'll have to show some code or give a place to download and test your mission.
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Heads up when doing this because it can find doubles. This was taken from HERE.
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Alleged"s/Bailing_outs finds and stuff
major-stiffy replied to Alleged Accomplice's topic in ARMA 3 - MISSION EDITING & SCRIPTING
this addAction ["Say something", { { null = execVM "yourscriptname.sqf" } remoteExec ["call", 0]; }, nil, 1.5, true, true, "", "" ]; Put in the init of the object. -
I want to get rid of grass clutter all over the map!
major-stiffy replied to ribera1945e's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
https://community.bistudio.com/wiki/setTerrainGrid -
{deleteVehicle _x} foreach (crew Your_VarName); deleteVehicle Your_VarName;
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Briefing images on Rugged Tv
major-stiffy replied to Leon Harrington's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I do not. -
(Noob) REMOVE FIREFLIES !
major-stiffy replied to RegenConcrete's topic in ARMA 3 - MISSION EDITING & SCRIPTING
https://community.bistudio.com/wiki/enableEnvironment -
I've never seen one that does that. I wish there was one. I've seen the script that find checkpoints for us but not holyplaces.
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[Solved] Creating Anti-tank (AT) trenches in Arma 3? How?
major-stiffy replied to kaject's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Check out THIS mod.