[frl]myke

FRL Airforce Addons release thread

1045 posts in this topic

I've been trying it on optics mode and it's much better than the regular first person mode. Good point about the regular mode 'curve'.

I'm finding it's a little harder to aim than with mouse, but that might be due to the AI pilot lurching forward and throwing my aim off, plus I'm not very well practiced with the head gum cam yet.

Good work though - very creative thinking.

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Myke;1867753']- does it work for those without any of this (just disabling the controller still recognizes it' date=' manual override function will follow later)?[/quote']

Yea you're going to probably want to add a way for the user to override it. Unfortunately I don't have my TIR with me, but it still thinks I'm using it. Also, IMO it should also work if you're in the pilot seat; maybe in this case it'd also be beneficial to have key or action that temporarily gives control back to the gunner.

One more thing, it'd probably be a good idea to make an MP compatable version to see how it might work in MP. There are a few locality issues to worry about (I think animations are local, so the animations will have to be broadcasted, and obviously the input should only be taken from the local client).

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Ok, i think i have the movement itself done, next step will be to tweak and adjust the script, call them when needed and abort them once no longer needed. Also tweaking the config itself properly.

Here is what it will be in final:

- TrackIR/Freetrack control disabled by default

- Gunner may enable headtracking for Gun and optics

- no control for the Pilot....get yourself a gunner, that's why there is a second seat there.

Besides that it will come in 3 variants (maybe one or two more):

- 16 x AGM-114 (not yet sure if L or K version), 2 AIM-9M

- 8 x AGM-114, 38 x Hydra70 FFAR, 2 x AIM-9M

- 76 x Hydra70 FFAR, 2 x AIM-9M

Probably i will include leaning for Pilot (disabled by default).

Here is a little vid showing the AH-1Z with TrackIR controlling gun and optics:

f8AFcUsm4YM

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Myke;1690160']Be informed that this isn't the long awaited F-16 update. Mainly several bugfixes and OpA adjustements aswell as keeping compatibility with ArmA 2 without OpA.

Just saying so you don't get disappointed.

Hey has this fixed the bug (or issue) where if you turn slightly too sharp the F-16 will tip? I know the F-16 has a very narrow wheelbase but still seems overdone to me.

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Hey has this fixed the bug (or issue) where if you turn slightly too sharp the F-16 will tip? I know the F-16 has a very narrow wheelbase but still seems overdone to me.

It's fixed in the WIP version.

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Myke;1868161']It's fixed in the WIP version.

Which one is the WIP version?

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Myke;1867831']I could adapt the gun movement to this head movement but i think it is rather pointless as everyone might have different TrackIR settings (curves) so what works for one wouldn't work for others and vice versa.

I suspect this could be done for any setup using ScreenToWorld and some trig, I could probably sweat my way through it but Mandoble could deliver a solution in moments.

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I suspect this could be done for any setup using ScreenToWorld and some trig, I could probably sweat my way through it but Mandoble could deliver a solution in moments.

Too late. already solved that one. Actually i'm trying to stabilize the gun against chopper movements on acceleration/brake, Already works fine, just have to tweak it according to aim direction.

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Myke;1868656']The one on my HD.

Sorry, Uber forum noob. whats your HD?

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Myke;1868688']WIP = Work In Progress = i'm working on it

HD = HardDisk

OOOOOOH ok I get it now thanks. So is that the one your planning to release?

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OOOOOOH ok I get it now thanks. So is that the one your planning to release?

Noooooooo....i just work on it here and there and show you pics and vids of the progress just to show you what you'll never get. :p:rolleyes:

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Lol, nice work and keep the goods going [GLT]Myke.

Too true... :)

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Myke;1868692']Noooooooo....i just work on it here and there and show you pics and vids of the progress just to show you what you'll never get. :p:rolleyes:

You little tinker :)

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Sorry guys I've tried to find a solution to this and I still am having problems with it.

How do you load the MOAB into the C-130 or Gnat's B-52?

I placed the MOAB within 25m of the C-130 and nothing.

Cheers in advance

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Sorry guys I've tried to find a solution to this and I still am having problems with it.

How do you load the MOAB into the C-130 or Gnat's B-52?

I placed the MOAB within 25m of the C-130 and nothing.

Cheers in advance

The GBU-43/B can't be loaded into the B-52, only the C-130.

And excellent error description. What did you try or what did you expected to happen?

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@Myke: A basic RepoBuilder UI is ready and documentation prepared; http://six.dev-heaven.net/wagn/Six_Updater+zSync_Setup+UI

Currently doing finalizations, testing etc.

The section for DropBox is at the end "HTTP Repo - DropBox".

Initial section is a one time needed step.

Will let you know once available.

Further simplifications and improvements planned, no eta.

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@Myke: A basic RepoBuilder UI is ready and documentation prepared; http://six.dev-heaven.net/wagn/Six_Updater+zSync_Setup+UI

Currently doing finalizations, testing etc.

The section for DropBox is at the end "HTTP Repo - DropBox".

Initial section is a one time needed step.

Will let you know once available.

Further simplifications and improvements planned, no eta.

Don't you hate it if someone hardly tries to please you and put hard work into it......but you fail to enjoy it? I really hate that feeling, i really do.

I really appreciate your efforts, i really do, but....i don't use SixUpdater and after looking at it again, i don't see that i'll using it in the future.

There are already download links for my stuff on dropbox. If it isn't possible that these links will do then i'm affraid it's of no value for me personally.

I'm really sorry and please do not think i do not appreciate your work.:sad:

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Myke;1869085']Don't you hate it if someone hardly tries to please you and put hard work into it......but you fail to enjoy it? I really hate that feeling' date=' i really do.

I really appreciate your efforts, i really do, but....i don't use SixUpdater and after looking at it again, i don't see that i'll using it in the future.

There are already download links for my stuff on dropbox. If it isn't possible that these links will do then i'm affraid it's of no value for me personally.

I'm really sorry and please do not think i do not appreciate your work.:sad:[/quote']

Lol, you're hard to please aren'tcha? :D Some flexibility on your part is not an option?

Perhaps next time we'll start with a spec, for requirements and wishes.

NP, the more hosting formats/options SU provides, the better, i'm sure someone else will find it useful.

Obviously I can't support just any format/structure - the updater will need to be able to make sense of what it will process.

How do those dropBox folders/links look like? Are they single archives, multiple archives, raw files (with or without a folder structure).

Could you elaborate on why you think you will never use SU yourself?

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Lol, you're hard to please aren'tcha? :D Some flexibility on your part is not an option?

Perhaps next time we'll start with a spec, for requirements and wishes.

NP, the more hosting formats/options SU provides, the better, i'm sure someone else will find it useful.

Obviously I can't support just any format/structure - the updater will need to be able to make sense of what it will process.

How do those dropBox folders/links look like? Are they single archives, multiple archives, raw files (with or without a folder structure).

Could you elaborate on why you think you will never use SU yourself?

Hehe, it's not a matter of flexibility, rather a matter of incompetence (at my side, just to have this point clear). :D

You know, i'm not a programmer at all. I know scripting a little although i often have hard times to get it work right. Also math, anything that is more complicated than 1+1 gives me a hard time to figure out. Actually i see it on the turret controls. Putting the required input data into a senseful relation to each other gives me work for hours where others (like you or Mandoble) would be finished in minutes. But it is okay, i could ask for help and surely would receive a ready-to-use solution in no time but this way i can't learn, I learn best by doin it myself although mostly it is trial&error.

Also i refuse to read manuals (if ever possible). :D

A system that is meant for average end user shouldn't require any sort of manual at all, else it failed to be user friendly. But this is a very personal opinion, don't put too much weight on it.

As from my side, if a certain folder structure is required, like:

glt_missilebox.7z/@Missilebox/addons/glt_missilebox.pbo

i could deal with.

Could you elaborate on why you think you will never use SU yourself?

No need for it. I just play on our clanserver so i have a modfolder with allrequired addons for this server. Also we don't want to have always the latest updates as often enough a update of addon A messes up something with addon B and then missions wont work anymore as intended.

So every addon update get's tested before it get's sond to the clanmembers.

Also i have to say, it took me 45 minutes to find out how to download my own addons, just to find out that also ACE was downloaded which i can't remember to have selected at any point. (waiting for the flamers to come in "ahaha, ACEhater is too stupid to download his own stuff, ahahaha")

Again, i'm not a programmer so i wont criticize your work ever, as i just lack knowledge to be in a position to put up critics. IMHO one should have a minimum of knowledge of the matter he is about to put critics in. I don't have the knowledge so i keep my mouth shut.

Just tried to answer your questions.

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Thanks, I will consider what you've said and see what I can do about it.

Supporting

glt_missilebox.7z/@Missilebox/addons/glt_missilebox.pbo

should be easily possible.

Will get back to you on that.

In any case, things on the user-end should already be better than on the hoster end.

Also still planning to simplify and improve things :)

Re the ACE downloads; this only happens if you have a preset selected with the ACE mods included - or due to dependency management but I'd say the first is probably the case.

You can create a new empty preset in the Presets datagrid, or just work with the dynamic preset :)

Edited by Sickboy

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Anyone have problems with people crashing when changeing the loadout during a mission?

I use the F16 on our Domination and when we change the loadout of the F16 using the easa it crashes multiple people at once. The one changing the loadout does not ctd though.

I also added a script to change the loadout and same thing happens with that. Script is called through addaction using the example form first page.

_plane = _this select 0;
_plane action ["engineOff", _plane];
_plane setVehicleAmmo 0;
_plane setFuel 0;
{_plane removeWeapon _x} foreach (weapons _plane);
_plane commandChat "Changing load out, Please wait";
sleep 15;
{
_plane addmagazine _x;
sleep 0.1;
} foreach ["500Rnd_20mm_M61A1_GLT", "2Rnd_Sidewinder_GLT", "GLT_2Rnd_AIM120", "GLT_2Rnd_AIM7","120Rnd_CMFlare_Chaff_Magazine"];
{
_plane addWeapon _x;
sleep 0.1;
} foreach ["GLT_M61A1", "GLT_SidewinderLauncher", "GLT_AIM120_Launcher", "GLT_AIM7_Launcher","CMFlareLauncher"];
_plane setFuel 1;
_plane setDamage 0;
_plane commandChat "Loadout has been changed!";

We do use many other mods or I would just post the mission for ya. I run with script errors and I get nothing when it crashes others out. I can also get some dump files for ya soon if needed.

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