[frl]myke 14 Posted February 28, 2011 (edited) Unfortunately I think using Myke's approach still wouldn't work well for the apache gun. The animation sources used for turrets cannot be controlled by script. Perhaps you could just use user animations to aim the gun and remove the turret aiming animation sources, but then it would be totally unusable by AI. I really wish people would be more curious, spend more time on researching, trying, playing around. Sometimes people are really fast in saying "can't be done" instead just trying it. *Link removed, feel free to ask for it* AH-1Z with turret/gun controlled by TrackIR/Freetrack. Not set up for freelook at this stage. Not meant for playing!!!! It is a quick and dirty ArmA 1 port, it spits countless errors in the rpt as it is in no way optimized for A2. It is just a proof of concept. I was pretty lazy, actually the head up/down movement is inversed but this is just a matter of value tweaking. And about the AI concerns: hell, it isn't that hard and unique to make a fake turret to use as data source if the gunner is AI and then by script using this data (animationPhase anyone?) to animate the real things. So again, this is just to show that it works, nothing more. No support given on that, don't even think of asking if i would be so kind to finish this thing. Answer is no. I'm quite busy with the F-16 and just because i can use the gained knowledge on the F-16 i made the effort and tried this. And for the credits: model and textures made by BIS. :EDITH: Forgot to say: Blufor -> US -> Air -> AH-1Z This is the one i've quickly set up for TrackIR. The other one at USMC is the original. :EDITH again: The download contain a pbo aswell the source files so anyone can take a look how it was made. For the BIS parts, the BIS license matters, for my parts (which isn't really much): it's opensource, if it's even worthy to mention. Edited February 28, 2011 by [FRL]Myke Share this post Link to post Share on other sites
Fisgas 10 Posted February 28, 2011 I looked around (maybe not enough) and i couldn't find the instructions to use the GLT rearm feature, can someone tell me how it's done? Thanks. Share this post Link to post Share on other sites
[frl]myke 14 Posted February 28, 2011 I looked around (maybe not enough) and i couldn't find the instructions to use the GLT rearm feature, can someone tell me how it's done? Thanks. Yeah, sure: http://community.bistudio.com/wiki/removeAllWeapons http://community.bistudio.com/wiki/removeMagazine http://community.bistudio.com/wiki/removeMagazines http://community.bistudio.com/wiki/removeWeapon http://community.bistudio.com/wiki/addMagazine http://community.bistudio.com/wiki/addWeapon Besides that, there is actually no rearm feature, it is WIP though. Share this post Link to post Share on other sites
Fisgas 10 Posted February 28, 2011 Oh, i thought you had a rearm tool along the lines of MMA rearm. Thanks anyways and good job your addons btw :) Share this post Link to post Share on other sites
[frl]myke 14 Posted February 28, 2011 (edited) Oh, i thought you had a rearm tool along the lines of MMA rearm. Thanks anyways and good job your addons btw :) That is part of MMA then, please head over to Mandobles thread. Edited February 28, 2011 by [FRL]Myke Share this post Link to post Share on other sites
galzohar 31 Posted February 28, 2011 I thought removeAllWeapons this; didn't work for vehicles and you had to use {removeWeapon _x} fofEach weapons this; or did they fix it while I wasn't looking? Share this post Link to post Share on other sites
gossamersolid 155 Posted February 28, 2011 yeah removeAllWeapons this; for vehicles doesn't work as far as I recall (Unless it got fixed in a recent patch). Share this post Link to post Share on other sites
PuFu 4591 Posted February 28, 2011 (edited) really nice work on the slaving script myke. This community needs more people that are willing to push the boundaries, and think out of the box, rather than stick to what BIS did... Thumbs Up well deserved! Edited February 28, 2011 by PuFu Share this post Link to post Share on other sites
[frl]myke 14 Posted February 28, 2011 (edited) Little update...darn, on max zoom it is jumpy as hell to control the Gun with TrackIR...probably need to turn down the sensitivity of TrackIR for this. :D Anyway, it works flawless, also the AI can handle the gunner seat. And no, don't even ask to turn it into a single-seater. Maybe a emergency option if a gunner was present but killed. Dunno yet. What i know, i wont turn it into a "yay-i-can-jump-in-and-gun-the-enemy-base-all-alone-i'm-so-f***ing-1337" chopper. Deal with it. :EDITH: Pre-Beta evaluation version. Not meant to be used in Missions or installed on servers. It's just to gather some feedback. There are several bugs but nothing that would render it useless. AI system for the gun needs finetuning and the weapon proxies for the AGM-114K is not set up correct so far. But it is good enough to get an idea and it doesn't fill the rpt with errors. And of course it is not signed yet. http://dl.dropbox.com/u/9367994/GLT_AH1Z.7z Edited March 1, 2011 by [FRL]Myke Share this post Link to post Share on other sites
(st6)predator 0 Posted March 1, 2011 (edited) hmmm.....A Single-Seater with a TrackIR controlled cannon ? Reminds me of the Movie Series called "Blue Thunder" :D Or a Movie with the German Title " Das fliegende Auge" Such a Helicopter would be definitely interesting !!! kind Regards ST6Predator Edited March 1, 2011 by (ST6)Predator Share this post Link to post Share on other sites
ravendk 25 Posted March 1, 2011 How abt the other way arround?... If the pilot gets shot the gunner can take over? :P Share this post Link to post Share on other sites
[frl]myke 14 Posted March 1, 2011 (edited) How abt the other way arround?... If the pilot gets shot the gunner can take over? :P Well, thats a completely different story. Let's keep this for the other genius' out there for developing...can't do all by myself. :) @PuFu thanks for the thumps up. Personally i think that BIS didn't gave enough, specially when it comes to air assets. But i wont complain about it as i also think that BIS did the best on air assets as it made sense regarding the game as a whole. After all people are right, ArmA 2 isn't a flight sim. So instead of complaining and whining, i decided to sit down and see what i can do to push those given boundaries further away. Edited March 1, 2011 by [FRL]Myke Share this post Link to post Share on other sites
kage74 10 Posted March 1, 2011 Myke your work is impressive as always. BIS should hire you when it comes time to make ArmA 3. Would love to see the kind of quality that you bring to bear in the official addons. Keep up the great work! ^_^,v,, Share this post Link to post Share on other sites
[frl]myke 14 Posted March 1, 2011 (edited) @kage74 thanks for the flowers but i don't think that i could BIS serve well. I can't any programming language (besides .sqf) and also in modelling it's more than often trial&error. I doubt BIS would pay me for this. ;) Also remember, i have all the time i want so i can release it "when it's done" while when it comes to professional game developing, it is common to have a deadline. Either it works then or it will be discarded. Edited March 1, 2011 by [FRL]Myke typo's fixed Share this post Link to post Share on other sites
pwnage_51 10 Posted March 1, 2011 Hey Myke can you please verify that when using Combined Ops you only need to install the OA config for the F16 and not the A2 one? Share this post Link to post Share on other sites
[frl]myke 14 Posted March 1, 2011 Hey Myke can you please verify that when using Combined Ops you only need to install the OA config for the F16 and not the A2 one? That is exactly what is written in the opening post. Check the "Included files" quote there. Share this post Link to post Share on other sites
sickboy 13 Posted March 1, 2011 Added to Six Updater network; F16; http://updater.dev-heaven.net/mods/show/792f629a-4420-11e0-94d7-001517bd964c MissileBox; http://updater.dev-heaven.net/mods/show/8ef58618-4420-11e0-9b28-001517bd964c Share this post Link to post Share on other sites
[frl]myke 14 Posted March 1, 2011 Added to Six Updater network;F16; http://updater.dev-heaven.net/mods/show/792f629a-4420-11e0-94d7-001517bd964c MissileBox; http://updater.dev-heaven.net/mods/show/8ef58618-4420-11e0-9b28-001517bd964c Thanks Sickboy. Any news about the dropbox feature? Share this post Link to post Share on other sites
sickboy 13 Posted March 1, 2011 (edited) Myke;1865961']Thanks Sickboy. Any news about the dropbox feature? NP. Re dropbox' date=' see [url']http://dev-heaven.net/issues/7180#note-7[/url] Instead, you can currently easily setup a custom repository on any http web server; http://six.dev-heaven.net/wagn/Six_Updater+zSync_Setup See the Roadmap for in progress features. DropBox might still happen in the future. Edited March 1, 2011 by Sickboy Share this post Link to post Share on other sites
[frl]myke 14 Posted March 1, 2011 Ok, looking forward to it. This webserver stuff isn't interesting for me so far. Too much hassle for too little effect. No offence, that is just speaking for myself alone. Share this post Link to post Share on other sites
sickboy 13 Posted March 1, 2011 Myke;1865982']Ok' date=' looking forward to it. This webserver stuff isn't interesting for me so far. Too much hassle for too little effect. No offence, that is just speaking for myself alone.[/quote'] No worries, in the mean time will try and keep up with mod releases. Share this post Link to post Share on other sites
Sneaker-78- 0 Posted March 1, 2011 Myke, you are doing just great work here , tnks ! Share this post Link to post Share on other sites
[frl]myke 14 Posted March 2, 2011 I could really use some feedback about the TrackIR/Freetrack controlled AH-1Z which you can find here:http://forums.bistudio.com/showpost.php?p=1865434&postcount=537 Especially i need to know if the system also works for non-TrackIR/Freetrack users. Sadly i can't test this myself as even when i disable TrackIR in the controls it still recognizes it. And i'm absolutely not in the mood to completely deinstall TrackIR and do a complete reinstall of ArmA 2 just to test this out. Also if someone would offer his help in permanent betatester for this one, i wouldn't reject this offer. Thank you for taking note. Share this post Link to post Share on other sites
das attorney 857 Posted March 3, 2011 (edited) It didn't work for me when I tried it on TrackIR 5. I tried being the gunner while AI was flying (plus the other way round) and also getting in an empty one, but it didn't hook up with my head movements. Maybe I'm missing something. Thought I'd report back anyway. Edited March 3, 2011 by Das Attorney Share this post Link to post Share on other sites
ravendk 25 Posted March 3, 2011 Track IR worked just fine for me.. Share this post Link to post Share on other sites