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[CAMP] Operation Cobalt


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Thread Starter
Zipper5
Zipper5

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#1

Posted 02 June 2010 - 21:25

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Spoiler

Credits:
- Celery, Cole, Rellikki, Binkowski, OFPEC & the BI Forums for their help & support.
- All of the many beta testers for their excellent feedback.
- savedbygrace for writing the exceptionally detailed and very helpful review of the campaign over at OFPEC.
- Kronzky for his Urban Patrol Script.
- Bohemia Interactive Studios for the ever-amazing Arma 2.

v1.01 OFPEC Review (8/10)

Story:
Set during the events of Harvest Red, the player takes on the role of Peter Novak, a Private in the CDF. Akula Lopotev has seized command of the Chernarussian Communist Party in a violent coup and renamed it to the Movement of the Chernarus Red Star. He has declared war on the current Democratic government of Chernarus, and began a campaign of 'ethnic-cleansing' to rule out his competition. At first the CDF could contain it, but the ChDKZ slowly grew until they were overwhelmed. The President sent out a call for help, to which the United States sent the 27th MEU to Chernarus aboard the USS Khe Sanh.

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Features:
- 9 missions long.
- Dramatic and interesting story-driven campaign.
- Small and scripted coupled with large and dynamic missions.
- Infantry-centric.
- Play as the Chernarussian Peter Novak, the Russian Vasilly Derevenko, the American Mark Reynolds, and the Chernarussian Karel Svoboda.
- Grunt, leading and special forces missions.
- Custom field dressing healing mechanic.
- Custom music and sounds.

Feedback:
As always, I appreciate any and all constructive criticisms/feedback you guys give me. This was mostly a 1 man project, so I'm sure there will be bugs or other issues. Don't hesitate to notify me about them!

Enjoy!

This campaign is a product of months of hard work and restarts/redesigns, and was a greater effort than anything else I've ever done for the community. I want to thank again all the people who helped me out with it. Without you, it would not have seen the light of day. So, with that, I hope you enjoy the campaign!

Changelog:
Spoiler

Edited by Zipper5, 06 February 2011 - 10:44.
Updated to Operation Cobalt: Combined Operations


Giuppo
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#2

Posted 02 June 2010 - 21:41

Many Thanks Zipper5!

Specialist
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#3

Posted 02 June 2010 - 22:02

I have been looking forward to this campaign, Great work :D

Jelliz
Jelliz

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#4

Posted 02 June 2010 - 22:19

Starting the campaign as we speak!:shine:

EDIT: Operation Cobalt actually conflicted with Bardosys PIROG campaign:p Removing PIROG worked, just in case anyone else has the same problem. Now imma off to teh fr0ntlines to blow some sh!t up!

Edited by Jelliz, 02 June 2010 - 22:26.

My missions.

Fishercat
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#5

Posted 03 June 2010 - 00:16

I just started your campaign and in the first mission where we have to take Stary Sobor the town appears to be clear and the objective on my screen says seek and destroy but I can't find anything. What am I missing?

Nokturnal1ne
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#6

Posted 03 June 2010 - 02:09

Awesome news! Your initial release was one of the first user-made campaign/missions i played - Finished it before i even started the vanilla campaign it was that much fun. :P
Also played the previous release, was great to see the other side of the Harvest Red story. Even for a WIP it was very impressive and great fun to play.

Looking forward to finishing off (well restarting, but still enjoying) Operation Cobalt tonight.
Stuck at work for another 5-6 hours though... :(

Thread Starter
Zipper5
Zipper5

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#7

Posted 03 June 2010 - 06:25

EDIT: Operation Cobalt actually conflicted with Bardosys PIROG campaign:p Removing PIROG worked, just in case anyone else has the same problem.

That's odd. It doesn't for me. :confused:

I just started your campaign and in the first mission where we have to take Stary Sobor the town appears to be clear and the objective on my screen says seek and destroy but I can't find anything. What am I missing?

That's probably the infamous "last loon" bug. I've tried to combat it as much as possible in that mission but to no avail. Look around for some soldiers or armor that you had to have missed. Then it will end properly.

Devil Dogs SF
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#8

Posted 03 June 2010 - 08:05

I'm crashing as soon as it loads after it says I'm about to meet the NCO Tomas. I am using ACE so I'm going to try later if it works without ACE.

Thread Starter
Zipper5
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#9

Posted 03 June 2010 - 10:55

Must be a problem on your end, Devil Dogs. Works completely fine here without mods and using v1.05.70951.

I will say, however, that I do not guarantee this campaign will work how it should using mods, including ACE2. I designed it to work with just vanilla Arma 2. I also have no intention of making it compatible with mods. So if you encounter issues when using mods while playing the campaign, then disable the mods. ;)

Jelliz
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#10

Posted 03 June 2010 - 11:17

That's odd. It doesn't for me. :confused:


Yeah i know, went through the PBO with pboview and found nothing that should conflict, neither by filename or anything in the description.ext. Must be something weird on my end.

I've gotten to mission six, running without mods i get a crash when:

Spoiler


I'm not getting any error message except for "Arma.exe has stopped working". Again i went through the pbo to find anything that could cause the crash, but i havent found anything so far. Must be my computer that cant handle it.

That said, the campaign is brilliant! :yay:
And do you mind if i steal the radio.ogg(the radiobeep sound) file to use in my campaign? It looks much better when i use sideradio or directSay, instead of the "CAPSLOCKDIALOGUE" i get when using sidechat.
My missions.

Thread Starter
Zipper5
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#11

Posted 03 June 2010 - 11:25

I've gotten to mission six, running without mods i get a crash when:

Spoiler


I'm not getting any error message except for "Arma.exe has stopped working". Again i went through the pbo to find anything that could cause the crash, but i havent found anything so far. Must be my computer that cant handle it.

That's kind of weird but, since you said your computer can't handle it, that may be the issue.
Spoiler

It works fine on my end, and no one else has reported it yet. Sorry it doesn't work for you. :(

And do you mind if i steal the radio.ogg(the radiobeep sound) file to use in my campaign? It looks much better when i use sideradio or directSay, instead of the "CAPSLOCKDIALOGUE" i get when using sidechat.

Actually, there isn't such a file. When I define a radio dialogue in the description.ext, if you give it a reference to the sound file that goes with it, but there is no actual sound file there, it just plays the beep sound. I did that in case I can add voices to the campaign later on.

Speaking of voices, I am wanting to add them at some stage. However, I want to keep things realistic. Therefore, I'll be looking for Czech, Russian and American voice actors. I would prefer if at least one of the Czech and Russian voice actors could also speak English, because some of the characters need to speak their native tongue and English to communicate. If you're interested in helping, then please feel free to contact me via PM. ;)

Jelliz
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#12

Posted 03 June 2010 - 11:47

Actually, there isn't such a file. When I define a radio dialogue in the description.ext, if you give it a reference to the sound file that goes with it, but there is no actual sound file there, it just plays the beep sound.


So the beep sound is ingame, not part of the .ogg file? Jeez im stupid:j:
My missions.

Thread Starter
Zipper5
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#13

Posted 03 June 2010 - 15:34

That is correct. Well, not that last part. :P

Imutep
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#14

Posted 03 June 2010 - 17:31

Many thx for the new version! :thumbsup:

ArmedAssault.info Mirror and News:

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rabiddawg
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#15

Posted 03 June 2010 - 18:05

2 mins in game and im left waiting for orders?
after first truck ride.
no triggers around?

Thread Starter
Zipper5
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#16

Posted 03 June 2010 - 18:07

Your squad should have disembarked the truck at the base and gone and stood in front of Lieutenant Christopher for an introduction. Did you follow them?

rabiddawg
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#17

Posted 03 June 2010 - 18:25

yes?
standing at the waypoint ?
nothing happening?
I dont have ace or any other addons installed so it cant conflict.

Thread Starter
Zipper5
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#18

Posted 03 June 2010 - 18:30

Is everyone there? Or has someone got stuck by the truck or somewhere else? Are you able to post a screenshot?

rabiddawg
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#19

Posted 03 June 2010 - 18:47

ok figured it out
in 3rd person if you get there before the others it dont trigger.
in first person if you wait till they are all assembled in frt of the LT. then it works.

Thread Starter
Zipper5
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#20

Posted 03 June 2010 - 18:51

I'm glad to see that you got it working. ;)