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CRcti Proman


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Thread Starter
muecke
muecke

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Posted 24 February 2010 - 14:08 #1

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Hi folks
my team (AngryInsects) are old OFP fanatics
and we all played mostly the crCTI (by CleanRock) Mission for years.
So why dont play it in ArmA ? No reason to do not.:q:

We have done a great version for ArmA wich is 99% same as OFP.
With a lot of help from the community and well known scripters and addonmakers.
We have now a perfect playable crCTI.
So we want to give it back and share this project with you.

We added some new features of ArmA II and OA aimed on balancing and fairplay to increase the fun.
You can even play vs AI if you got a server.
See how the AI attacks you. Raise your skills by using this simular to a strategy tactic game.

some features of crCTI:
[SIZE=4]-full AI command (take&hold/Patrol/Transport...)
-Civilians in towns (if you kill = penalty)
-Build bases freestyle (how you like)
-Resistance + Resistancepatrols
-Aircraftradar and Artilleryradar (full working)
-Infanterie/light&heavy/aircrafts/boats/radarstations
-Large Battles
-alot of weapons
-win by destruction or townwin 
-win by economic on timelimit
-ACE compatible (special ACE missions will follow soon)
-ACRE autodetect
[/SIZE]

Included:
-USEC MAULE M7 By Rocket ++ Usecforce

-CTI Walls by DVD
-Logistic by the [R3F] Crew
-edited configs for most of all units
-and much more...

Screenshots:
Spoiler


Here we go,download the CRcti Pack and follow the readme.
Inside is: Modfolder/Mission/Manuals/Serverkeys and readmefile.
Mirrors appreciated


>>DOWNLOAD<11.01.2012 >>

Or use Yoma with *Auto Config URL: http://5.9.105.42/yoma/proman.7z

New Version
We have overworked the Mod and Mission completly.Near all vehicles from A2 has got new configs wich make them smooth to OA.
Now this crCTI has a much better balance.We have included some of the best community tweaks and releases wich fits perfectly.
For example many PvPscene tweaks or Truemods parts. All changes are listed in a pdf file inside the download.
Its in 3 languages german, english and czech.
If you want to play with ACRE you dont need to build it in the Mission its allready done and will start with autodetect.



Note:
You will need a dedicated server to play this.


Credits:

Cleanrock,DVD,Dr.Eyball,Zyklone,Jack Hammer,Squeeze,Sarmat Studio,Usec,Christian.1987,Gnat,Mondkalb,Myke,Cyborg11,Kju,Bon,Madbull,[R3F],Mandoble,Krieger,KASTENBIER,koyaanisqatsi,Vilas and all that i forgot plus the whole Commutiy and for sure BIS.....


1.sorry for my english
2.visit us at http://www.angryinsects.de

Edited by Muecke, 11 January 2013 - 22:57.


cleanrock
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Posted 24 February 2010 - 18:56 #2

Nice to see its still alive. Will be interesting to hear if gameplay will be as fun as in ofp.
Keep up the good work ! (i have no idea if its good so far though :) )

Thread Starter
muecke
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Posted 24 February 2010 - 19:14 #3

Nice to see its still alive. Will be interesting to hear if gameplay will be as fun as in ofp.
Keep up the good work ! (i have no idea if its good so far though :) )


Hey CR,its a honour for me to work on this wich is mostly your work.
Its absolutely alive as we do play it almost every day.
Its works near 99% same like in OFP and the gameplay goes the same way.
For my team there is no better Gamemode so far thats why we play it since OFP.

Get Towns,build bases,fight vs Resistance and Enemyside,earn money,send AI to WPoints let them hold Towns,check zones,transport duty and beeing a team is working well !!!JIP is not working 100% but it does work.
you are welcome to join us every sunday on Angryinsects.de server to play a round with us ;)

bonddd
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Posted 25 February 2010 - 08:30 #4

Hi, Muecke! :)
I saw your server in a network and tried to come on it. Need addons from Angry (angry_t72.pbo, angry_zu.pbo and atothers...)! Where they can be downloaded???? :confused:

Thread Starter
muecke
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Posted 25 February 2010 - 10:33 #5

Hi, Muecke! :)
I saw your server in a network and tried to come on it. Need addons from Angry (angry_t72.pbo, angry_zu.pbo and atothers...)! Where they can be downloaded???? :confused:


Hi bonddd,
yes i saw you trying to get in! The Modfolder will be released here i hope tommorow....

#momo#
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Posted 25 February 2010 - 13:15 #6

Yes CR it is alive! And although it has some problems because the scripts are made for ofp and not arma2, i still find it the best cti for arma2.

Blunt
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Posted 25 February 2010 - 15:22 #7

Hooray for Muecke! :)

I look forward to trying this. Existing warfare's can be fun, but I miss the crcti style of play.

I miss repairable buildings! With Warfare, there's no incentive to build/defend a base. Instead you end up with individual buildings spread around map = lame

Krieger
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Posted 25 February 2010 - 22:28 #8

Yes, thumbs up for Mücke!
He is one of the rare OFP Veterans that keeps the real CR-CTI alive!!
And yes, its the best CTI in ArmA2 because its an CR-CTI - !

@CR: Nice to see you here! I will never forget the hours i played your CTIs in OFP - Thanx!
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Thread Starter
muecke
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Posted 26 February 2010 - 12:40 #9

Ok budys,upload is done !!!
first post is updated with download and infos for you!!

Have fun with it
;)

-APS-Gnat
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Posted 27 February 2010 - 04:17 #10

Cheers guys, looks good!
Always loved crCTI
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bonddd
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Posted 27 February 2010 - 11:52 #11

coop is against the computer?

Thread Starter
muecke
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Posted 04 March 2010 - 00:36 #12

coop is against the computer?


sorry ?
:icon_question:

Krieger
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Posted 04 March 2010 - 19:16 #13

coop is against the computer?


Every side has one commander and Teamleader Slots.
For example:
If there is no human commander on east side, an east AI commander gives orders to the AI Teamleaders to conquer the island or for exmple to find the enemy base.
The AI commander will build the base for east side too.
So if the west side slots are filled by human players they can conquer the island and fight against east AI players and the resistance in towns.
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Thread Starter
muecke
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Posted 05 March 2010 - 10:29 #14

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Armaholic mirror:
- CRcti Proman (@)

-APS-Gnat
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Posted 06 March 2010 - 06:26 #15

Plays great.
I'd love to see the AI code tweaked so that AI dont run to towns anymore, they drive or fly/para only.
..... then a port of this to my 41km x 41km Sands terrain would be awesome.
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mazza
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Posted 06 March 2010 - 07:47 #16

So the AI dont build vehicles and drive ?

Edit: Gnat have you released the map? :)

Edited by mazza, 06 March 2010 - 07:50.


Herbal Influence
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Posted 06 March 2010 - 09:16 #17

Hi Muecke,

great job to propagate Crcti again.
But what the difference to crctiangryincects?

Thanx, Herbal, Son of Influence sr.
Before we were forced to use "just another datacollecting and advertising imposing superfluous 'service' like steam" my signature went like this for many, many years:
"There was once a dark age when players were herded like cattle down rigid gaming paths - and Bohemia Interactive Studios were the Che Guevara types who set them free." :D Watch n' listen: Thank you, Bohemia for fascinating games since 2001. Engine: Win8 32-Bit on AMD64 6000 X2 (2 x 3100 MHz) * NVidia 9600 GT 1024 MByte * 1920 x 1080 pixels * 27'' TFT * RAM 3 GByte - it all works very smooth especially because of SSD

Thread Starter
muecke
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Posted 06 March 2010 - 10:21 #18

@[APS]Gnat

Plays great.
I'd love to see the AI code tweaked so that AI dont run to towns anymore, they drive or fly/para only.
..... then a port of this to my 41km x 41km Sands terrain would be awesome.

They do if you set them on wait in AIcommand.Let one AI do Transport Duty.
Buy a Transport Chopper and thats it...

@mazza

So the AI dont build vehicles and drive ?

You can tell them what to buy and how many money they should keep.

@Herbal Influence

Hi Muecke,

great job to propagate Crcti again.
But what the difference to crctiangryincects?

Thanx, Herbal, Son of Influence sr.

This one is also angryinsects but has more features and is more balanced.
I reworked many things.

I will release new Missions in some days with more features.
New Parameters,harder Coop and much more.

mazza
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Posted 06 March 2010 - 12:24 #19

Muecke

Thanks for the updated crcti

I have been geting some mixed results on my dedicated server

1. Are Mando Missles included? Cause I had to download and install seperately

2. Sometimes the AI commanders appear to build barracks etc and thats it, They then seize up. May be an income issue. Anyone else get this?

-APS-Gnat
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Posted 06 March 2010 - 13:12 #20

Edit: Gnat have you released the map? :)


Yep, a release in the Addon discussion thread.
http://forums.bistud...ead.php?t=86880
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