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SEAL Team Six


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Thread Starter
Sick1
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Posted 19 January 2010 - 20:46 #1

SEAL TEAM SIX






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"In 1962, President Kennedy, believing that the wars of the future would be low intensity conflicts such as guerrilla wars and acts of terrorism, created an elite special forces unit to meet the enemy on his own turf. Experts in sea-air-land operations, they are known as Navy SEALs."

These Campaigns span ten long missions each featuring custom audio and weapon selection. You are the leader of Seal team Six tasked with routing out a new drug fueled insurgency. These Campaigns are in the style of the old Socom games.

Key Features
Spoiler

Required addons for ACE VERSION. Note Weapons packs are optional!
1. Desert Mercenaries and BlackOps by SchnapsdroSel
http://www.armaholic...age.php?id=6471
2. Island Panthera v2.61 by IceBreakr
http://www.armaholic...age.php?id=7468
3. Ace full including X.
http://www.armaholic...age.php?id=8602
4. TF86 Navy SEALs Pack by ardvarkdb
http://www.armaholic...ge.php?id=10001
5. RH HK416 Pack by RobertHammer Optional
http://www.armaholic...age.php?id=8573
6. RH M4/M16 Pack Rearmed by RobertHammer Optional
http://www.armaholic...age.php?id=8056
7. RH Pistol pack Remake by RobertHammer Optional
http://www.armaholic...age.php?id=7680
8. RH MGS weapon pack by RobertHammer Optional
http://www.armaholic...age.php?id=9500
9. RH Mk18 Pack by RobertHammer Optional
http://www.armaholic...ge.php?id=10540
10. RH SMG Pack by RobertHammer Optional
http://www.armaholic...ge.php?id=10766
11.RH M14 pack by RobertHammer Optional
http://www.armaholic...ge.php?id=11374

Required addons for NON ACE VERSION. Note Weapons packs are optional!
1. Desert Mercenaries and BlackOps by SchnapsdroSel
http://www.armaholic...age.php?id=6471
2. Island Panthera v2.61 by IceBreakr
http://www.armaholic...age.php?id=7468
3. TF86 Navy SEALs Pack by ardvarkdb
http://www.armaholic...ge.php?id=10001
4. RH HK416 Pack by RobertHammer Optional
http://www.armaholic...age.php?id=8573
5. RH M4/M16 Pack Rearmed by RobertHammer Optional
http://www.armaholic...age.php?id=8056
6. RH Pistol pack Remake by RobertHammer Optional
http://www.armaholic...age.php?id=7680
7. RH MGS weapon pack by RobertHammer Optional
http://www.armaholic...age.php?id=9500
8. RH Mk18 Pack by RobertHammer Optional
http://www.armaholic...ge.php?id=10540
9. RH SMG Pack by RobertHammer Optional
http://www.armaholic...ge.php?id=10766
10.RH M14 pack by RobertHammer Optional
http://www.armaholic...ge.php?id=11374

SEAL TEAM SIX GOLD 1-3
ACE VERSION
FileFront V1.1
http://www.filefront...LD-ACE-V1.1.7z/
Armaholic V1.0
http://www.armaholic...ge.php?id=10742
armedassault.info
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NON ACE VERSION
FileFront V1.1
http://www.filefront...X-GOLD-V1.1.7z/
Armaholic V1.0
http://www.armaholic...ge.php?id=10743
armedassault.info
Posted Image

Installation
Spoiler


Note!!
I've tested the hell out of these campaigns and believe it is bug free and perfect. However if you find any please let me know so i can fix them. Please make sure you are just using the required mods before posting a bug and you are not using any Betas.


Thanks to all the mod makers out there for these wonderful addons.

Thanks Billy/Sick1
Good hunting Six!

Edited by Sick1, 03 September 2010 - 23:34.


tonci87
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Posted 19 January 2010 - 22:20 #2

Wohoo a Seal Team Six super Thread. Lets see if we can beat the 600 pages ACE Thread monster^^
Posted Image Master of testing for a better Arma and well, for science.
Teach the AI how to drive. Teach AI Tank drivers to turn their front towards the enemy. Give us supression effects for AI . Make AI ragdoll if they get hit. Give us proper animations for throwing Frags. Give us a proper wounding system. Fix the armored vests so that they don´t protect the whole torso. More Civilian assets. Females. Weapon resting. Give us inertia influenced movement depending on the Weapon you have.

Mysteryman5150
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Posted 19 January 2010 - 22:31 #3

Is it possible to play these without the Mod_FFAA mod. I canb't get this mod to work and it also breaks my RH mods (the RH mods work properly without Mod_FFAA activated). See below:

It is the only mod I cannot make run. What happens is when my game starts instead of getting the aircraft carrier and my main menu I get a split view of the sky and clouds along with my menu. then I cannot access any of the FFAA guns in the editor either. I have tried to run this mod completely by itself and also with CBA just in case it was needed. All my other mods run properly. I have given it its own @mod folder and put the 2 files in an addons folder inside of the @mod folder. My arma2 launcher recognized it therefore I know the mod folders and addons file are correct. Does anybody have any suggestions as I need this mod to work for the seal team six campaigns? Thank you very much for any help.

Thread Starter
Sick1
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Posted 19 January 2010 - 22:45 #4

Yes Sir, I've updated all campaigns to only use ACE mod, Mercs, and Panthera. I'm uploading campaign three now and should be up in a few minutes.

Mysteryman5150
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Posted 19 January 2010 - 22:48 #5

I don't have ACE. I haven't tried it yet. Do you have any idea why the MOD_FFAA might be doing what it is doing as the ACE mod hasn't appealed to much to me when I read about it.

tonci87
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Posted 19 January 2010 - 22:57 #6

Then you really have to try ACE2 it improves Arma2 to an really unexpected Level. If you have Problems regarding the Installation of ACE2, feel free to send me an PM
Posted Image Master of testing for a better Arma and well, for science.
Teach the AI how to drive. Teach AI Tank drivers to turn their front towards the enemy. Give us supression effects for AI . Make AI ragdoll if they get hit. Give us proper animations for throwing Frags. Give us a proper wounding system. Fix the armored vests so that they don´t protect the whole torso. More Civilian assets. Females. Weapon resting. Give us inertia influenced movement depending on the Weapon you have.

jasonnoguchi
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Posted 20 January 2010 - 01:09 #7

Yayayayaya!!! Downloading now!!!!!! Welcome back 6!
My System:
Core I5 750 OC to 3.33ghz, Asus P55 Turbo Mobo, 4gb Kingston DDR3, 4gb USB2.0 Flash, Sapphire HD4870 1gb CCC 9.11, 500gb SATA2, Win XP pro 32bit, Pilfius voice recognition, Betop Force Feedback Joystick, TrackIR 4 Pro, Microsoft IME 3.0 gaming mouse, WolfKing Keyboard
___________________
My Permanent Mod List:
@CBA;@ACE;@ACEX;@HiFi;@WarFX,@JTD;@MMA;@GL4;@GIB_copy_my_stance
___________________
My Mission Series:
Operation Iron Fist series , experience the realities and cruelties of war 股指期货

maj_woody
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Posted 20 January 2010 - 02:38 #8

thanks so much!! you guys really help extend the playability of Arma2 with these campaigns...is it better to do them in order or it doesn't matter?

jasonnoguchi
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Posted 20 January 2010 - 02:56 #9

@Woody, best to do in order so you can experience the rise and fall of the NC Cartel. :)
My System:
Core I5 750 OC to 3.33ghz, Asus P55 Turbo Mobo, 4gb Kingston DDR3, 4gb USB2.0 Flash, Sapphire HD4870 1gb CCC 9.11, 500gb SATA2, Win XP pro 32bit, Pilfius voice recognition, Betop Force Feedback Joystick, TrackIR 4 Pro, Microsoft IME 3.0 gaming mouse, WolfKing Keyboard
___________________
My Permanent Mod List:
@CBA;@ACE;@ACEX;@HiFi;@WarFX,@JTD;@MMA;@GL4;@GIB_copy_my_stance
___________________
My Mission Series:
Operation Iron Fist series , experience the realities and cruelties of war 股指期货

Stagler
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Posted 20 January 2010 - 05:41 #10

Looks like ill be having to go ace only. Ill release TFB 2 with ace when i get it boxed off an i port the missions to Thirsk. Then ill rejig the original.
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jasonnoguchi
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Posted 20 January 2010 - 08:31 #11

Cant imagine how much simpler the first mission became with crew served grenade launchers! hahahaha with those bad boys in the crrc itself, I simply set up one at a strategic location near each objective and fire away to victory!

UPDATE :
In mission 2 where we are supposed to stop the trading of the UAV, why are there no inflatables at the extraction point? I tried swimming out to the extraction point but mission still won't end... now I am on the beach, alone, wet and wondering... please help. :)

Edited by jasonnoguchi, 20 January 2010 - 09:52.

My System:
Core I5 750 OC to 3.33ghz, Asus P55 Turbo Mobo, 4gb Kingston DDR3, 4gb USB2.0 Flash, Sapphire HD4870 1gb CCC 9.11, 500gb SATA2, Win XP pro 32bit, Pilfius voice recognition, Betop Force Feedback Joystick, TrackIR 4 Pro, Microsoft IME 3.0 gaming mouse, WolfKing Keyboard
___________________
My Permanent Mod List:
@CBA;@ACE;@ACEX;@HiFi;@WarFX,@JTD;@MMA;@GL4;@GIB_copy_my_stance
___________________
My Mission Series:
Operation Iron Fist series , experience the realities and cruelties of war 股指期货

tonci87
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Posted 20 January 2010 - 11:23 #12

I think there should be a boat...
Posted Image Master of testing for a better Arma and well, for science.
Teach the AI how to drive. Teach AI Tank drivers to turn their front towards the enemy. Give us supression effects for AI . Make AI ragdoll if they get hit. Give us proper animations for throwing Frags. Give us a proper wounding system. Fix the armored vests so that they don´t protect the whole torso. More Civilian assets. Females. Weapon resting. Give us inertia influenced movement depending on the Weapon you have.

jasonnoguchi
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Posted 20 January 2010 - 11:49 #13

I think there should be a boat...


walked along that stretch of coastline and found no boats either...
My System:
Core I5 750 OC to 3.33ghz, Asus P55 Turbo Mobo, 4gb Kingston DDR3, 4gb USB2.0 Flash, Sapphire HD4870 1gb CCC 9.11, 500gb SATA2, Win XP pro 32bit, Pilfius voice recognition, Betop Force Feedback Joystick, TrackIR 4 Pro, Microsoft IME 3.0 gaming mouse, WolfKing Keyboard
___________________
My Permanent Mod List:
@CBA;@ACE;@ACEX;@HiFi;@WarFX,@JTD;@MMA;@GL4;@GIB_copy_my_stance
___________________
My Mission Series:
Operation Iron Fist series , experience the realities and cruelties of war 股指期货

jasonnoguchi
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Posted 20 January 2010 - 13:55 #14

Replayed Dead Kings and STILL found no boats or inflatables at the beach near the extraction point..... anyone??
My System:
Core I5 750 OC to 3.33ghz, Asus P55 Turbo Mobo, 4gb Kingston DDR3, 4gb USB2.0 Flash, Sapphire HD4870 1gb CCC 9.11, 500gb SATA2, Win XP pro 32bit, Pilfius voice recognition, Betop Force Feedback Joystick, TrackIR 4 Pro, Microsoft IME 3.0 gaming mouse, WolfKing Keyboard
___________________
My Permanent Mod List:
@CBA;@ACE;@ACEX;@HiFi;@WarFX,@JTD;@MMA;@GL4;@GIB_copy_my_stance
___________________
My Mission Series:
Operation Iron Fist series , experience the realities and cruelties of war 股指期货

tonci87
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Posted 20 January 2010 - 17:32 #15

Finished Operation Fallen King. Was kind of short^^. Evrybody out of the chopper and into to LAV, take control over the A-10 bomb the shit out of the castle. Done^^
Posted Image Master of testing for a better Arma and well, for science.
Teach the AI how to drive. Teach AI Tank drivers to turn their front towards the enemy. Give us supression effects for AI . Make AI ragdoll if they get hit. Give us proper animations for throwing Frags. Give us a proper wounding system. Fix the armored vests so that they don´t protect the whole torso. More Civilian assets. Females. Weapon resting. Give us inertia influenced movement depending on the Weapon you have.

Thread Starter
Sick1
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Posted 20 January 2010 - 19:47 #16

walked along that stretch of coastline and found no boats either...


I'll check it out bro.

---------- Post added at 03:47 PM ---------- Previous post was at 03:39 PM ----------

I'll check it out bro.


Okay so I downloaded the campaign just to be sure it wasn't a mix up and opened it in the editor. The boat was there. It never moved. Are you using any other AI mods? Maybe one of the enemy soldiers took it for a spin. I've played this mission through during testing and never had the problem. :confused:

tonci87
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Posted 20 January 2010 - 20:06 #17

Yeah jasonoguchi, maybe because of GL4 some AI tok the boat for a ride
Posted Image Master of testing for a better Arma and well, for science.
Teach the AI how to drive. Teach AI Tank drivers to turn their front towards the enemy. Give us supression effects for AI . Make AI ragdoll if they get hit. Give us proper animations for throwing Frags. Give us a proper wounding system. Fix the armored vests so that they don´t protect the whole torso. More Civilian assets. Females. Weapon resting. Give us inertia influenced movement depending on the Weapon you have.

Geraldus
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Posted 20 January 2010 - 23:14 #18

I played the first mission of the Seal team Six 3 and the medic don´t heal anyone, why is that? I control him and press heal but it stands still...

TheRev709
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Posted 20 January 2010 - 23:19 #19

I played the first mission of the Seal team Six 3 and the medic don´t heal anyone, why is that? I control him and press heal but it stands still...


Its using the ACE2 medic system, so you have to press Right Windows key and use the radial menu to heal soldiers.

Geraldus
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Posted 20 January 2010 - 23:24 #20

Its using the ACE2 medic system, so you have to press Right Windows key and use the radial menu to heal soldiers.


I do, i can exam the wounded, and even with bandages, morphine (got from begining chopper) he does´t heal, even himself...odd :confused: