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Arma 2 1.06 Patch Suggestions


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Thread Starter
Archamedes
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#1

Posted 24 December 2009 - 13:09

Right, Now that 1.05 is out and has fixed quite a lot of problems are there any other bugs not picked up or new ones caused by the 1.05 patch? Anyhow i have a couple of new ideas for the 1.06 patch

1. Being able to move in the map view. Currently when switching your character stops moving. You could move in ofp and it actually made it easier to cross country fast by moving in the map view especially if you sped up time and didn't have to deal with an fps issue. So could this be fixed?

2. Having The campaigns being compatible with A.C.E. would be good. Especially if you can get to manage rucks and extra weapons in the briefing. I don't think you can change weapons in the briefing screen which is a shame
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deadfast
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#2

Posted 24 December 2009 - 13:14

2. Having The campaigns being compatible with A.C.E. would be good. Especially if you can get to manage rucks and extra weapons in the briefing. I don't think you can change weapons in the briefing screen which is a shame


I don't think it's BIS who should worry about compatibility with ACE (which is constantly changing), rather it should be the other way around.

Undeceived
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#3

Posted 24 December 2009 - 13:20

1. Being able to move in the map view. Currently when switching your character stops moving. You could move in ofp and it actually made it easier to cross country fast by moving in the map view especially if you sped up time and didn't have to deal with an fps issue. So could this be fixed?


-1 for this idea.

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Max255-PL-
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#4

Posted 24 December 2009 - 14:31

Maybe I'm asking too much, but i'd like to see helicopter taxing. It's so stupid having an Apache without possibility to taxi it... Always liked the videos when Apache is taxing to the runway - looks so cool. I think it could be done like in the Osprey but without option to take off in "Taxi Mode". And BTW - BI, please give the Osprey realistic climb rates!!! It's climbing so slow that i fall asleep few times when flying...
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Takko
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#5

Posted 24 December 2009 - 14:47

1. Being able to move in the map view. Currently when switching your character stops moving. You could move in ofp and it actually made it easier to cross country fast by moving in the map view especially if you sped up time and didn't have to deal with an fps issue. So could this be fixed?


Not true. Just press W again and your character starts walking again.

I like it the way it is now

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Archamedes
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#6

Posted 24 December 2009 - 15:23

Not true. Just press W again and your character starts walking again.

I like it the way it is now


dosn't work for me
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Master gamawa
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#7

Posted 24 December 2009 - 15:35

Right, Now that 1.05 is out and has fixed quite a lot of problems are there any other bugs not picked up or new ones caused by the 1.05 patch? Anyhow i have a couple of new ideas for the 1.06 patch

1. Being able to move in the map view. Currently when switching your character stops moving. You could move in ofp and it actually made it easier to cross country fast by moving in the map view especially if you sped up time and didn't have to deal with an fps issue. So could this be fixed?


Νο. you have to stand still and open the map. the map isn't an idea in your head. you are supposed to read it to figure out where you are and what's going on.
I've heard there is a gps key that opens a little floating map on the screen (like the compass and watch)

I have no idea why I never tried that.

ok I just did. You have to be a squad leader to have a gps by default (but I guess you can add it somehow to all units) and you must assign a toggle button for it. It was set on P by devault so I assigned 2xP for toggle mode. Works fine.

Edited by Master gamawa, 24 December 2009 - 15:39.


harryohh
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#8

Posted 24 December 2009 - 17:18

I'd like to be able to play Manhatten at more than 20FPS.

Maybe I ask too much.

DarkRadeon
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#9

Posted 24 December 2009 - 17:33

make blur and bloom as two different options

add hdr lightning gfx option instead of bloom, bloom is fake and unrealistic.

fix mouse lag in menus

Dodgeboy328
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#10

Posted 24 December 2009 - 19:21

I wouldn't mind seeing another mini-campaign or two like EW. I really enjoyed that with 1.05. Maybe next time centered around a tank or a patrol boat or something.

+1 on the mouse lag in menus. That might be my computer though.

Flash Thunder
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#11

Posted 24 December 2009 - 21:36

For patch 1.06 and update

* Ability to cache the game on RAM, textures, meshes etc.

* Seperate options for HDR, Motion Blur. More options make it easier for people with lower end rigs

* Animations for the mounted machine guns, they reload themselves

* Foilage optimization, since Chernarus is all vegies. :)

* AI improvements like 1.05, smarter Corpsman for example, and better pathfinding, AI Drivers.

*gameplay refinements, not being able to reload a SMAW or Javelin while running in 2 seconds etc.

Update/patch this and this game will be damn near perfect for me.
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Kochleffel
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#12

Posted 24 December 2009 - 23:23

  • Correct the German UI for the Administration
  • remove the pbo assotiaton
  • make it possible to delete the mpmissions who are given (deathmatch for example)
  • RU flag ocurred an errormessage... fix
  • AH-64 windows to strange (4mp5 magazines same spot)


randir14
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#13

Posted 24 December 2009 - 23:47

I agree with everyone who said to split Post Processing into separate options for bloom, blur, etc. and optimize the trees and bushes. We already have mods that do both of those so it shouldn't be hard to make it into an official patch. Patch 1.05 made performance better when it comes to stuttering and pop-in, now we just need better FPS. If performance improves noticeably I bet more people will buy the game.

Also fix the bug where huge fires pop up in multiplayer, it looks stupid and makes the game lag.

Edited by randir14, 24 December 2009 - 23:53.


fantsu
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#14

Posted 25 December 2009 - 16:50

More FPS for Chernarus.
Fixes for increasing framerate.
More options for disabling/enabling things like HDR and such.
I have very-low-end rig, and it can't still run this game in decent rates at any time, even if the requirements are met.

1.05 helped a little bit, so thank you for that.
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:)
With all the about hundred custom tips (that promised to give me frame or few frames more), this is where I'm at right now. Sometimes at Utes island I get 5 FPS more thou...

MadPro119
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#15

Posted 25 December 2009 - 23:32

I know Im probably asking for alot but what I would love to see is for BIS to make another map. I do not mean completely new, heck no new models at all! All I want is maybe another small cool map done by BIS. Maybe a huge city like Chernogorsk. And when i say huge I mean as small or smaller then Utes. That would make my day!
YaY , I have arma 2 now!

vasmkd
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#16

Posted 26 December 2009 - 06:52

A russian campaign or mini campaign with new chopper or plane
and for ka-52 to have a faster top speed. It's too slow, should be at least as fast as an apache

Edited by vasmkd, 26 December 2009 - 06:55.


Murklor
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#17

Posted 26 December 2009 - 09:01

I know Im probably asking for alot but what I would love to see is for BIS to make another map. I do not mean completely new, heck no new models at all! All I want is maybe another small cool map done by BIS. Maybe a huge city like Chernogorsk. And when i say huge I mean as small or smaller then Utes. That would make my day!

But the community can do that... I'd much rather have BIS working on deeper gameplay features instead.

My only wish: Improved sound engine.

I really despise the fact that when too much happen around (ie something odd like a... battle), sounds start cutting out.

RyanRyzzo
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#18

Posted 26 December 2009 - 09:58

I'd like to have

1. More performance tweaks.
2. Building-Grenade relation. Thrown objects keep dropping through floors.
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celery
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#19

Posted 26 December 2009 - 12:41

Fix the directional sounds properly this time. Gunshots still "stick" to the channels like they started, making it hard and confusing to look for their source.

Flashbang151
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#20

Posted 26 December 2009 - 12:56

I would like to see new options for shadows.
Like in OFP: Shadows for Vehicle, Units, Objects.

And new HUD functions like Mando's. :D