A.C.E. Mod for ArmA 2, Official Announcement!
It has been nearly 1 year, since the A.C.E. Advanced Combat Environment Mod, for ArmA 1, was released.
Since that release, we have been constantly working on our Mod, to improve it, expand it, and fix the things we could.
In the meantime, ArmA 2 has been released for about 6 months, and our attention has been on the mod for ArmA 2, for at least that long.
Today we would like to announce our Public Beta Release.
We intend to keep updating our Mod on a daily basis in this Public Beta stage.
We do this to get as much feedback and bug reports as possible, as soon as possible, and provide everyone the latest code to test.
This means the development will be ongoing, new improvements and additions will arrive as we go
What is A.C.E. and what is it not
A.C.E. for ArmA 2 is a full conversion mod and is based on A.C.E. for ArmA 1, which was based on WGL for OFP.
The WGL roots were "When realism matters". We lifted this already a little bit with A.C.E. 1.
And with A.C.E. 2 it is no different. We try to keep a balance between realism and gameplay. We try not to sacrifice either in name of the other.
We try to please as many as possible, but it is simply impossible to please all.
Please feel free to give constructive feedback on our choices.
The A.C.E. Package for ArmA 2, at this time, consists out of 4 building blocks:
- CBA: Community Base Addons
- ACE: Core
- ACEX: eXtras
- ACEX_SM: SoundMod (Overriding default ArmA sounds)
This way, we hope to support our users who have requested smaller mod size, and ability to concentrate on their type of units/vehicles/weapons for countries they like to play with/against.
Much of the Mod has been rewritten / optimized, and we have based our workflow and tools on CBA methods.
Frequently Asked Questions
Previous ACE2 Discussion Thread
Youtube ACE2 Channel
We strive to keep our addons/mods as compatible as possible with others.
Sometimes this is not possible, or there were specific reasons why we had to go some way.
Please feel free to supply feedback on any compatibility issue you might encounter.
Our thanks goes to everyone involved in our Mod, from Developers to Testers, Contributors to Supporters, PR to Hosters, and Programmer- and Docu-wizards.
Special thanks goes out to our Lead Developer, Rocko, who has devoted most (if not all ) of his free time and dedication to the mod's development.
Installer, Updater, Patcher
There have been significant changes to the way we distribute our Mod.
Due to the ever growing sizes of content, and thus installers and updates, we have switched to a realtime patching system, called rSync, which is the core tool of the "Six Updater" Suite.
The software, once installed, can be used to install, update, maintain and repair managed modfolders.
It uses smart technologies to minimize the amount of data that needs to be downloaded, and is a very lightweight and fast protocol.
The technology has been in use for several months by the ACE team, and individual testers aswell as communities.
Documentation will be provided, and support delivered where possible.
Our milestone releases will be available in easy mirrorable 7z files, to minimize the stress on the rsync system, and give people casual means to download the initial install.
Updater Server Portal (incl stats)
Check out the video! or use the so called "Lazy Method".
On the BIKI
Downloads, Installation, Documentation and Bug/Issue reporting
Edited by Sickboy, 25 December 2009 - 10:33.