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Thread Starter
LeafMaster510
LeafMaster510

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#1

Posted 16 September 2009 - 08:18

Hi.
I saw a mod on YouTube, but that few years ago.
OK, how to make a config (or another file), to change axis of weapon movement.
As you see, if you turning your mouse, your player first turning only weapon, but later all body.

If you know, how to make something like this on that screen?
How to change axis of turning weapon without all body.
Look on the feets - they are in line!
Posted Image
As you see, player full weapon axis is small, but AI's is big.
Idk how to do thats, i think someone here know.
Thanks for reply.

sanctuary
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#2

Posted 16 September 2009 - 11:07

In config, look for
class Man:Land
or
class Man: Land

scroll down a bit you should see those lines :
minGunTurn=-...;
maxGunTurn=...;
these are for the human player

and
minGunTurnAI=-...;
maxGunTurnAI=...;
these are for the AI only

It is what control how much of the free aim zone is possible.
In your screenshot the free aim zone of the AI is defined as bigger than the player, that's why you see the difference.

Thread Starter
LeafMaster510
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#3

Posted 16 September 2009 - 15:15

Oh, thanks very much friend!
But, its in config.bin.
If i converting it to cpp, and want agin convert into bin, there is show me a lil problem.
You know where I can found oryginal config.cpp (Oryginal from config.bin), there can change thats options and convert it back to bin?

-Martin-
-Martin-

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#4

Posted 16 September 2009 - 17:11

Oh, thanks very much friend!
But, its in config.bin.
If i converting it to cpp, and want agin convert into bin, there is show me a lil problem.
You know where I can found oryginal config.cpp (Oryginal from config.bin), there can change thats options and convert it back to bin?


I know that there is a program that can unwrap .bin configs in ArmA, I'm not sure if it works for OFP, you can give it a try :)

EDIT: here is the link http://jarkko.ip.fi/...maunbin_v10.zip

Edited by -Martin-, 16 September 2009 - 17:16.


zulu1
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#5

Posted 16 September 2009 - 17:33

Oh, thanks very much friend!
But, its in config.bin.
If i converting it to cpp, and want agin convert into bin, there is show me a lil problem.
You know where I can found oryginal config.cpp (Oryginal from config.bin), there can change thats options and convert it back to bin?


CPP2BIN will do it.

http://www.opflashpo...on_tools/12.zip

Also to unbin Binary View is a great tool.

ftp://ftp.ofpr.info/ofpd/rest/Binview.zip
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Thread Starter
LeafMaster510
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#6

Posted 16 September 2009 - 17:33

Martin#
Thats dont work :/
Zulu1#
Thanks, i will try this!
Zulu1##
Thanks buddy, thats works great!
Thanks alot!

Edited by LeafMaster510, 16 September 2009 - 17:40.


sanctuary
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#7

Posted 16 September 2009 - 17:42

You know where I can found oryginal config.cpp (Oryginal from config.bin), there can change thats options and convert it back to bin?


I don't know how much you know about OFP, but i recommend you to NOT replace the original BIS config.bin (located in ..\Res\bin\ ) by a modified one.

Instead create your own mod folder and inside of it, add a sub folder you will name
bin


In ..\yourownmodfolder\bin\ you can then put your modified config.bin file
This way starting OFP with a -mod=yourownmodfolder will use your modified config, without having touched to the original BIS one.

For the tools to use, the one from Zulu1 post are the ones i have always used, they work perfectly.

zulu1
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#8

Posted 16 September 2009 - 22:49

Forgot that there was one other tool. PBO Decryptor v1.3 (unpbo1.3) that will depbo and debin as well. After file is selected hit drop down arrow and change from PBO to BIN.
http://www.ofp-shaba...es/UnPBO_13.zip

To throw it in my favorite and most unsed tool is WinPbo.
http://andrew.nf/ofp/tools/winpbo.rar

When properly associted with PBO files through Windows you can just double click on any PBO file. It will not unpbo 100% of time, but 98% is pretty good. I use unpbo or Mikero`s Elietness as a fallback.

Edited by Zulu1, 16 September 2009 - 23:00.

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Thread Starter
LeafMaster510
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#9

Posted 17 September 2009 - 15:35

Yes i know.
I made that, whats i want.
Topic can be closed.
Thanks ;D