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[Alpha] RTE for ArmA II


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Thread Starter
i0n0s
i0n0s

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Posted 04 September 2009 - 13:56 #1

I finally managed to port the RTE to ArmA II:

What's the RTE?

The RTE is 'another' 3D editor. You can:

  • Build missions and save them
  • 3d editor to place objects in easily in the world
  • Multiplayer editor: allows multiple people at the same time work on a mission
  • Game master mode: one or more guys have the ability to modify a running mission the fly depending how the rest of them plays the mission ;)

ew7u0bxQvzY

Example images from ArmA II:
Posted ImagePosted Image
Posted ImagePosted Image

Videos about the RTE for Armed Assaut:


What's new in this version?

This version supports ArmA II. E.G. the new factions are now supported. And selfmade mission can get exported/saved.

Download?

Download
(Setup.1.5.exe)
The setup will install RTE Capture which installs RTE for Armed Assault and ArmA II.

A note for mirrors:
Don't mirror this file. The link on my page will contain the latest installer and may change from time to time. If you're interested to mirror some parts of the RTE, please write me a PM.


RTE Capture?

It's a helper which is required for the features of the RTE.
A manual can be found here:
RTE Capture Manual

Manual? Also for the RTE?

RTE v4.3 Manual
It's not up to date, but should contain everything important.

Why an alpha?

This version doesn't support all features of ArmA II, e.g. 'object composition' is not supported yet.
In short: There will be features added => Alpha.

Also this version has some small issues but those affect the usibilty only a little.
And those have priority on my bug list and should be fixed soon.

There is another advantage of this status: It's WiP, therefore feedback and whishes are welcomed and should be placed in my bug tracker:
http://rte.jonasscholz.de/bugs/

Still more text?

*ehm*, sure:
Used scripts:
Requires CBA

Download!

:p already wrote about this.

Download
(Setup.1.5.exe)
The setup will install RTE Capture which installs RTE for Armed Assault and ArmA II.
#include "signatur.h"
"I'm not slacking of. My addon is 'pboing'!"

Blog about the RTE | Pastebin with SQF support

.kju -PvPscene-
.kju -PvPscene-

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Posted 04 September 2009 - 13:56 #2

Example images from Armed Assault:
Posted ImagePosted Image
Posted ImagePosted Image

Beautiful and complex scenery made by RTE is a child's play!

Edited by kju, 04 September 2009 - 14:04.



Current active projects: None :(

Maintained/assisted projects: IFA3, Blitzkrieg


Help: Got a crash? Report it! What is the RPT log file?


Thread Starter
i0n0s
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Posted 04 September 2009 - 14:09 #3

New features in RTEV:

gSCRhSOK3-0

Editing of unit's weapon:
Posted Image

Some for vehicles weapon cargo:
Posted Image

Loadouts also can get saved to easy switch between them:
Posted Image
#include "signatur.h"
"I'm not slacking of. My addon is 'pboing'!"

Blog about the RTE | Pastebin with SQF support

BoxiouS
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Posted 04 September 2009 - 15:00 #4

Awesome work:)

Edited by BoxiouS, 06 September 2009 - 19:37.


Loki
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Posted 04 September 2009 - 15:03 #5

awesome work as usual i0n0s!
:notworthy:

Yokhanan
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Posted 04 September 2009 - 15:07 #6

YESSSssssss! I've been waiting for this for awhile, now we have it--woohoo! <dances>
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Demiurge
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Posted 04 September 2009 - 15:13 #7

Good work. Can I suggest adding buttons that use setaperture so you can just set the aperture to one that suits the time of day you're using for your mission and then edit like that (to avoid the flickering that's a product of the fast camera movement typical in editing and can be seen in that vid).

Just an idea.

TheHandsy
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Posted 04 September 2009 - 15:46 #8

If I place a group down, the editor seems to lag up.. only the editor nothing else. Also, when I try and give a soldier a custom layout with this, I can't seem to give him any weapons.. I might be using it wrong but thought I'd say anyway.

Outstanding work.

Thread Starter
i0n0s
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Posted 04 September 2009 - 17:08 #9

:(
You're right with the weapon dialogue. Seems to be broken.

About the groups:
The lag occurs since you've selected a lot of units. If you unselect them, it will be fast again.
#include "signatur.h"
"I'm not slacking of. My addon is 'pboing'!"

Blog about the RTE | Pastebin with SQF support

kremator
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Posted 04 September 2009 - 18:26 #10

Superb work ionos. Just love RTE !

icebreakr
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Posted 04 September 2009 - 18:29 #11

i0n0s: can you tell us more, how does the import into Visitor3 work now? Any changes from A1 version? I'll probably do a new map with couple of friends in MP, does the new RTE save all placed objects on host or still every client must save his work and send it to the "leader"?

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OUT NOW for A3: Isla Duala 3.35 | Island Panthera v3.1
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TheHandsy
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Posted 04 September 2009 - 19:33 #12

This is most probably a stupid question.. How do I save what I've made? =/

Thread Starter
i0n0s
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Posted 04 September 2009 - 20:03 #13

@IceBreakr:
Import into Visitor? Wrong project, you're talking about the 3DE from mapfact. I can only export into SQM and SQF. And yes, this stayed the same.

About MP:
Everyone has to export it and send it to the leader.

@TheHandsy:
http://rte.jonasscho...l#How_to_export
and

#include "signatur.h"
"I'm not slacking of. My addon is 'pboing'!"

Blog about the RTE | Pastebin with SQF support

ray243
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Posted 05 September 2009 - 02:56 #14

Sorry for asking, but how do I on this darn thing?

Nevermind

Edited by ray243, 05 September 2009 - 06:30.


gunterlund21
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Posted 05 September 2009 - 05:21 #15

When I run this it says I need version 1.14 of the application. What is that.
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Posted 05 September 2009 - 07:24 #16

When I run this it says I need version 1.14 of the application. What is that.

It's referring to ArmA not to ArmA2, but no idea why it's happening to you.

Are u sure u downloaded the correct version?

Version V
Online installer: Setup.1.5.exe
Offline installer: Setup.1.34.483.441.exe

I guess u need one of those.
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MugAben
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Posted 05 September 2009 - 08:09 #17

Nice job. How does the multiplayer editing work?

Spec_Ops_Sniper
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Posted 05 September 2009 - 12:46 #18

So after i run RTE and it goes into arma2, i go into the editor place a unit, preview, the go to the menu and................ i see nothing. am i missing something here.

kremator
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Posted 05 September 2009 - 14:56 #19

Place a unit, start the game then press ESC. The last item in that menu is REALTIME EDITOR.

Done. Assuming you have put the @RTEditor in your commandline !

MugAben
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Posted 05 September 2009 - 15:12 #20

Yeah you need to go to "profiles" in the program before you press start.

So, did anyone get it to work online? We are 3-4 guys in my team which does missions. -making them together in real-time would rock so much.