Jump to content

Photo
- - - - -

Where to put the server *.bikey files for addons?


  • Please log in to reply
15 replies to this topic
Thread Starter
mlenser
mlenser

    Corporal

  • Members
  • 84 posts

  • Joined: 07-August 2009

Posted 31 August 2009 - 05:36 #1

Can someone tell me where to place server keys for addons? I see there is a keys folder in the ARMA 2 folder but some of my addons have created their own keys folder while others do not create a keys folder but just place all files together in a compressed file (rar, 7s zip etc). Most of my addons are placed in a folder beginning with @ in the ARMA 2 folder.

So does it matter where I place the server keys? Can I create a keys folder as a sub folder of those addons that require/supply them and place it in there OR should they be put in G:\ARMA 2\keys\*.bikey
I prefer the idea of having them all in a sub folder of the respective addon e.g.
G:\ArmA 2\@Desert Mercs & BlackOps\keys\SchnapsdroSel.bikey
If you care to see my computer specs then click show
Spoiler

foxhound
foxhound

    Brigadier General

  • Members
  • 12278 posts

  • Joined: 06-June 2005

Posted 31 August 2009 - 07:52 #2

All keys should be placed inside the Arma2/keys folder. If an archive contains a folder in which the key is placed just move it to that default key folder.

However, as a client you do not need those keys. Only servers need to add the keys of those addons they allow to be used on their server when using the "verifySignatures" command in their server config.
So, if you have no intention to host your own server don't bother with those keys ;)
Visit Armaholic.com | Visit Carriercommandaholic.com

Developer/publisher policy of modding:
Have you stolen/used someone elses work? That does not really have to be a problem as long as you do not post it here! Instead just upload it to the Stolen Work Support, you are safe there and will be a rising star in no time!

michel87
michel87

    Private

  • Members
  • 10 posts

  • Joined: 11-November 2007

Posted 19 February 2011 - 18:31 #3

ok i have now in my server main directory the @maps for addons.
in the server.cfg i have

verifySignatures=1;
equalModRequired=0;


but if i goes to the multyplayer lobby. i look at my server i dont see on the expansion line @my folders. only the baf and pmc etc.. how is that possible?

michelstreet
michelstreet

    Private First Class

  • Members
  • 21 posts

  • Joined: 30-January 2011

Posted 23 February 2011 - 23:16 #4

what must i do.

i have a own server but i dont have for some addons or island a public key. is it possible to get that island or addon putt on the server without addons public key?

rexehuk
rexehuk

    First Sergeant

  • Members
  • 864 posts

  • Joined: 27-November 2009

Posted 24 February 2011 - 02:18 #5

Please note that the key folders are different if you are running ARROWHEAD or CO.

ARMA 2 ONLY = Arma 2 Directory\keys

ARMA 2 + OA or OA only = Arma 2 Directory\Expansion\Keys

Also, if the mods are not showing up on your server, then you are most likely not running the mod folders correctly, make sure the folder structure is Arma 2 Directory\@MyAddon\Addons\URPBOFILESHERE

Current Rig


Asus P6T ** i7 920 d0 @ 3.8Ghz

6GB Corsair XMS3 ** Crossfire Asus 4890s @ 950/4400

Tagan 800W Piperock ** 100GB Vertex 2 SSD


Youtube Channel - http://www.youtube.com/user/rexehuk


michelstreet
michelstreet

    Private First Class

  • Members
  • 21 posts

  • Joined: 30-January 2011

Posted 24 February 2011 - 18:32 #6

ok thank you. but is there a way to start a addon on a server without a key?

Gunter Severloh
Gunter Severloh

    Uber Compiler

  • Members
  • 7250 posts

  • Joined: 14-April 2009

Posted 24 February 2011 - 23:29 #7

If you have your addons installed correctly and you test them on the server and they show up then I wouldn't
worry about bit if it dont work then maybe contact the addon maker of the addon you have that you want or
need a key for and see if he can make a key for you.

WarMod Series - A massive addon, mod customizable compilation mods for Arma1, Arma2, Arma2CO, & Arma3

Gunter's IFA3 Installation Tutorial

Mission Repository - Hosting Missions & Files for Iron Front: Liberation 1944

Iron Front Fan Forums - The forums that replaced the official Iron Front forums in 2013, home of the former IFR- Iron Front Revival Mod team
 


maturin
maturin

    First Lieutenant

  • Members
  • 5727 posts

  • Joined: 28-June 2009

Posted 24 May 2011 - 23:04 #8

Sorry to resurrect the topic, but I've got a MP newbie question.

If I want to join a server that's signed for JSRS (for example), do I have to put the JSRS .bikey in the Arma 2 OA>Keys folder, or is having all the .pbos and .bisigns enough?

As it stands, I have a bunch of .bikeys in the main Keys folder, some of them outdated. Should I clear it out?

foxhound
foxhound

    Brigadier General

  • Members
  • 12278 posts

  • Joined: 06-June 2005

Posted 25 May 2011 - 08:23 #9

A client (which you are since you want to join a server) does only need the actual addons and the bisign files.
Keys are only needed to be added to the server. You can of course just add the keys anyway, it makes no difference.
Visit Armaholic.com | Visit Carriercommandaholic.com

Developer/publisher policy of modding:
Have you stolen/used someone elses work? That does not really have to be a problem as long as you do not post it here! Instead just upload it to the Stolen Work Support, you are safe there and will be a rising star in no time!

tankbuster
tankbuster

    First Lieutenant

  • Members
  • 5611 posts

  • Joined: 14-June 2005

Posted 25 May 2011 - 09:11 #10

Keys go on the server. bisigns go on the client.

In ediscendo tempus absumeret , scribens stercore
3WLor1C.png
Making working streetside IEDs since 2011.


maturin
maturin

    First Lieutenant

  • Members
  • 5727 posts

  • Joined: 28-June 2009

Posted 25 May 2011 - 17:53 #11

Thanks so much.

TriGGa
TriGGa

    Corporal

  • Members
  • 73 posts

  • Joined: 30-June 2011

Posted 30 June 2011 - 11:26 #12

What folder should I put the keys in on the server?

.kju -PvPscene-
.kju -PvPscene-

    Brigadier General

  • Members
  • 12275 posts

  • Joined: 20-October 2001

Posted 30 June 2011 - 11:39 #13

a2: arma2\keys
oa: arma2\keys or arma2\expansion\keys



Current active projects: None :(

Maintained/assisted projects: IFA3, Blitzkrieg


Help: Got a crash? Report it! What is the RPT log file?


doveman
doveman

    Master Gunnery Sergeant

  • Members
  • 1401 posts

  • Joined: 26-February 2012

Posted 09 March 2012 - 04:46 #14

I've got all my mods in @ folders. There's an addon subfolder for the mod files and some of them have a key subfolder as well, with the server key in. Will these get virtually added to the Arma2OA\keys folder when running with those mods, the same way as the addons subfolders get virtually added or do I need to put them in Arma2OA\keys manually? How about any Dta or userconfig subfolders (e.g. there's quite a few folders in @COWardMod\userconfig)? Will these get virtually added or do I have to move those manually as well?

tankbuster
tankbuster

    First Lieutenant

  • Members
  • 5611 posts

  • Joined: 14-June 2005

Posted 09 March 2012 - 07:33 #15

You have to move them yourself.

In ediscendo tempus absumeret , scribens stercore
3WLor1C.png
Making working streetside IEDs since 2011.


doveman
doveman

    Master Gunnery Sergeant

  • Members
  • 1401 posts

  • Joined: 26-February 2012

Posted 09 March 2012 - 15:12 #16

Thanks.