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RKSL Studios: ArmA2.PBO and Countermeasures Released

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I'm using VOPsound 2.1, afp's minimal crosshair mods as well as yours - do i need XEH installed to avoid conflicts?

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Mod Works Perfectly it just causes one small irriating problem. You know the GAU-8 cannon thats on the A-10 well when I select it the aiming crosshairs no longer appear when im in third or first person view. Any help/ideas?

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You know the GAU-8 cannon thats on the A-10 well when I select it the aiming crosshairs no longer appear when im in third or first person view. Any help/ideas?

Not atm, but I will certainly take a look.

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This might be documented already but I got AddOn conflict with F16 Mod and CH Armor Mod. It kept saying they were deleted but they were not, removed RKSL and issue went away.

Do I need to do something different?

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Our clan has a dedicated server through art of war provider and we have all the necessary files in the proper places in the server folders and even have the target line edited but yet the add on wont work for us any advice?

Edited by Bob117
Needs to be refined

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Mod Works Perfectly it just causes one small irriating problem. You know the GAU-8 cannon thats on the A-10 well when I select it the aiming crosshairs no longer appear when im in third or first person view. Any help/ideas?

Seems ok for me, I get the green crosshair in first and third person view.

I'm using VOPsound 2.1, afp's minimal crosshair mods as well as yours - do i need XEH installed to avoid conflicts?

Don't thinks so, but I would have to check each addon to say for sure.

This might be documented already but I got AddOn conflict with F16 Mod and CH Armor Mod. It kept saying they were deleted but they were not, removed RKSL and issue went away.

Do I need to do something different?

To anyone who is getting the "Deleted Content Error". We are currently testing a fix for this. So if anyone has a mission that uses a small number of addons and generates the error, let us know. Preferable with a link if possible, so we can test it ASAP.

If all goes well, we will add support for XEH and release a patch.

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i also want to add it to non bis choppers n tha.... ive tried everything i know - tried putting this Call RKSL_RadarSys in the choppers init... tried syncing the choppers with rksl game logic... :confused: :(

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Guest RKSL-Rock
i also want to add it to non bis choppers n tha.... ive tried everything i know - tried putting this Call RKSL_RadarSys in the choppers init... tried syncing the choppers with rksl game logic... :confused: :(

You dont need to do any of that. As long as you have the ArmA2.pbo in your mod folder and that folder is active the BIS helos will have flares.

EDIT - DOH! Missread that. I thought you said BIS helicopters...

UNN has answered it for you anyway.

Edited by RKSL-Rock

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i also want to add it to non bis choppers n tha.... ive tried everything i know - tried putting this Call RKSL_RadarSys in the choppers init... tried syncing the choppers with rksl game logic...

Depends on what it inherits from?

For example the Mi28 Havoc 3rd party addon inherits from class Mi24_P. So it uses that configuration by default with just the RKSL addons.

Take a look at RKSLmi24System.sqf scripts in \rksl-arma2\s\ and \rksl-arma2\config.cpp if your inheriting from a base class.

Edited by UNN

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thanks guys for the reply....

hmmm... i kno a bit of scripting but im not that good UNN :) it was for ad_halos pack of the blackhawks if you know it so i guess the inherit would be mh60s? how would i tell it to point to it?

ill have a snoop around in the pbo anyways...

Edited by Simon_M

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It's just too bad the mod have a lot of conflicting issue with other mods using cba basically make them do a dependency error when launched with the flare system.

Look like a conflict between the event handler .

Robalo_AS fix didnt work on a dedicated server

Edited by thebonecollector

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We are about to release a fix for the deleted content error. Works well with all the mission we tested, that previously generated this error. Bushlurker has been helping track down the errors and also tested the fix with CBA.

I suspect Robalo_AS will probably conflict with our fix, as we’ve added support for the XEH. Guess we will have to wait and see.

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As UNN says... I've been helping out in a very minor way purely with a bit of Dedicated Server testing, since that's where I was getting errors with the flares...

I had a couple of "pet" missions that freaked out with a deleted content error and consistently booted players back to the lobby... With UNN's latest version the same missions load and play just fine - no errors and flares deploy properly on all the stock BIS choppers, etc I tested.

I also tested the same and some other popular server-style missions (latest Dom, Evo, etc) with CBA... Again, NO issues whatsoever - so far...

B

Edited by Bushlurker

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Outstanding, I really wanted to use this but the conflicts had been keeping me from it. Great News! Hope to see the fix soon.

Thanks

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Bushlurker was a big help, so thanks again.

@Simon_M

Took a look at the config. Unfortunetly ad_helos inherits from class helicopter. So you will have to add the scripts manualy. For example, add this to each helicopters init field in the editor.

[this,false] Call Compile PreProcessFile "\rksl\rksl-arma2\s\RKSLMH60System.sqf"

Or if you prefer not to use rksl-arma2.pbo, then just install rksl-system.pbo & rks-radarsys.pbo. Extract the above script and place a copy in your mission folder. Then call with:

[this,false] Call Compile PreProcessFile "RKSLMH60System.sqf"

Obviously they can be added to init.sqf. But if you respawn a heli or create one during a mission, you have to run the script again for the new vehicle.

@vengeance1

Just have to do the release documentation, quite a simple job, but somehow always a pain :(

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Thnx unn for the help m8! :)

we got it running on our dedi on domination [smokin aces]... absolutly love it, because we play on expert mode it adds a lil more difficulty very realistic. kudos to rksl for all the work that they do.. cant wait for the latest veh seaking/lynx/puma/eurofighter/gr7/APACHE!!

lol put bis to shame, lol sorry bis but the truth hurts lol

Edited by Simon_M

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We do appreciate your enthusiasm, enthusiasm works both ways after all.

But what BIS have to contend with, compared to the rest of us, well I can't really but it into words...but...errr...What can I say, there are plenty of us, who've been hanging round here for years, for roughly the same reason. It's a great engine!

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Works like a charm in our dedicated server with CBA and this fix, thanks!

Thats not our fix, our update includes fixes for a couple of bugs and support for XEH. If the pbo you mentioned above also adds XEH support, then there is a good chance that the same scripts will be called multiple times, if that addons present.

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We are pleased to release an update to the first Public BETA of the RKSL-Arma2.pbo V2.01

aug16_chaffflares_splash2.jpg

This is the latest version of our ArmA2 countermeasures system, with the following fixes applied.

Fixed "Deleted content error".

Fixed radarflareplayer property in description.ext didn't disable automatic flares for players.

Fixed multiple audio warnings.

Fixed flares launch vectors are disrupted by terrain.

Added support for the Extended Event Handler if installed.

New description.ext property radaraudiowarning. 0 Turns audio warnings off for players, 1 reactivates them.

Project Page: Arma2.pbo Project

Related Documentation:

System Core Documentation

Radar System Documentation

Required Addons:

RKSL Arma2 V2.01 - Applies RKSL systems to BIS vehicles and Aircraft

RKSL System V2.01 - Core system files required by all RKSL addons

RKSL Flares V2.01 - Chaff and Flare system

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Please continue discussion here.

Edited by W0lle
I'm stupid...

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