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Arma2 youtube tutorials


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#1 Jtec

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Posted 15 August 2009 - 01:51 PM

Was thinking today about tutorials for modelling for Arma/2. Its still very hard for newcomers to get to grips with the tools that are released due to the fact so little documentation is giving with the tools, even with the few tutorials we do have (some of which are from ofp which is 8 years old!) they are all mostly in written format. I honestly find videos with commentry so much easier to work with, as more then often the author forgets to mention something little that could have a major effect on the outcome! Wouldnt it be great to have a channel on youtube that has basic step by step tutorials from setting up o2, modelling a basic model, uv-unwrapping, animations, even configs! It would be so useful for new and old and could boost the amount of work that comes out for arma2! Whats your thoughts ladies and gentlemen?
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#2 -APS-Gnat

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Posted 16 August 2009 - 05:45 AM

Yep. After some thought, realised its probably easier than actually writing a tut.
...... First of a planned dozen.

Installing the New ArmAII Editing Tool
http://www.youtube.com/watch?v=hmPd4KBpcT8

Oxygen2 - Tutorial #1 - Set up of Buldozer and edit windows
http://www.youtube.com/watch?v=YqFss3fzt5w
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Get more of those here: OFPEC
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Linear Deform tut from SEA DEMON
http://www.youtube.com/watch?v=2VZeADex64I
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RETEXTURING - How to Create a Grey Scale
By Aeneas2020
http://www.youtube.com/watch?v=PS2RjuVdjLQ
Link thanks to Mr. Charles
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Creating a Static Cargo Animation Part1
Thanks to ABS
http://www.youtube.com/watch?v=ljKtuy0Uhl8
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Creating a Static Cargo Animation Part2
Thanks to ABS
http://www.youtube.com/watch?v=b_bBaD4hVlA
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More info - HERE
ArmA1 Skeleton - HERE
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BLENDER
This guys has some great tuts. Check his other videos.
Use Leopotam's great plugin to go from Blender to O2
http://forums.bistud...-export-plugins
http://www.youtube.com/watch?v=SSedXO00H1c
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ArmA2 Character Rigging
by Icewindo
http://www.youtube.com/watch?v=-T_uo4Xz-WI
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http://www.youtube.com/watch?v=b2tL1FlCe4Q
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Other non-video tutorials;
Mondkalb's Addon Tutorial - BIKI
The legendary BRSSEB OFP Addons Tutorials - Not ArmA2, but helpful

For all other Addon Tutorial and Support needs, try;
>> OFPEC <<
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Edited by [APS]Gnat, 10 April 2013 - 11:56 AM.


#3 9thAircav

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Posted 16 August 2009 - 11:53 AM

Fantastic stuff. Im kinda new here, but plan to do much modding for these military style sims. And this is where ill start. thanks. Good vids, easy to understand & follow.

will you do any vt's for the terrain aspects and visitor program ?

Edited by 9thAircav, 16 August 2009 - 12:21 PM.


#4 Bern

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Posted 16 August 2009 - 12:58 PM

Great stuff, Gnat.

I look forward to seeing the rest, so I can learn how to make addons that *work*... :P

#5 Landdon

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Posted 16 August 2009 - 01:53 PM

Indeed, we need more of these. Including Map making as well!

#6 Jtec

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Posted 16 August 2009 - 04:18 PM

Good stuf Gnat, like i said i could provide some info on things like uv-unwrapping, normal mapping and so forth let us know via a pm if you do need any help mate. With regards to the hidden cursor in setting up of buldozer there was a this line disableMouseExclusive="1" that you entered into the buldozer.cfg it worked for arma1 but doesnt seem to work for number 2. Any info regarding this BIS?

Edited by Jtec, 16 August 2009 - 04:50 PM.
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#7 Rhodesy77

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Posted 19 August 2009 - 07:48 AM

i love you guys. this is just wat us rookie modders need. :) good work, keep it up

#8 Waycool

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Posted 19 August 2009 - 09:43 PM

Thanks Gnat much appreciated these type of resources are very useful to hit the ground running.

#9 -APS-Gnat

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Posted 20 August 2009 - 12:36 PM

Cheers guys.
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Get more here: OFPEC
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#10 Raptor 6 Actual

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Posted 20 August 2009 - 08:04 PM

i love you guys. this is just wat us rookie modders need. :) good work, keep it up



HaHa!! I totally agree Rhodesy. I love this whole frickin community.
If it weren't for this whole lot of guys and gals, I wouldn't be able to learn how to mod. There are so many things that I want made for ArmA II, and feel bad asking or requesting stuff. I think I recall someone saying (or alot of people saying) that if you want something so bad, learn how to model and edit yourself.
It's spending hours upon hours on the forums here and at other sites that helps me out.
Thanks to everyone, especially BIS for the opportunity.
Hopefully one of these days, I'll be posting tutorials for people.

#11 -APS-Gnat

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Posted 29 August 2009 - 05:27 PM

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3 more videos added to OFPEC site

#12 gonk

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Posted 30 August 2009 - 01:00 AM

keep up the great work...

#13 chris330

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Posted 10 October 2009 - 01:39 PM

We'll it really helped me and that's just the first video. Thanks alot, this side of things needs much more work in general throughout the OFP community. Things like this cut people past loads of stuff that would sap their strength and resolve. Thanks alot for making it ;)
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#14 gms

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Posted 06 January 2010 - 10:31 PM


the tutor from SEA DEMON.

#15 phaeden

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Posted 06 January 2010 - 11:33 PM

Very cool - I had no idea that O2 could do that!
Dulce et decorum est pro patria mori.

#16 Bushlurker

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Posted 07 January 2010 - 12:49 AM

Wow!

Well done Gnat!!!
I've just found these totally by accident!
I need to make some bits and pieces for an island I'm working on... after a coupla months of grief I've almost got a grip on Visitor now, but I opened O2 for the first time just there and thought.... no way!

Now I may not immediately despair after all!!!

Serious thanks for these tuts!!!


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#17 BGF Krätzer

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Posted 29 January 2010 - 04:07 AM

Then i try to take a look at my Model with the Viewer i always get the error cant load ////// blahblah.paa

I checked the path and all files are there. What is wrong?

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#18 -APS-Gnat

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Posted 29 January 2010 - 02:16 PM

Cant load what ?
Pilot proxy or something ?
If so, thats a standard error

#19 BGF Krätzer

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Posted 29 January 2010 - 02:38 PM

cant load texture /path/ tiger.paa

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#20 T_Roc

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Posted 06 February 2010 - 06:31 PM

It means that oxygen cant find the texture in the path you specified.
Check that its on the P: drive, in the path were Oxygen search for it.