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Nogovan Armed Forces Project WIP


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R0adki11
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Posted 14 August 2009 - 13:50 #1

Nogovan Armed Forces:

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Background:

Following the wars that ravaged the islands in the 1980's, it was decided that the old militia system of weekend warriors with a minimum of training was insufficient to ensure the defence of the Nogovan Republic. Permanent armed forces based on universal conscription were therefore established, built around a core of former FIA guerilla's and returned expatriate officers.

The modest resources of the islands of Nogova, Everon and Malden preclude massive investment into modern armaments, leading to an emphasis on acquiring smart soldiers rather than smart weaponry. Rigorous and extensive training programs have been developed to ensure that raw recruits are brought to a high professional standard with a variety of military skills. In joint exercises with Western militaries Nogovan draftees have outperformed the foreign regular counterparts on multiple occasions.

All soldiers must pass an extended basic training for a period of six months before entering advanced military training. Part of the soldiers are then enrolled in the combat arms, part in the supporting services. Due to the relatively long ininital training all forces have a firm background in basic infantry skills regardless of their subsequent specialisation.

The main part of recruits enter the light infantry which provides soldiers with training for operations in both alpine and desert conditions. Nogovan light infantry doctrine places a high value on dispersed and independent operations by platoon sized units against numerically superior or more heavily armed forces, mimicking the resistance tactics developed in the wars against the Soviets.

Part of the troops are assigned to the armoured corps, which specialises in combined operations with tanks and armoured personnel carriers. The Nogovan Light Horse endorses fast aggressive tactics to quickly disrupt airborne or amphibuous invasions before initial assault forces are able to establish a firm bridgehead. Its reliance on brute force contrasts with the more fluid tactics of the rest of the army.

After basic military training and the light infantry course the best and brightest of the recruits can volunteer for service with the airborne company, undergoing extensive advanced training imparting airborne and amphibuous infiltration techniques, demolitions skills and use of foreign weaponry and equipment. Endurance and initiative are highly stimulated in airborne candidates, a high number of which eventually enter non commissioned - and subaltern officer training courses at the Viktor Troska Military Institute.


Weapons: G3/FnFal/FNMag/SVD/M4s/Ak74

Nogovan Light Infantry - Released

Nogovan Paratroopers - Release

Nogovan Highland Rangers - 90% done - Sneaky people

Nogovan Crew - Pilots, Tank Crew, Drivers etc

Armour:

T55 -0% done
BMP2 0% done
Shilka 0% done

Aircraft:

UH1 - 90% done
Mi8 - -90% done
AN2 - 0%
Mig21 - 0%
C130 0%

Vehicles:

Landrover in different variations
UAZ
URAL

Edited by R0adki11, 28 February 2012 - 10:13.
title changed as requested


Big Dawg KS
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Posted 14 August 2009 - 14:00 #2

I know the Nogova island isnt included in Arma2


Could possibly get CWR's ArmA port into ArmA 2.
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belgerot
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Posted 14 August 2009 - 14:26 #3

I would welcome seeing Nogovan troops. Your release for OFP was outstanding, I can't wait to see what you're bringing into A2!

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Posted 04 October 2009 - 20:24 #4

A very early WIP shot of my rifleman:

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vilas
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Posted 04 October 2009 - 21:24 #5

when you do something even fictional you should give it rational roots
as for example RACS mod made
RACS are spanish-type third world army, so they are equipped like Latin-america countries
from FALS, by G-33 which is widely used there
but Nogova is definately most central European island of whole 4 made by BIS for OFP
Malden, Everon were more mediteranium, Kolguyev north USSR but for sure Nogova is somewhere in central europe
it is ex-communist country so has other history than you try to do it
definetly not FALs here, also you should give era cryteria
FALs are good for Latin America and Africa countries
for Nogova typicaly would be correct AKM, AKMS, Sa-58, RPD, RPK, PKM, SVD
look at names of cities and compare it with Sahrani
your concept would be good for Sahrani not for near-Czechoslovakia Nogova

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Posted 04 October 2009 - 21:54 #6

I understand where you are coming from Vilas, but im basing all of my addon's off my work for OFP, have a look what i have made for OFP and you shall see where im coming from The background of having Fals is due to them neither a weapon associated with the USA or Russia so quite a neutral rifle and also because Nogova been a small island, logistics and budget would be at the heart of their defence budget. And if the end user doesnt like them equiped with Fals they can easier change it within the editor.

Yokhanan
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Posted 05 October 2009 - 01:53 #7

That's the fun part about doing something fictional....the freedom to do whatever you desire through your own creativity. That's like with my plans and goals for my Sahrani and her troops in the near future, there will be some that will complain with some of the directions, but you learn to eventually say screw it--if people rather complain than enjoy something new and refreshing....they miss out. What's important is what YOU want to do. :)

Unfortunately I never played OFP so I haven't had the pleasure of checking out your Nogovan work, but I'll definitely keep my eye on this with interest. Wish you all the utmost best and success for your project, mate.
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mr_centipede
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Posted 05 October 2009 - 02:09 #8

If I may made a sugestion, pls lose the earpiece except on squad leaders. dont know why, but I just feel it's wrong for every unit to have that earpiece... but it's your call ultimately

vilas
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Posted 05 October 2009 - 07:02 #9

as you answer than i can answer the same, have you seen my OFP Nogovians
i made WW2 Nogovians looking and equipped like Czechoslovaks
i made cold War nogovians in uniforms like OFP Nogova Police + military boots + czech helmet + vest looking like soviet vest in Czechoslovak fabric + Sa58 weapons

the fact that you ingnored central european roots of Nogova in OFP should not make you follow this mistake in A2

your soldiers idea is Malden or Everon , but definitely not Czech or Slovak
and for sure we use still/used in past here AK variants and AK ammo, not NATO ammo
Nogova looks, names and feels like Slovakia or small near Tatra areas
architecture style and etc. tells it is central Europe
and Czech still using Sa58 and 7.62 soviet ammo

and if you say about logistics, who rationally will be using NATO rifles when all around there is AK magazines and ammo everywhere ?
Nogova = almost Czechoslovakia
your concept is Malden or Everon, but it is up to you if you will follow your previous idea , cause my OFP Nogovian troops, WW2 Nogovians, Nogovians commado were Czech/Slovak looking
i made Nogovians in Arma 1 but i found them useless in 2007, when CWR was released than they had some sense

fantasy is fantasy, Nogova, Malden, Everon do not exist of course, but each of them has some architectural, environmental roots, the fact that there are "addonmakers" sticking Aimpoint to AK74 doesn't make it rational

RACS mod is rational - Latin america country equips army in demobilised US and German equipment and buys FN weapons
my advice is make Nogovians more rational, cause now they are for me Malden/Everon troops idea

Edited by vilas, 05 October 2009 - 07:22.


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R0adki11
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Posted 05 October 2009 - 10:08 #10

Thank you for the comments, much appreciated i will keep them in mind. The project is still very much wip, so i haven't ruled out using ak47 or other variants of the ak such as SA58 rifles. I will get my initial soldier models working first, weapons will come later.

Edited by R0adki11, 05 October 2009 - 10:14.


vilas
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Posted 05 October 2009 - 10:21 #11

maybe you can make addon of OFP nations ?
- Everon republic army, quite hard define where it lays, half French names as i remember (i must reinstall OFP on new disc)
- Malden republic army, hot area
- Nogovians
if you follow fantasy also maybe own weapons workshop in Nogova?
Czechs do not had RPK version of SA58 but Nogova army could ordered SA58 with long heavy barrel as support weapon
etc.
in OFP we had fictional SA58 with short barrel as i remember, why not giving it to Nogovians crewmen ?
Nogova goverment could order from Czechs short barrel weapon like this
maybe if modern Nogovians joined NATO they could buy CZ-2000 "Lada" system ?

and what is era of your soldiers ? 1985, 2009 ?
i made my fictional Chernarussians in P85 and i thought about such 2 bonus fictional rifles, if Chernarus had ordered SA from Czechs, they could order support and close quaters versions too

Polish army moved to NATO caliber 5.56 and Beryl rifle (AKM + burst + black furniture variant) as replacement for AKMS /AKM which were standard issue weapon here, but Czechs and Slovaks still use 7.62 and Sa 58

i understand you like FALs, but maybe Everon/Malden ordered/get them along with Minimi and such weapons after 1985 as western support ?

Edited by vilas, 05 October 2009 - 10:27.


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Posted 05 October 2009 - 10:41 #12

What I would like to see more of in addons like these are fictional weapons - Weapons with stories and timelines proprietary to the fictional nation depicted, weapons tailored to the circumstances of that army, just as Vilas' mentions above.

It doesn't mean that new weapon models are needed, just take an AKM or FAL model and invent something out of it, like it was produced for the newly established Nogovan democracy after it's separation with the Soviet Union and the subsequent halt put to arms imports from the big neighbour in the east - Basically inventing your own AKM/FAL/whatever-copies. Heck, seeing the Nogovan army wielding a domestically produced copy of the Sten gun, KSP-45 or MAT-49 (modified to use eastern block pistol cartridges or some such) would be great, original and fun to see, and in my mind far from irrational. It makes sense for an ex-soviet nation as small as Nogova to try and make itself independent of imports from a possible enemy.

Edited by GoOB, 05 October 2009 - 10:50.


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Posted 05 October 2009 - 11:22 #13

maybe you can make addon of OFP nations ?
- Everon republic army, quite hard define where it lays, half French names as i remember (i must reinstall OFP on new disc)
- Malden republic army, hot area
- Nogovians


Thats quite an interesting idea, or i could go with the idea of the 3 islands of Nogova, Malden and Everon perhaps forming a democratic republic and having one defence force for all 3 islands as the 3 islands could then pool their resources together. Though not sure what the island chain would be called, it could be called:

-Nogova Island Chain
-Malden Islands as it was called in cold war crisis
-Nogovan Islands Republic.

Lots of ideas to think about, all going in the melting pot :).

Several ideas to consider. :)

Edited by R0adki11, 05 October 2009 - 16:13.


wld427
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Posted 05 October 2009 - 16:14 #14

Just my 2 cents...


I agree with what vilas is saying. it truly is OK to embelish a little in order to make your army complete. When doing this you MUST rememebr where its roots are or else it becomes "too fictional". i learned this while making RACS mod.

Whatever you decide any army you bring into the conflict will be welcome. good luck with your project. I hope to see the Nogovans chip in as my RACS will be soon :)
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suhsjake
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Posted 05 October 2009 - 18:43 #15

My god people, let the man do his thing. I'm tired of seeing the wheel being reinvented, seeing the same addons over and over.

Keep it up roadkill.

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Posted 05 October 2009 - 19:15 #16

My god people, let the man do his thing. I'm tired of seeing the wheel being reinvented, seeing the same addons over and over.

Keep it up roadkill.


Amen +1. I can understand both sides, but christ it's up to him as it's his project--so whatever he chooses to do, then that's his right. If he wants to give them a certain look or a weapon, that's more than his right. If someone doesn't like it then A) they don't have to download and play with them and/or 2) when making your own missions just give them different weapons.

I hate when people tend to impose their will over someone elses creative freedom. :rolleyes:
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Posted 05 October 2009 - 19:22 #17

Good luck for your work for ArmA2. I'll follow your work very closely, and considering your work in OFP, i'm sure it'll be very nice in ArmA2.

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Posted 05 October 2009 - 23:50 #18

Thats quite an interesting idea, or i could go with the idea of the 3 islands of Nogova, Malden and Everon perhaps forming a democratic republic and having one defence force for all 3 islands as the 3 islands could then pool their resources together. Though not sure what the island chain would be called, it could be called:

-Nogova Island Chain
-Malden Islands as it was called in cold war crisis
-Nogovan Islands Republic.

Lots of ideas to think about, all going in the melting pot :).

Several ideas to consider. :)



You Mister, are digging in my thoughts :)

I had a "screenplay" in my head for something similar, that the three islands are forming a sort of "federal republic". I searched for some background information, and I remember reading about Nogovan and Everon people having a strong relation to each other (many Nogovians fled to Everon in the '70s, when the communist ruled it). Also, the three island are relatively close to each other, and they might be situated near the Baltic states (read something about the closest NATO base is in Estonia).

Also I wrote some rough draft about a modern day Nogovian-Everon army, and I basically modelled them after the armies of the Baltic states (battalion to regiment sized core units with modern western equipment, and smaller territorial defence forces with second-rate western equipment and/or reserved Russian/Warsaw Pact made weaponry). It didn't went through theoretical phase, because I'm not a modeller (and I don't think I'll ever be), but seems you'll make some of my thoughts embodied :pc:

So I think western weapons like G36(KV), M16/M4, and G3 series would get along well with the AK-47/AKM line. Just pleeeease don't make the AK-74 (and the other 5,54mm weapons) the basic weapon for them, as far as I know they aren't very common in Central- and Eastern European countries.

In the meantime I found the articles at the OFP wiki I have some of my starting infos from:
http://community.bis...com/wiki/Malden
http://community.bis...com/wiki/Nogova
http://community.bis...com/wiki/Everon
http://community.bis...m/wiki/Kolgujev

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Posted 06 October 2009 - 08:37 #19

I will dig out the old background that was created for the original Nogovan Armed Forces Project for OFP which was my inspiration for my Nogovan Light Infantry project for OFP and now for Arma2.

Found it:

Following the wars that ravaged the islands in the 1980's, it was decided that the old militia system of weekend warriors with a minimum of training was insufficient to ensure the defence of the Nogovan Republic. Permanent armed forces based on universal conscription were therefore established, built around a core of former FIA guerilla's and returned expatriate officers.

The modest resources of the islands of Nogova, Everon and Malden preclude massive investment into modern armaments, leading to an emphasis on acquiring smart soldiers rather than smart weaponry. Rigorous and extensive training programs have been developed to ensure that raw recruits are brought to a high professional standard with a variety of military skills. In joint exercises with Western militaries Nogovan draftees have outperformed the foreign regular counterparts on multiple occasions.

All soldiers must pass an extended basic training for a period of six months before entering advanced military training. Part of the soldiers are then enrolled in the combat arms, part in the supporting services. Due to the relatively long ininital training all forces have a firm background in basic infantry skills regardless of their subsequent specialisation.

The main part of recruits enter the light infantry which provides soldiers with training for operations in both alpine and desert conditions. Nogovan light infantry doctrine places a high value on dispersed and independent operations by platoon sized units against numerically superior or more heavily armed forces, mimicking the resistance tactics developed in the wars against the Soviets.

Part of the troops are assigned to the armoured corps, which specialises in combined operations with tanks and armoured personnel carriers. The Nogovan Light Horse endorses fast aggressive tactics to quickly disrupt airborne or amphibuous invasions before initial assault forces are able to establish a firm bridgehead. Its reliance on brute force contrasts with the more fluid tactics of the rest of the army.

After basic military training and the light infantry course the best and brightest of the recruits can volunteer for service with the airborne company, undergoing extensive advanced training imparting airborne and amphibuous infiltration techniques, demolitions skills and use of foreign weaponry and equipment. Endurance and initiative are highly stimulated in airborne candidates, a high number of which eventually enter non commissioned - and subaltern officer training courses at the Viktor Troska Military Institute.


Edited by R0adki11, 06 October 2009 - 19:28.


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Posted 06 October 2009 - 22:50 #20

Further improved Textures:

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