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SP Missions by SaOk


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#1 SaOk

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Posted 25 June 2009 - 09:34 PM

The Battle Of Zargabad Rated 9/10 in OFPEC (Updated 23.02.2011)

COOP version also available now (Updated 18.03.2011) New

Posted Image

Mission Description:
Fighting between the Takistan Army and UN peacekeepers have broken out in Zargabad. US/GB reinforcements are facing heavy resistance before reaching the city from the south. Only Echo13 arrives in time.

Features:
-Played as British Infantry Squad Leader
-Overview/Briefing/Gear Choose
-Full voice-acting/custom battleshouting/ambient sounds (total over 300 voicefiles)
-Custom gameplay elements (Minefield Creating System, First Aid packs, Reinforcement System)
-Cutscenes
-Basic infantry action on streets of heavily destroyed Zargabad (offensive, defensive tasks)
-Friendly AI groups fighting with player
-Many sides involved (US, British, Czech, German, UN, Takistan Army, Takistan Militian, PMC, Criminals)
-Indoor fighting (some)
-Ambient Life/Effects
-Perfomance Friendly Methods

Special Thanks:
-Bardosy, Dale0404, Nettrucker, Poacher & SavedByGrace for voice-acting
-Nettrucker for translations
-SavedByGrace for other ambient voices/sounds and english corrections
-Norrin for Revive system (in COOP version)
-Tslava for czech language support (currently only in COOP version)
-DarkXess for Israeli Air Raid Siren sound
-Tonci87 for Insertion Flight
-Zipper5 for loading screen template
-Big Dawg KS (Building Patrol Script v2.0 was base for altered building patrol script used in this mission)
-Also for all testers

Change Logs:
Singleplayer:
Spoiler

Multiplayer:
Spoiler



Requirements: ArmA2 Combined Operations (1.57) + Official BAF/PMC DLC (should work fine with the lite versions too)

SinglePlayer:
Download 1.6 from ArmaHolic
Download 1.6 from Strategy Informer
Download 1.6 from Moddb
Download 1.6 from Gamefront
MultiPlayer (Co-07):
Download 1.1 from ArmaHolic
Download 1.1 from Strategy Informer
Download 1.1 from Moddb
Download 1.1 from Gamefront

Special SP version by Frogtop (Requires: British 3 Rifle Infantry MTP, CBA and all UKF weapon packs):
http://www.gamefront...V2.Zargabad.pbo


Gameplay Video:
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Balota Highway Rated 9/10 in OFPEC (Updated 08.01.2011)

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Mission Description:
Lieutenant Jim Smithers is leading a challenging midday operation in order to capture an old allied airstrip back from insurgents. With limited manpower but good weaponry, will they manage to clear the coast for reinforcements in time or is it time to get beaten by insurgents endless counter-attacks and guerrilla tactics?

-Basic Features:
  • Briefing/Overview/DeBriefing
  • Weapons Choose in Briefing
  • ACE2 compatible
    • AI talk enabled
    • ACE gear&weapons in Ammotruck
  • Cutscenes
  • Hidden Tasks
  • More or Less High Commanding
  • Clear Guides/Hints for All New Custom Gameplay Features
-Custom Gameplay Elements:
  • Create/Return High Command groups
    • To create a separate high command group - Select wanted units in Numpad Del view and press 0-0-2
    • To return a high command group back to your group - Select wanted HC group in Space+Crtl view and press 0-0-3
  • Command AI to build custom minefields
    • Place a minefield marker via 0-0-5
    • Drive ammotruck under 250m away from marker
    • Select wanted units in Numpad Del view and press 0-0-2
    • Choose wanted parametres in dialog and accept the plan
    • To remove minefields, drive ammotruck under 50m away from mines and press 0-0-6
  • Build fortifications/static weapons
    • Use action menu near the truck to enter the construction view
    • Static weapons come with AI gunner
    • Placed objects/weapons can be sold with full refund but 1 minute penalty
  • Auto Rearm under 250m away from ammotruck, every 30 seconds
    • ReArm only US weapons
    • Usefull expecially when playing with ACE2 mod
-Custom Ambient Life:
  • Random civilian/hostile traffic
  • Random infantry patrols
  • Random civilians
  • Random animals
-Performance Friendly:
  • Body removal
  • Ambient Life removal
  • Empty Group removal
-Third Party Scripts:
  • UPSMON by Monsada (as part of PatrolCar-script)

Changel Log:
1.2:
-New long Intro
-New Battleshouting (voices by SavedByGrace, Bardosy & Poacher)
-Added MedicPack-system
-Added British units
-New custom gameplay elements
-Added Loadingscreen (pic by unknown author)
-Much other fixes/tweaks
1.4:
-New long Outro
-New setting dialog at mission start
-Tweaking in custom sounds
-Improved rearming system
-Medicpacks can be received from medictent
-Fixed tank waypoints
-Air support in final task
-More british units
-Other Fixes/Tweaks
1.5:
-An option to play as a night-mission
-More chooseable gear (including AA12) in briefing
-New 3d-hints over Ammo&Construction Trucks
-Minefield system now compatible with expert difficulty level
-Creating HCgroup bug fixed
-More ambient life (Rare airtraffic, dynamic crows, random flies over dead bodies)
-Added takecover system for some of the enemy soldiers
-PMC soldiers added
-Other Fixes/Tweaks/Additions
1.7:
-Added full voice-acting by SavedByGrace
-Added over 40 russian battleshouting lines for insurgents
-Improved conditions for tasks
-Many other tweaks/fixes and new stuff

Requirements: ArmA2 Combined Operations (1.57) + Official BAF/PMC DLC (should work fine with the lite versions too)

Download 1.7 From ArmaHolic
Download 1.7 from Strategy Informer
Download 1.7 from Moddb
Download 1.7 From Gamefront

Old poor version without CO + BAF:


More pics:
http://img547.images...20319005856.jpg

Gameplay Video:
<object width="853" height="505"><param name="movie" value="http://www.youtube.com/v/2O_Z9eikDYY&hl=en_US&fs=1&color1=0x234900&color2=0x4e9e00"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/2O_Z9eikDYY&hl=en_US&fs=1&color1=0x234900&color2=0x4e9e00" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="853" height="505"></embed></object> <object width="853" height="505"><param name="movie" value="http://www.youtube.com/v/qVgkkNCb4Hs&hl=en_US&fs=1&color1=0x234900&color2=0x4e9e00"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/qVgkkNCb4Hs&hl=en_US&fs=1&color1=0x234900&color2=0x4e9e00" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="853" height="505"></embed></object>

Black Forest Rated 9/10 in OFPEC (Updated 21.03.2011) NEW

Posted Image

Mission Description:
Night is falling over the black forest. Lieutenant Valenta is ready to get some sleep but suddenly he is ordered to meet Captain Vitek at one of the outposts in Black Forest. The trip could already be dangerous with boredom and lack of energy. However after the briefing there is suprises ahead.

Features:
-Overview/Briefing/Gear Choose
-Voice acting/ambient sounds (by SavedByGrace)
-Ability to call reinforcemets
-Sleepy vision/folumetric fog/sleeping/snow/color filter
-ACE2 compatible
-Cutscenes
-Optional (half hidden) targets that affect on later objective
-Artillery/Healing/High Command-Modules
-Many FSM/Other-scripts (campAI,spotlightAI,ambientCAR,scoutcarAI...)
-Unlimited Savegames
-About 1,5-4 hour playtime

Download 2.4 From ArmaHolic
Download 2.4 From Armed Assault Info
Download 2.4 From Gamefront

FDF mod version 2.5: New (Requires Combined Operations (~1.57))
Download 2.5 From ArmaHolic
Download 2.5 From Gamefront

I recommend to use latest beta. The newest 70951 beta patch fixes possible late game FPS drop.

Note:
-Many objectives arent mandatory. You can fail the mission only if you die
-Unlimited Savegame by 0-0-1
-Use high command via Ctrl+Space (Available on late mission)
-Use artillery via 0-8-1 (Available on late mission)
-Call reinforcements via 0-0-3 (Available after first proper objective)

Known Issues:
-Mission is made for vanilla game. MODs may affect on gaming experience much
-Mission doesn't work good with SLX mod (Joined squadmembers dont move)

Change Log:
Spoiler

2.0:
-Rewritten dialog/briefing/debriefing by SavedByGrace
-Voice acting and ambient sounds by SavedByGrace
-Tweaked/Recreated cutscenes
-Updated mission settings menu
-ACM removed (replaced with homemade spawning scripts with more details)
-Many new detailed locations (Insurgent camps, russian outposts, abandoned trenches...)
-Massive use of custom-made ambient life/other events
-Use of UPSMON-script by Monsada
-New ScoutCar-script (including use of USPMON)
-New balanced weapon/ammo crates (silent rifles, mines, satchels...)
-Added Task Markers (can be choosen from starting dialog)
-Better weather details (added snow and colour filter)
-More effect&cause-relations
-Added Credits
-Added ambient radio music
-Many other tweaks&fixes
2.1:
-New ammoboxes with random inventory
-Bigger minefield at outpost Magnum
-Friendly soldiers near Novy Sobor isnt alarmimg enemy so easily anymore
-Some gamebalance tweaks for ACE2 users (if the ACE2 is detected)
-Add some ACE2 weapons and magazines to crates (if the ACE2 is detected)
-Removed annoying phoneringing ambient sound
-Some other tweaks and fixes
2.2:
-Option to choose ACE2 wounding system (if the ACE2 is detected)
-AItalk module enabled (if ACE 2 is detected)
-More gear in crates for ACE2 users
-Fixed: Small bug in radio script
2.3:
-Much changes for better performance
-ACE wounding system working now right way everytime (no briefing at start)
-No gear choose at start anymore but the gear can be found at outpost selek
-Added more ACE2 gear to crates (if the ACE2 is detected)
-Added some ACE2 vehicles for enemy (if the ACE2 is detected)
-More medic gear (for ACE2 users)
-Made outpost magnum more secure at night
-Some new constructions at outpost selek
-Some other tweaks and fixes
2.4:
-Much better performance
-Added Body removal (Entities is kept under 80 until morning)
-Ambient Civilian Module removed
-All over 100 SQS-scripts converted to SQF
-New custom hint font colors
-Other tweaks & fixes

Gameplay with ACE2:
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Fly Like an Eagle [Conversion From ArmA1]

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Mission offers various facets of combat, from aerial tasks to ground objectives, from combined operational assaults to Rambo style Fury. Original mission was rated 9/10 in OFPEC http://www.ofpec.com...=details&id=201

Overview:
South Sahrani and her King is an ally of the U.S. and as such is entitled to preservation of it's Government and infrastructure. The powerful Northern Government seeks to overthrow the Southern Kingdom and establish a full, island wide government. They currently have ties to Russia in the form of military contracts which proved to be devastating to our limited military presence that remained on the island. As the struggle intensified so did the U.S involvement. We diverted many idle assets to the region to restore peace at the gateway city of Corazol and provide a visible interest in the stability of the Southern kingdom but the North just couldn't take the hint that we were fully committed to this cause. They responded to our presence by attacking our supply ships in the waters of Southern Sahrani. As in previous wars, that was the final straw which forced our hand. Last week, the President declared war on the Northern Democratic Republic of Sahrani and since then our military presence continues to strengthen and expand.

Features:
Use of Kronzky's Urban Patrol script
Many other cool scripts by the team
Detailed briefing
Over 200 custom sounds
Unlimited Savegames

Mission Design and concept by SaOk and savedbygrace
All voices and radio by savedbygrace
Intro, outro and cutscenes by savedbygrace
Scripting by SaOk
Mission Editing by SaOk

Download 1.00 version from ArmaHolic
Download 1.00 From Armed Assault Info

Addons needed:

CAA1 MOD

CAA1-files that you need to play this mission:
Spoiler


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More screenshots:


Older ArmA2 SP-Missions
Counterattack to Polana:
Check 0.91 version from ArmaHolic
Check 0.91 From Armed Assault Info
Russian Invasion:
Check 1.00 version from ArmaHolic
Check 1.00 From Armed Assault Info

Edited by SaOk, 11 June 2012 - 07:56 PM.


#2 ConnorSG1

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Posted 28 June 2009 - 02:32 PM

Mirror on ArmedAssault.Info

#3 gunzz

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Posted 04 July 2009 - 06:02 AM

i DL'ed but cant figure out how to get it to show up in the missions. I put it in my missions folder and that didnt work so i threw it in the basic arma 2 folder and that didnt work. please help

#4 ArmaFreak

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Posted 04 July 2009 - 06:32 AM

Sorry to have to ask an obvious question gunzz, and please dont take offence, but did you unzip it? I played this mission without probs at all.

---------- Post added at 11:32 AM ---------- Previous post was at 11:31 AM ----------

Oh and by the way, nice mission SaOk.
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#5 gunzz

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Posted 04 July 2009 - 07:58 AM

It didnt give me an option to unzip it. it dl'd as a 7z or some shit not any sort of unzippable file and ive re-dl'ed 4 times

#6 ProfTournesol

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Posted 04 July 2009 - 08:35 AM

It didnt give me an option to unzip it. it dl'd as a 7z or some shit not any sort of unzippable file and ive re-dl'ed 4 times


My god :o: get 7zip tool ou winrar to extract those files...

#7 gunzz

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Posted 04 July 2009 - 05:04 PM

well sry never saw a 7z before

#8 trickster1982

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Posted 04 July 2009 - 10:44 PM

Nice mission!i started to get some lagging framerates when the russian jets started flying over but other than that it seems fine,i havent beaten it yet,the damn tank keeps getting me!:eek:

#9 yatyas

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Posted 05 July 2009 - 06:33 AM

Still have not been able to get it to show up

#10 Kremator

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Posted 05 July 2009 - 06:35 AM

Google is your friend .... USE IT !

#11 BEEJ24

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Posted 05 July 2009 - 09:07 AM

Google is your friend .... USE IT !


7z is freeware as well, thats why a lot of people are starting to use it... havent got around to playing this yet but hopefully will later :D
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#12 trickster1982

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Posted 05 July 2009 - 09:57 AM

Those having problems - Winzip will extract the 7z file for you :)

#13 SaOk

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Posted 05 July 2009 - 02:41 PM

New version 1.0 of "Russian Invasion" is here. New reinforcements give little more chance to win, but mission still stays very challenging. See first post for more details.

#14 Drasta

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Posted 05 July 2009 - 07:42 PM

Great mission! It's a shame I just can win it :(

#15 Drasta

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Posted 07 July 2009 - 10:05 PM

I made it! Last night at 4:15 am! But I found only 2 transport vehicles :/ But I must say so far best SP mission :)
BTW. Sry for my bad English...

#16 cartier90

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Posted 08 July 2009 - 08:56 PM

what kind of framerate is one supposed to get . Im getting mid 20s....
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#17 synch_c

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Posted 10 July 2009 - 12:44 PM

This is one tough mission! The only real gripe I've got is that too much depends on the AA. Whether they perform dictates whether you stand any chance at all from what I've seen and their performance is flakey at best. I'd suggest reducing the amount of AA and jets. It's still a really tough job even on the rare occasion the jets go down very quickly. And yes, before someone mentions it, I have found the Strela in the crates but if you're doing that you aren't doing something else ...

Anyway, suberb design. Very challenging, alot of different tactics and avenues to explore and a thoroughly professional finish. Looking forward to your next one.

#18 Eagle911

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Posted 04 August 2009 - 01:59 AM

I can't do anything as if i pop my head up i get shot 3 times

And only one save?

#19 SaOk

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Posted 04 August 2009 - 12:22 PM

You can have unlimited saves with second lowest difficult setting. I also play with that but AI skills set higher and many aids off. This mission is meant to be very challenging. I am planning to build a campaign around it and this "russian invasion" would have different missions for losing and winning.

#20 InFireBaptize

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Posted 04 August 2009 - 01:01 PM

downloaded. thanks, will give constructive feedback once played.
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