Jump to content

Photo
- - - - -

Arma 2 Addon request thread

addon request

  • Please log in to reply
5919 replies to this topic
Gedis
Gedis

    Sergeant Major

  • Members
  • 1561 posts

  • Joined: 25-February 2003

Posted 08 June 2009 - 04:30 #1

As to show an example, my wish list is:
1) proper T-90 (and mods)
2) Mi-28N
3) Su-27 series
4) BMD series and vdv concept (i hope soul_assasin is still around)
5) Admiral Kuznetsov, it's working armament and airwing
and so on...

Edited by Gedis, 08 June 2009 - 04:33.

!!! Watch This !!!
Lithuanian stand against soviet/russian occupation force in 1991 01 13(bloody & patriotic day)

████████████████████████████████████████████████
████████████████████████████████████████████████
████████████████████████████████████████████████
I'm proud to be Lithuanian!


abs
abs

    Warrant Officer

  • Members
  • 2427 posts

  • Joined: 28-January 2007

Posted 08 June 2009 - 05:26 #2

I would like to see the Canadian Forces in-game.

Abs
My Projects:
Posted Image
RHS Contributor | Former ONS Member | Former W'39 Member
I will not be taking part in the contest, but I support it 100%! Great idea, BIS!

dvolk
dvolk

    Suspended Member

  • Banned
  • 184 posts

  • Joined: 01-June 2009

Posted 08 June 2009 - 05:55 #3

I'm not a fan of the new map interface.

How about a mod that brings back the good old OFP/ArmA notebook?

abs
abs

    Warrant Officer

  • Members
  • 2427 posts

  • Joined: 28-January 2007

Posted 08 June 2009 - 07:21 #4

Oh, there was also a sniper addon for ArmA that had windage and sight elevations or something (sorry, I'm not fully articulate at 3:20am...damn night shift). It would be great if someone could create this for ARMA2.

Abs
My Projects:
Posted Image
RHS Contributor | Former ONS Member | Former W'39 Member
I will not be taking part in the contest, but I support it 100%! Great idea, BIS!

MBot
MBot

    Sergeant

  • Members
  • 172 posts

  • Joined: 13-September 2006

Posted 08 June 2009 - 08:00 #5

I would like to kindly request the OV-10A Bronco. This would in my oppinion be the most significant aircraft (class) that could be added to Arma 2.

The jets are fun and a valuable support when playing on the ground. But as player controlled units they do not work that well. They are so fast they cross Chernarus in moments, the viewdistance on avarage PCs is too low to use them efficiently and their weapon systems are too complex for this game (and are therefore represented very arcady; Tab-Shoot-Kill). The simple, low and slow aircraft fit much better into the Arma 2 game-world. The OV-10 would therefore be the perfect aircraft for Arma 2. Equiped with no sensors but the pilots eyes, the OV-10 features simple aim-and-shoot armament of MGs, miniguns and rockets. It is rather slow but very maneuverable, features excellent cockpit visibility and tends to operate close to the ground. It has good STOL capabilities and can operate from small airstrips (and even take-off from the LHD).

A shame the Marines got rid of their broncos in the 90s, otherwise it would have most likely made it into the stock game. Btw, recently there were discussions about re-opening production of the OV-10 for the current needs of the US armed forces.

ArmaVidz
ArmaVidz

    Master Gunnery Sergeant

  • Members
  • 1189 posts

  • Joined: 07-April 2007

Posted 08 June 2009 - 08:19 #6

Depiction = Immersion. In this case the game is trying to depict a group of human beings getting out of a vehicle.

Disembarking (from what I see in ARMA2 videos) appears to be the same 'ol wonderment of: "I mysteriously appeared through a solid metal plate" - or something to that effect.

Good God, how this looks in it's current state, and, how this function remained unchanged from ARMA 1 to ARMA2, is beyond me.

Complete immersion killer considering an alternative that depicts a more-correct visual of disembarkation.

A little bug in the ear for anyone interested in listening.

Vidz :bounce3:
Okay, I am forum lurking lol.

ThePainkiller
ThePainkiller

    Suspended Member

  • Banned
  • 38 posts

  • Joined: 01-June 2009

Posted 08 June 2009 - 09:23 #7

Already started to try to port a facemod pbo into ArmA2, but failed. I´m sure its a small problem for you pro modders out there, please check out this thread:

http://forums.bistud...ead.php?t=74080
ArmAII Bug Tracker
"Beta Milestone - a game is completely playable with all kinds of graphics, texts, sounds, voice and manual... the beta-version focuses on fine-tuning and the finding of all bugs in a game" - Hight&Novak 2008 (Game Development Bible)

-FHA-Dynamo
-FHA-Dynamo

    Sergeant

  • Members
  • 150 posts

  • Joined: 01-March 2004

Posted 08 June 2009 - 09:35 #8

Depiction = Immersion. In this case the game is trying to depict a group of human beings getting out of a vehicle.

Disembarking (from what I see in ARMA2 videos) appears to be the same 'ol wonderment of: "I mysteriously appeared through a solid metal plate" - or something to that effect.

Good God, how this looks in it's current state, and, how this function remained unchanged from ARMA 1 to ARMA2, is beyond me.

Complete immersion killer considering an alternative that depicts a more-correct visual of disembarkation.

A little bug in the ear for anyone interested in listening.

Vidz :bounce3:


can you just picture it? you and your men driving in a hummer and you are ambushed, you open the door and step out drawing your rifle out, using the door for cover. why isnt this already in the game.. would it really be so hard to make the few animations needed for the different vehicles? very disapointing.

they should have made it.. walk up to the vehicle and look at the door. hit the USE key to open door, and look inside to vehicle where you hit the USE key again to get inside. the player automatically closes the door as he steps in. when exiting just select "get out" from the menue or look at the door and hit USE to open and step out. the door stays open untill the player closes it, or the vehicle drives off and it automatically closes. this would make at least the hummers so much more use-able.

Edited by [FHA]Dynamo, 08 June 2009 - 09:44.


Sam75
Sam75

    Sergeant

  • Members
  • 164 posts

  • Joined: 01-February 2009

Posted 08 June 2009 - 16:28 #9

some suggestions:

-clouds casting shadows on terrain

-tracer rounds keep burning after impact (random time values eg from 1/2 sec to 5sec)

-corpses in burning vehicules turn to black (like destroyed vehicules)

-burning soldiers running around after explosion (there was a mod like that in OFP)

-make anti personnal weapon like og7 ineffective against armored vehicules and AI using them only against troops.

-3d modeled muzzle flash for weapons, like 5 meshs played randomly.


i have no skill in scripting so i don't know what can be done or not, these are just suggestions :)

lennard
lennard

    First Sergeant

  • Members
  • 958 posts

  • Joined: 18-December 2006

Posted 08 June 2009 - 21:00 #10

I'd like to see the MH-6 and AH-6 from Arma1 back in Arma2.

Oh and a Nice F-4 Phantom would be great!:P

Edited by Lennard, 10 June 2009 - 11:32.

Posted Image Posted Image


CarlGustaffa
CarlGustaffa

    Captain

  • Members
  • 6397 posts

  • Joined: 13-March 2007

Posted 09 June 2009 - 01:46 #11

A better NVG system:
* Noisy, but not implemented how OFP NVGs was. Maybe instead of 3 images, use a bigger noise image and move it quickly to new locations making it appear much more random.
* Possibility to turn off auto gain, however...
* Limited maximum gain when in absolute darkness. Like no moon, overcast, nowhere near rural areas providing ambient light.
* As available light decreases, decrease the contrast provided by the NVG. Can post processing be used?
* If builtin IR light provider, should have limited range.
* Builtin zoom if possible. Narrow the DOF making them uncomfortable.
* Maybe use distance based DOF pp to make them less useful.
* If mostly useful for driving around and no so much for fighting can be done, then make it compatible with all sights (despite not being fully realistic). However...
* Some sights should have proper night vision. Could even be the night vision goggle effect that we see as default.

Basically, degrade the usefulness of NVGs unless NV scopes are being used, probably using some post processing tricks. Let the players start using illumination for support instead.
Regards
Carl Gustaffa - left this game due becoming Steam Exclusive :(

USSRsniper
USSRsniper

    Master Gunnery Sergeant

  • Members
  • 1240 posts

  • Joined: 03-May 2004

Posted 09 June 2009 - 16:16 #12

Ka-50 :)

Galbraith
Galbraith

    Newbie

  • Members
  • 1 posts

  • Joined: 09-June 2009

Posted 09 June 2009 - 17:02 #13

Currently the U.S. Army is replacing the Humvee with Force Protection inc. line of Mine Resistant Armored Personel Vehicals. These vehicals are designed to take RPG and mine damage with crew survivability. I Think the Cougar model and the Buffalo Model would be a very useful addon for Arma or Arma 2. Also I havent seen anyone create a vehical with the CROWS, a remote operated gun used by the soldier inside the vehical. I would love to see this as an addon in Arma 2 or Arma. I would love to help, but I have almost no experince moding.

To be somewhat like real life:

* when the vehical is 100% damaged the crew should survive.
* The vehical should be able to survive at least 1 RPG strike.
* It would be neat if the fenders and other parts flew off leaving the body of the vehical intact with the crew only injured.
* Future Weapons had a speacial on the MRAP Cougar and precluded that the Army would soon be attaching the CROWS system to the Cougar, allowing the soldier to control the MG inside the vehical. This would be nice for many of the vheicals in Arma, allowing a more modern combat style. Basicaly this would be a cougar model of a Humvee with the strykers MG mount.


Posted Image

Edited by Galbraith, 09 June 2009 - 17:12.


telejunky
telejunky

    Staff Sergeant

  • Members
  • 367 posts

  • Joined: 07-May 2006

Posted 09 June 2009 - 20:15 #14

I have now over 6 GB of fotos and i already made some of its "texture-ready", which means, 1280x1280 res, normal and specular map.
There is also a first model in .3ds but back in the days of Armed Assault i had really problems importing them into O2 because there were losses of faces. I even don't know how to make some really cool uv map...but maybe someone wants to help making these enterable buildings :)

Posted Image
Posted Image
And there is waiting a bunch of another different fotos :)
Posted Image

CameronMcDonald
CameronMcDonald

    First Lieutenant

  • Members
  • 5965 posts

  • Joined: 10-October 2005

Posted 09 June 2009 - 21:29 #15

Stryker imports please. :)

Georg.B
Georg.B

    Private First Class

  • Members
  • 37 posts

  • Joined: 29-July 2005

Posted 10 June 2009 - 00:54 #16

All Arma2 really needs is for Robert Hammer to port his AK pack to it.

rainf
rainf

    Staff Sergeant

  • Members
  • 315 posts

  • Joined: 07-November 2007

Posted 10 June 2009 - 01:23 #17

Nobody said zombies?
Royal Victorian Regiment

m@ster
m@ster

    Staff Sergeant

  • Members
  • 399 posts

  • Joined: 20-January 2002
  • LocationCZ/DE

Posted 10 June 2009 - 01:41 #18

stryker imports please. :)


yes

please :D

Fan of BI Games since 2001 - www.arma3-server.com

 

regular-banner-2.png


exall
exall

    Corporal

  • Members
  • 69 posts

  • Joined: 16-February 2006

Posted 10 June 2009 - 07:42 #19

Russian side needs an air superiority fighter. SU-27 or SU-30 like in ACEmod. USMC has two jets, and SU-34 is bomber really.

Lee_H._Oswald
Lee_H._Oswald

    Chief Warrant Officer

  • Members
  • 3240 posts

  • Joined: 24-January 2003

Posted 10 June 2009 - 13:07 #20

More animals!

And animals on/in the water like ducks, fish, loch ness monster, etc!


MfG Lee :)



Also tagged with one or more of these keywords: addon request