Jump to content

Photo
- - - - -

ARMA II Comref


  • Please log in to reply
31 replies to this topic
Thread Starter
Maruk
Maruk

    BI, CEO

  • BI Developer
  • 1112 posts

#1

Posted 02 June 2009 - 15:37

I uploaded the most recent comand reference to
http://www.arma2.com...ref/comref.html


until we have it on the Biki

It is automatically generated so may not be perfect but I hope it will be useful already.
Marek Spanel - CEO www.bistudio.com

Headspace
Headspace

    Corporal

  • Members
  • 66 posts

#2

Posted 02 June 2009 - 15:52

Awesome, Marek!

This is much appreciated by the community.

mr.g-c
mr.g-c

    Warrant Officer

  • Members
  • 2381 posts

#3

Posted 02 June 2009 - 16:22

Thats cool!
Marek Spanel: [...] Every single element is well taught so that it fits together. So this is a significant change, because with ArmA 1 it was just random, really.
We made some units because we had to. There wasn't much passion from our side with the first ArmA, to be honest. This time it's different. (Videogamer.com Interview:)

Please BIS: Arma2 must become a TRUE MASTERPIECE - Not a middle-heavy catastrophe!

SNKMAN
SNKMAN

    Sergeant Major

  • Members
  • 1617 posts

#4

Posted 02 June 2009 - 16:33

Thanks a lot Maruk. :)
Posted Image

Silola
Silola

    Master Sergeant

  • Members
  • 804 posts

#5

Posted 02 June 2009 - 16:35

Many thanks Maruk :)

sickboy
sickboy

    Colonel

  • Members
  • 9947 posts

#6

Posted 02 June 2009 - 17:04

Thanks a Maruk many!

shadow.d. ^bob^
shadow.d. ^bob^

    Master Sergeant

  • Members
  • 728 posts

#7

Posted 02 June 2009 - 17:10

Cheers Maruk.

"setDammage"

Hell yeah, still got that little gem! :yay:

CarlGustaffa
CarlGustaffa

    Captain

  • Members
  • 6397 posts

#8

Posted 02 June 2009 - 18:03

Wow, nice... And fast :)

Hmm, under Editor... I'm guessing this is future still, but very exiting nonetheless...
Regards
Carl Gustaffa - left this game due becoming Steam Exclusive :(

.kju -PvPscene-
.kju -PvPscene-

    Brigadier General

  • Members
  • 12275 posts

#9

Posted 02 June 2009 - 19:04

As always, thanks a lot Marek!



Current active projects: None :(

Maintained/assisted projects: IFA3, Blitzkrieg


Help: Got a crash? Report it! What is the RPT log file?


binkowski
binkowski

    cranky old vet

  • Members
  • 3441 posts

#10

Posted 02 June 2009 - 19:14

Thank you!
Spoiler
Posted ImagePosted Image
Posted Image
A3: SP Revenge!, SP Infantry

zyklone
zyklone

    Gunnery Sergeant

  • Members
  • 431 posts

#11

Posted 02 June 2009 - 19:16

Some really sweet new ones. :)
Now I just need the game...

owner object *drool*

Edited by zyklone, 02 June 2009 - 19:22.


Imutep
Imutep

    Master Gunnery Sergeant

  • Members
  • 1365 posts

#12

Posted 02 June 2009 - 19:17

Thx Maruk, very useful!
Posted Image
Assault Mission Studio - German Mission Editing && Scripting Website

Commando84
Commando84

    Chief Warrant Officer

  • Members
  • 3727 posts

#13

Posted 02 June 2009 - 19:27

Oh dudes! you guys are working really quick BIS! :)
Keep up the good work!

nominesine
nominesine

    Master Sergeant

  • Members
  • 608 posts

#14

Posted 02 June 2009 - 20:16

Unless my eyes are decieving me this comref contains compeletly "new" commands, said to have been available back in the good old OFP-days. Nevertheless many of them are unknown to me, despite seven years of OFP editing.

Example: FSM handle getFSMVariable name

I never encountered commands like that before, despite seven years of OFP-editing. Did I just miss them? Were they always hidden inside the aged OFP warhorse, even though they weren't in the public comrefs back then? Or are they actually new commands, listed as OFP commands by mistake? Or do I just have a hopelessly outdated comref on my harddrive?

It's not really that important. I'm just curious.
OFPEC | Intel Depot
Find the answers to all your editing related questions at OFPEC - The Editing Center.

zyklone
zyklone

    Gunnery Sergeant

  • Members
  • 431 posts

#15

Posted 02 June 2009 - 20:21

It appears all new commands are listed as 'OFP' but with a Version Required of something above 2.92..

Thread Starter
Maruk
Maruk

    BI, CEO

  • BI Developer
  • 1112 posts

#16

Posted 02 June 2009 - 21:03

Some things never change, you know :D

btw: In ArmA 2 1.01 and above there is a built in command reference in the the game. Surprisingly, I am using it myself a lot, very simple and convenient.

You probably know autocomplete using Tab but now when your are over a valid command you may press F1 to see its comref entry including an example which that you can copy to the edit field in the editor.

I often use Tab to autocomplete /eg. I start typing setD and press tab to get setDamage and I then click on the comand and press F1/.

Cheers Maruk.

"setDammage"

Hell yeah, still got that little gem! :yay:


Marek Spanel - CEO www.bistudio.com

zguba
zguba

    Дантист-кодер

  • BI Developer
  • 1085 posts
  • LocationPraha, CZ

#17

Posted 02 June 2009 - 21:11

Thanks, that will be needed :)

edit:
what about accessing turret weapons?

Edited by zGuba, 02 June 2009 - 21:38.


Baron von Beer
Baron von Beer

    Gunnery Sergeant

  • Members
  • 508 posts

#18

Posted 02 June 2009 - 21:51

Thanks! F1 comref sounds great, save an awful lot of alt-tabbing.

PhilippRauch
PhilippRauch

    Staff Sergeant

  • Members
  • 346 posts

#19

Posted 02 June 2009 - 22:08

thank you so much, EXACTLY what i neded right now.. a list of commands on ONE page, so i can photoread them more easily... thanks alot! (BTW i love the new look/game .. it actually runs better on my machine than ArmA 1 did)

-)rStrangelove
-)rStrangelove

    Sergeant Major

  • Members
  • 1760 posts

#20

Posted 03 June 2009 - 14:31

Thx a lot for the comref Maruk!

Can someone enlighten me on the versions though? Version 2.0 would be ArmA2 1.0 or what? :P
Posted Image
Spoiler