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High Command Module


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Thread Starter
Raptor
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#1

Posted 02 June 2009 - 09:07

Hi,
how do I get it work?
I tried the structure/discription on the bikpage several times but it didn't work.
Maybe I forgot something, so what modules and objects must I place on the map to get it work?

Thanks. :)

DaveP
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#2

Posted 02 June 2009 - 09:10

This one's relatively simple


Make your groups of men, say, one command group (you as the leader/player), two patrols, and a support/weapons group


Then create Higher Command Commander Game Logic, and sync it to your player character

Make two (or as many as you want) Higher Command Subordinate GL's, and sync this to the leaders of your groups (in this example, sync the patrols to one, and the support team to the other)

Sync the subordinate GL's to the commander GL

Start the game, and then press ctrl+space to switch to the higher command interface.

It's a bloody great system, I only wish the artillery module was integrated in to it as well so you could command artillery under your control on the fly

Edited by DaveP, 02 June 2009 - 09:35.


Thread Starter
Raptor
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#3

Posted 02 June 2009 - 09:26

ok thanks, I don't know that I must press ctrl+space.
Yes its really nice and fun. :)

Manzilla
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#4

Posted 02 June 2009 - 11:19

ok thanks, I don't know that I must press ctrl+space.
Yes its really nice and fun. :)


Ahhh. That's why I never could figure out how to control the other groups in the Campaign.... ctrl+space, I never saw that in the Biki. After reading it over and over I'm shocked I never saw this.

Thanks for the info.

EDIT:
Wow! What a great feature. It's good to see something like this.
:coop: :yay::yay::yay: (God damn bananas..... again)

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mr_centipede
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#5

Posted 02 June 2009 - 12:30

Say, can you have 2 High Command - Commander GL link together?

eg.
Commander0

Commander1----------Commander2
subordinate ---------- subordinate
subordinate ---------- subordinate
subordinate ---------- subordinate

so that you could have a company, but as company commander, you only give orders to your platoon leaders. if it works, we can have real chain of command

DaveP
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#6

Posted 02 June 2009 - 12:49

Say, can you have 2 High Command - Commander GL link together?

eg.
Commander0

Commander1----------Commander2
subordinate ---------- subordinate
subordinate ---------- subordinate
subordinate ---------- subordinate

so that you could have a company, but as company commander, you only give orders to your platoon leaders. if it works, we can have real chain of command


To do that you'd set it up like this:

Company Commander
Synced to: GL Higher Command Commander 1


Platoon Leader 1
Synced to:
GL Higher Command Sub 1
GL Higher Command Commander 2

GL Higher Command Sub 1
Synced to: GL Higher Command Commander 1


Fire Team 1
Synced to:
GL Higher Command Sub 2

GL Higher Command Sub 2
Synced to: GL Higher Command Commander 2


Fire Team 2
Synced to:
GL Higher Command Sub 3

GL Higher Command Sub 3
Synced to: GL Higher Command Commander 2


Fire Team 3
Synced to:
GL Higher Command Sub 4

GL Higher Command Sub 4
Synced to: GL Higher Command Commander 2




That way the Company Commander commands the platoon leader, who in turn controls three fire teams.

mr_centipede
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#7

Posted 02 June 2009 - 13:17

so you mean it is possible? that would be awesome...

btw i dont have arma2 yet, thats why i asked.

so to reconfirm, it's possible then?

DaveP
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#8

Posted 02 June 2009 - 14:09

so you mean it is possible? that would be awesome...

btw i dont have arma2 yet, thats why i asked.

so to reconfirm, it's possible then?



I don't see why not

Spooner
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#9

Posted 02 June 2009 - 15:19

Yep, that works fine for me. Great! Had tried it before in this way, but I think I had some group links slip in when they should all be syncs.
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Spooner
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#10

Posted 02 June 2009 - 15:54

A reasonably complex HC example (demo and screenshots).
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Manzilla
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#11

Posted 02 June 2009 - 16:10

A reasonably complex HC example (demo and screenshots).


Thanks for pointing these out. I always forget to check devheaven.
:coop: :yay::yay::yay: (God damn bananas..... again)

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malkuth
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#12

Posted 02 June 2009 - 21:36

This sounds pretty asome.

Just a question. I have not seen this in action yet. But can you have subs that are like Tanks? Transport? Helos?

Ie Have tanks attack something? Then Have a transport pick you and men up and bring them to point B?

Then have the Helo Exract you after mission done? All from the High Command menu?

Bacially. If I set it up like you say. Place 1 helo, 2 tanks Teams, and a transport on the map without any waypoints or orders. Then I can just order them from the High Command Menu In game?
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DaveP
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#13

Posted 02 June 2009 - 21:52

This sounds pretty asome.

Just a question. I have not seen this in action yet. But can you have subs that are like Tanks? Transport? Helos?

Ie Have tanks attack something? Then Have a transport pick you and men up and bring them to point B?

Then have the Helo Exract you after mission done? All from the High Command menu?

Bacially. If I set it up like you say. Place 1 helo, 2 tanks Teams, and a transport on the map without any waypoints or orders. Then I can just order them from the High Command Menu In game?



Not sure about picking up/transporting, mainly since my german's rubbish and the new command menu doesn't look like anything in ArmA/can't remember which numbers did what, but any unit can be commanded in the system.

Spooner
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#14

Posted 02 June 2009 - 22:00

You seem to be able to do that; the only issue I've found though is that you can't tell a subordinate to get into the vehicle owned by another group (even if that transport vehicle is the only thing in the group). It isn't that they refuse to do it; you just never get the option highlighted in 2d map or 3d world control modes.

If you teamswitched into the leader of the group that wanted transport you could order your men to get into a transport in another group though, so it isn't anything fundamental. May be an undocumented HC feature or something you need to configure as enabled as well. Who knows at this point?
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Spooner
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#15

Posted 02 June 2009 - 22:03

You seem to be able to do that; you can have any number, mix and type of units in an extended hierarchy

The only issue I've found though is that you can't tell a subordinate to get into the vehicle owned by another group (even if that transport vehicle is the only thing in the group). It isn't that they refuse to do it; you just never get the option highlighted in 2d map or 3d world control modes.

If you teamswitched into the leader of the group that wanted transport you could order your men to get into a transport in another group though, so it isn't anything fundamental. May be an undocumented HC feature or something you need to configure as enabled as well. Who knows at this point?

I think there may be a general support system as part of SecOps that may offer you specific support tasks (like air strikes, repair and medivacs) if you don't want total control of the units though. Not looked into that to be sure (and I may be totally wrong in that).
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DaveP
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#16

Posted 02 June 2009 - 22:19

I think there may be a general support system as part of SecOps that may offer you specific support tasks (like air strikes, repair and medivacs) if you don't want total control of the units though. Not looked into that to be sure (and I may be totally wrong in that).


Yup, sure is, Secops seems to be one of the most powerful GL's, awaiting the Biki entry shortly

moricky
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#17

Posted 03 June 2009 - 06:47

Hello,
in current version, proper Chain of Command is not working with AI. When you have another HC as subordinate, he won't pass orders to his subordinates and move alone.
But don't be afraid, patch is going to fix and orders including waypoint, behavior, combat mode etc. will be passed down on Chain of Command even with AI.
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beita
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#18

Posted 03 June 2009 - 09:23

A reasonably complex HC example (demo and screenshots).


Tried this out (and similar layouts) and have some problems.

The commanders who are also subordinates cannot command their own subordinates.

Take your example, 1 Platoon Leader cannot command his subordinates. Same for 2 Platoon.

Is this the same for you, or is it a problem on my end?

mr_centipede
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#19

Posted 03 June 2009 - 09:33

Hello,
in current version, proper Chain of Command is not working with AI. When you have another HC as subordinate, he won't pass orders to his subordinates and move alone.
But don't be afraid, patch is going to fix and orders including waypoint, behavior, combat mode etc. will be passed down on Chain of Command even with AI.


Thanks for the info Gaia... would really add a lot to the game with this feature
I am so going to get this game :)

DaveP
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#20

Posted 03 June 2009 - 09:42

Hello,
in current version, proper Chain of Command is not working with AI. When you have another HC as subordinate, he won't pass orders to his subordinates and move alone.
But don't be afraid, patch is going to fix and orders including waypoint, behavior, combat mode etc. will be passed down on Chain of Command even with AI.


Oh awesome