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soul_assassin

BMD 1 Pack

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Not a big script jock either smile_o.gif Ill ask my script guru and come back to ya smile_o.gif

Thanks! smile_o.gif

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Not a big script jock either smile_o.gif Ill ask my script guru and come back to ya smile_o.gif

yeah, i'm interested in that maning custom crew and troops too.

btw, any news on an-12, bmd-2?

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<span style='font-size:14pt;line-height:100%'><span style='color:red'>ATTENTION!</span></span>

The CTD has been rooted out and fixed! Please download here:

[ HERE ]

First post was updated smile_o.gif

Enjoy biggrin_o.gif:D

PS. If you have system lockups not connected to the hatch problem (which should dissapear after this version) then we recommend updating your video drivers.

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to DiFool and Gedis: Ist wrote you a message wink_o.gif:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

       // Creating a BMD-1P

       _bmd = "sa_bmd_1p" createVehicle getPos player; //this can be sa_bmd_1p or sa_bmd_1

       waitUntil {time > 0};

       _bmdCrew = createGroup east;

       // Creating a driver and assigning him to the BMD

       "SoldierECrew" createUnit [

         getPos _bmd,

         _bmdCrew,

         "bmDozerDriver = this;"

       ];

       bmDozerDriver moveInDriver _bmd;

       // Creating a gunner and assigning him to the BMD

       "BISCamelPilot" createUnit [

         getPos _bmd,

         _bmdCrew,

         "bmDozerGuner = this; this setBehaviour ""CARELESS"";"

       ];

       bmDozerGuner moveInTurret [_bmd,[0]];

       

        // Creating a left bow gunner and assigning him to the BMD

       "BISCamelPilot" createUnit [

         getPos _bmd,

         _bmdCrew,

         "bmDozerLGuner = this;"

       ];

       bmDozerLGuner moveInTurret [_bmd,[1]];

       // Creating a right bow gunner and assigning him to the BMD

       "BISCamelPilot" createUnit [

         getPos _bmd,

         _bmdCrew,

         "bmDozerRGuner = this;"

       ];

       bmDozerRGuner moveInTurret [_bmd,[2]];

       // Creating a left cargo and assigning him to the BMD

       "BISCamelPilot" createUnit [

         getPos _bmd,

         _bmdCrew,

         "bmDozerLCargo = this;"

       ];

       bmDozerLCargo moveInTurret [_bmd,[3]];

       // Creating a right cargo and assigning him to the BMD

       "BISCamelPilot" createUnit [

         getPos _bmd,

         _bmdCrew,

         "bmDozerRCargo = this;"

       ];

       bmDozerRCargo moveInTurret [_bmd,[4]];

       // Creating a back cargo and assigning him to the BMD

       "BISCamelPilot" createUnit [

         getPos _bmd,

         _bmdCrew,

         "bmDozerBCargo = this;"

       ];

       bmDozerBCargo moveInTurret [_bmd,[5]];

       

everywhere I put BISCamelPilot or SoldierECrew you can change it to any soldier class (BI standard classes: Classes)

save this as init.sqf and put it in your mission folder and it should work smile_o.gif

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@Soul_Assassin

Excellent job on the fix mate, works a treat now. No more lock ups for me. The next problem i have is when i turn out as driver. I understand it's still a beta, I'm just pointing it out mate.

Gorgeous though they are. Good job!  wink_o.gif

Turnout Image

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@Soul_Assassin

Excellent job on the fix mate, works a treat now. No more lock ups for me. The next problem i have is when i turn out as driver. I understand it's still a beta, I'm just pointing it out mate.

Gorgeous though they are. Good job!  wink_o.gif

Turnout Image

Damn it appears in a hurry i changed the value of forcehidedriver to 1. As in version 0.8 u couldn't turn out for exactly this reason. The reason for this error and why i turned the the driver "Turn Out" off (in the privious version) is that the isnt enough clearance between the drivers head and the gun when he turns out. Thats y if u see real life pictures of them the turret is always turned offcenter. In ArmA we have not been able to put the turret offcenter in the CARELESS mode.

Will be fixed later smile_o.gif

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Your latest version still crashes my ArmA.

ArmA.RPT:

===FROZEN====>>>>>>BEG

Version 1.15.5268

Fault address: 7C91E4F4 01:0000D4F4 C:\WINDOWS\system32\ntdll.dll

Prev. code bytes: 5D C3 8D A4 24 00 00 00 00 8D 49 00 8B D4 0F 34

Fault code bytes: C3 8D A4 24 00 00 00 00 8D 64 24 00 8D 54 24 08

Registers:

EAX:0000283E EBX:000000A0

ECX:00A27F38 EDX:000016BA

ESI:000B0340 EDI:0125E968

CS:EIP:001B:7C91E4F4

SS:ESP:0023:0125E924 EBP:0125E944

DS:0023 ES:0023 FS:003B GS:0000

Flags:00000202

===FROZEN====>>>>>>END

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Your latest version still crashes my ArmA.

ArmA.RPT:

===FROZEN====>>>>>>BEG

Version 1.15.5268

Fault address:  7C91E4F4 01:0000D4F4 C:\WINDOWS\system32\ntdll.dll

Prev. code bytes: 5D C3 8D A4 24 00 00 00 00 8D 49 00 8B D4 0F 34

Fault code bytes: C3 8D A4 24 00 00 00 00 8D 64 24 00 8D 54 24 08

Registers:

EAX:0000283E EBX:000000A0

ECX:00A27F38 EDX:000016BA

ESI:000B0340 EDI:0125E968

CS:EIP:001B:7C91E4F4

SS:ESP:0023:0125E924  EBP:0125E944

DS:0023  ES:0023  FS:003B  GS:0000

Flags:00000202

===FROZEN====>>>>>>END

Can you be more specific on what you do when the crash happens? Which vehicle ur using. What you do. Try it on 1.14, see what happens.

If ur using vista try going into: C:\User\*Urusername*\AppData\Local\VirtualStore\ and delete any arma related stuff form there.

update ur drivers, these should be to the latest release.

Another thing that could be, which could very well be the case is that u simple downloaded the wrong rar. should be _08005.rar. Try overwriting the files again.

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banner1.jpg

ArmedAssault.info Mirror and News:

DOWNLOAD - BMD 1 Pack (V.0.8.005 Beta) - [19,3 MB] from ArmedAssault.info

We have also added this release to your personal author profile

If a release or contact information is missing, feel free to drop a PM, it will then be added.

And here's the BBCode for you to add to your first post :

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">ArmedAssault.info Mirror :

DOWNLOAD - BMD 1 Pack(V.0.8.005 Beta) - [19,3 MB] from ArmedAssault.info

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Quote[/b] ]Will be fixed later smile_o.gif

No rush mate, they're still a beauty to behold!  wink_o.gif

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Your latest version still crashes my ArmA.

ArmA.RPT:

===FROZEN====>>>>>>BEG

Version 1.15.5268

Fault address:  7C91E4F4 01:0000D4F4 C:\WINDOWS\system32\ntdll.dll

Prev. code bytes: 5D C3 8D A4 24 00 00 00 00 8D 49 00 8B D4 0F 34

Fault code bytes: C3 8D A4 24 00 00 00 00 8D 64 24 00 8D 54 24 08

Registers:

EAX:0000283E EBX:000000A0

ECX:00A27F38 EDX:000016BA

ESI:000B0340 EDI:0125E968

CS:EIP:001B:7C91E4F4

SS:ESP:0023:0125E924  EBP:0125E944

DS:0023  ES:0023  FS:003B  GS:0000

Flags:00000202

===FROZEN====>>>>>>END

Can you be more specific on what you do when the crash happens? Which vehicle ur using. What you do. Try it on 1.14, see what happens.

If ur using vista try going into: C:\User\*Urusername*\AppData\Local\VirtualStore\ and delete any arma related stuff form there.

update ur drivers, these should be to the latest release.

Another thing that could be, which could very well be the case is that u simple downloaded the wrong rar. should be _08005.rar. Try overwriting the files again.

I`m using WinXP pro and 2 8800GT grapihc cards in SLI mode with latest Nvidia driver 812.06.

I tested with ArmA v1.14 and ArmA v1.15b without any addons... only your bmd pack in an extra addon folder.

I start ArmA and place a BMD1 on Rahmadi. I get in as driver and drive the runway up and down in 3rd person view. ArmA will hang up in the next 30 seconds... sometimes after 5 sec... sometimes a little bit later... but it crashes 100%

I think it´s not a problem with my ArmA installation or something, because i can play hours a Domination Map with lots of addons.

huh.gifhuh.gif

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@Buliwyf

That's strange mate. I also have a similar setup to yours. I'm running an 8800GTX same driver not SLI though, and XP pro SP3. And mine doesn't crash, not that it's helping you find or solve the problem. Just strange mate.

Hope you sort it mate because it is a truly gorgeous addon. A lot of love has gone into it. A true work of art. Am i depressing you now.

biggrin_o.gif

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One little request: to make turret position while driver is out the same as after start of the mission (gun's rotated to the left, barrel's elevated on the max angle). Or just to make barrel evevated on the max angle.

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One little request: to make turret position while driver is out the same as after start of the mission (gun's rotated to the left, barrel's elevated on the max angle). Or just to make barrel evevated on the max angle.

I've tried to no avail, while in turned out mode the turret always comes back to oxygen position (front horizontal) and thats why we cant stick the driver out completely.

@Stavanger

Thnx alot buddy

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8800 here too and crashes every time after a while. Have to restart in order to recover my graphics card back to normal again.

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8600M GT 512 MB and craashes when I disembark and enter the gunner position. Also, my ArmA started freezing at some random points. When I've get rid of the addon, everything was fine again crazy_o.gif

But I must say, that vehicle has some serious bad-ass textures and model!

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Very nice addon, as well as readme!

What happened to the PDF version?

Some config thoughts:

* No standard config value (valid it is, just make sure you know what you are doing):

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgPatches - class sa_bmd_1 - VehicleClass

* Correct inheritance:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgMagazines {

class Default; // External class reference

class CA_Magazine : Default {};

class VehicleMagazine : CA_Magazine {};

class sa_2A28_PG15V_24 : VehicleMagazine {

=>

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgMagazines {

class VehicleMagazine;

Also for cfgWeapons, cfgAmmo, cfgVehicles.

* Better inheritance (one example):

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class sa_762_PKT : MGun {

=>

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class sa_762_PKT : PKT {

You should reuse existing classes as much as possible if similar

ones are available.

+ You don't have to redefine values

+ Sound replacement work out of the box for your addon

For all cfgWeapons, CfgMagazines, CfgAmmo classes.

Even the CfgVehicles most likely should be based on BMP2 class.

Get compareIt for config merging (yours vs base class).

* Use inheritance also for sa_bmd_1p turret.

You are redefine all values from what I can see. This is

unneeded work and even leads to more errors, especially if

you update them.

=> DRY: don't repeat yourself (more info on wiki)

Basically this should work:

http://pastebin.com/mab6119a

Most likely you can even remove most of the commander turret

definition if you inherit correctly from the BMP2 one.

* Use XEH. It is a community standard and there is no good

reason not to use it.

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class EventHandlers {

init = "_this execVM ""\SA_BMD_PACK_1\scripts\BMDinit.sqf""";

fired = "i = (_this select 0) animationPhase ""at5_recoil""; if (_this select 1 == ""sa_AT5_Launcher"") then {(_this select 0) animate [""at5_recoil"",(i+1)];};";

};

Like this it will not work with any other addon/MOD using EH

on class tank or higher.

---

Also want to recommend you my Vehicle DM mission.

It is great instant fun and especially useful to test vehicles and

air units and the AI behavior with them. pistols.gif

You can see your excellent BMD several times in the first

YouTube video!

Hope you are willing to try it and enjoy some tough fights

vs AI or your friends. smile_o.gif

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