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Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!


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EricM
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#1

Posted 20 November 2008 - 15:02

A preview in english on a major site IGN :

http://uk.pc.ign.com...2/932227p1.html

Quote[/b] ]considering how few games have even managed to get within sniping distance of what Bohemia have achieved just goes to show how far ahead of the main force they still are. Perhaps, soon - finally - the virtual battlefield will be won.


Bigger trailer :

Bigger trailer

Eurogamer preview :
Eurogame preview





twisted
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#2

Posted 20 November 2008 - 15:17

very nice. Bohemia seems to have made real good progress.

Big highlights for me include the AI taht works as ateam and uses cover , suppression and morale plus improved nearly everything i will certainly be buying arma2 and most importantly enjoying the experience a great deal.

come on BI it seems you almost have things spot on - best of luck and hard work for pulling it all together excellently this time!

look forward to more updates. Posted Image

lwlooz
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#3

Posted 20 November 2008 - 15:34

Ah well,

Not much information there , but that "command interface" thing is interesting.
I wonder if that "Nato-Unit-Symbol" thing is just a "High Commander" dialog,
or if you can finally command subgroups , or in that case command some "Platoon(+)" team

From the little I think I can see in the screenshots/video , I hope they rethink the way the command bar works with vehicles still.
The OFP way of grouping guys in vehicles was much more user-friendly than the ArmA way of just sticking some icon next to a guy. But what do I know.

Cute idea with replacing the soldier symbols with the faces by the way.

Anyways, I am glad this is still progressing and I hope you guys at BIS can still cram a lot into this game , because it gotta do a lot gameplay wise. Best luck.

Chaos
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#4

Posted 20 November 2008 - 16:38

See better here - for greater format:

http://pc.ign.com/dor....08.html

Posted Image Posted Image Posted Image
Daß die Schwachen überleben ist eine Laune der Starken !

Mr_Tea
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#5

Posted 20 November 2008 - 16:56

Good to receive some info on the current status of development. Posted Image
Now all that is needed for me, is to build an ArmA II capable rig. Posted Image
MB: Gigabyte GA-MA770-UD3 - CPU: AMD Phenom II X4 945 - RAM: Corsair XMS 8GB DDR2 RAM-800 MHZ - Video: EVGA GTX 660 TI SC 3GB - Sound: Asus Xonar DX PCI Express 7.1 Audio Card - OS: Win7 Home Premium 64 BIT
Buy the Games you play.
This should be the minimum support and respect to the Developers work.
Posted Image

Rak
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#6

Posted 20 November 2008 - 18:19

http://www.eurogamer...ticle_id=310113





Vultar
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#7

Posted 20 November 2008 - 18:26

I can't belive this is Arma (2) !!
Looks like there is no as good team as BIS all over the world.
Community wanted new animations? Here they are.
Community wanted dragging wounded? Here it is + carrying.
Community wanted hand signals? Here they are.
Community wanted many things! Most of them are here.
Thanks BIS. The only thing I hope is that my PC will be enough good to operate with Shader Model 3.0 Posted Image

DaSquade
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#8

Posted 20 November 2008 - 18:39

Don't want to troll, but...

Quote[/b] ]considering how few games have even managed to get within sniping distance of what Bohemia have achieved just goes to show how far ahead of the main force they still are. Perhaps, soon - finally - the virtual battlefield will be won.

+

Quote[/b] ]Community wanted new animations? Here they are.
Community wanted dragging wounded? Here it is + carrying.
Community wanted hand signals? Here they are.
Community wanted many things! Most of them are here.

I (part of the community) wanted working lasers, thermal scopes and maybe a new inventory system (based on weight like VBS2 instead of 1985 inventory style slots)....
Can't stress enough how important and usefull lasers and thermal scopes are. In real life and ingame. It would open an extra 8houres (darkness time) of pleasure and high-tech simulator fun.

Anyway, i can only hope for it. One day....hopefully before i die.
On the other hand, all sounds pretty promising about the AI related upgrade. Just hope it won't get to hard to last on the battlefield. But realisme for the win.

EDIT and maybe some more "trolling", but i wanted to check if Vultar took something.
Community wanted new animations? Here they are.
->Check, but all depends how they 'feel ingame' if you understand.
Community wanted dragging wounded? Here it is + carrying.
->Check, i know you play MP, but how many times did you used the dragging and how many times did you see them get used. Imho a small thingy...nice.
Community wanted hand signals? Here they are.
->Check, but again time will have to tell how usefull they are and how handy (quick and easy) they are to be used. If it is linked to the current know commanding system i guess it won't be that much of a plus, instead of individual keys. In the end, for me it is only eyecandy, but my opinion.
Community wanted many things! Most of them are here.
->No comment Posted Image .




Posted Image

Heatseeker
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#9

Posted 20 November 2008 - 18:42

Very nice Posted Image .

twisted
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#10

Posted 20 November 2008 - 18:52

Quote[/b] ] What was an incidental byproduct of combat in ArmA is now a potential killer. Rounds whistling past your head or kicking-up dirt at your feet cause your crosshairs to wander and spread.

Posted Image  Posted Image





Vultar
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#11

Posted 20 November 2008 - 19:00

EDIT and maybe some more "trolling", but i wanted to check if Vultar took something.
Community wanted new animations? Here they are.
->Check, but all depends how they 'feel ingame' if you understand.
Community wanted dragging wounded? Here it is + carrying.
->Check, i know you play MP, but how many times did you used the dragging and how many times did you see them get used. Imho a small thingy...nice.
Community wanted hand signals? Here they are.
->Check, but again time will have to tell how usefull they are and how handy (quick and easy) they are to be used. If it is linked to the current know commanding system i guess it won't be that much of a plus, instead of individual keys. In the end, for me it is only eyecandy, but my opinion.
Community wanted many things! Most of them are here.
->No comment  Posted Image .

Animations in Arma arent the best... The newest ones are really nice.
DaSquade, have you ever played MP with Revive script? It's the best thing that someone could ever make for arma's mp.
Dragging and carrying in Arma2 will work like this but way better visually.
Hand singals are not for 'being useful'... Those adds lots to atmosphere. But yes, they can be usefull in stealth missions Posted Image
When we were playing (today) I told you about thermal and lasers.. hope that this vid is enough for you.


jakerod
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#12

Posted 20 November 2008 - 19:35

SU-25 is Back! In the hanger behind the kamov when it is taking off.

Apparently we also get flashbangs maybe and a new way to throw grenades?

EDIT: And Ghillie Suits




“[…] today's high tech wars don't seem to have as much potential for a good game as the conventional infantry / armour / aircraft war has. No other period offers such a huge selection of military equipment […]” -Marek Spanel, on the topic of the Cold War in video games

The Green Sea Expansion Project

DaSquade
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#13

Posted 20 November 2008 - 19:39

Yup i played lots of mp missions with revive. It is indeed very good (if you work in team and teammate actually come revive you). I was just refurring to the drag, but i can understand it has its use...guess i should more often use it. Maybe if the 'to-be revived' player would suffer more untill he gets revived or been dragged out of the line of fire (beeing shot after the revive initiation -> full dead?). Meaning, the drag would be a must or something. Anyway, it doesn't take a way it is nice and might be handy Posted Image .

As for the lasers and thermal scopes: NO it isn't enough for me. It is VBS2 VTK footage. I have that, it is super...but like said, i dought it will ever make its 'port' to ArmA2. Somehow i can understand, but what i mean is...that is the 20th century tech. and a much these days. I understand it would take a lot, repeat a lot of extra work to make the thermal prints (textures). On the laser part, VBS2 has proven it is possible and if not mistaken it was actually very simple (..no need to go into detail). It isn't perfect, but it works....and no it isn't a fake beam, it actually works (meaning it doesn't clips thought stuff).

Ohwell...the game still isn't out Posted Image .
Posted Image

kavoven
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#14

Posted 20 November 2008 - 20:14

Maaan, that trailer is amazing Posted Image

Rawr
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#15

Posted 20 November 2008 - 21:45

...and thermal scopes...


I belive Ivan Buchta told us, in the interview made by Jerry and Loki, that just porting the thermal imaging from VBS2 to ArmA2 isn't as easy as it sounds, if even possible without heavy modifications to the engine. Although he said, if I remember correctly, that they would attempt to make their own. And if the implementation goes flawlessly, it might turn out nearly as good as the thermal imaging in VBS2 VTK. But most likley not. If I interpreted Ivan correctly now, the worst case scenario would be that we end up with just Night Vision in different colors. But we can hope that they have made, or will make some progress developing this particular feature which results in atleast a basic sort of thermal imaging. Posted Image

more than 40 independent sounds per vehicle, from different parts of each engine to the sound of each wheel on a variety of surfaces, with each sound spatialised.

As an audioholic, I must say.. I'm impressed. I hope the same goes for weaponry. Good distance sounds will contribute enormously to the atmosphere of the game, especially in large scale battles. Just imagine hearing a massive battle taking place in a town ~700 metres away, in for example a CTI mission. The dull gunfire, the rumble from artilleries and explosives going off. Not including distance-sounds at all in a game of this scale should be considered a crime.

And by the way, that trailer is great! Posted Image

Edit: Rephrased some sentences and added some to clarify my point




Just do it! It's not rocket surgery damn it!


Maddmatt
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#16

Posted 20 November 2008 - 21:53

I think that trailer beats all the ArmA 1 trailers for number of explosions Posted Image
You get a glimpse of the tank muzzleflash too Posted Image

sparks50
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#17

Posted 20 November 2008 - 22:31

Yes its definitely THE Arma 2 trailer. I hope it gets spread around to different gaming websites.

Commando84
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#18

Posted 20 November 2008 - 22:32

really nice trailer and footage of Arma 2! Keep on the nice work Bis!
Can't wait to playing it!

Praelium
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#19

Posted 20 November 2008 - 23:04

Looks good, I barely wait. The blood effects look a little weird though. I'd prefer it if there is none or if it is at least very subtle.

EricM- Can you update the first post to include some of the information others provided?




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fasad
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#20

Posted 21 November 2008 - 07:32

Hmm, it's looking quite promising Posted Image
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