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Modern Combat - SLX Mod version 1.1


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#1 Big-Rooney

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Posted 14 April 2008 - 11:35 AM

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Finally.

Today I've released the newest version of the Modern Combat - SLX Mod. Version 1.1 is a new complete rewrite of the the original mod and has been drastically improved and updated with new scripts and new units. it doesn't require any previous version of the mod so delete the old one before you install the new one.

Links:
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Download Modern Combat - SLX Mod v1.1 - Filefront @12:30 14/4/08

Modern Combat - SLX Mod v1.1 Readme @12:30 14/4/08

Installation Notes:
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To install the modification simply extract the @MCM-SLXv1.1.7z using 7-Zip or WinRar anywhere on your computer. Remove any old @MCM-SLX from your computer. Then move the folder over the the main Operation Flashpoint directory usually "C:\program files\codemasters\operation flashpoint". Then change the shortcut launch parameters to whatever your Operation location is. The current shortcut is set to "F:\program files\codemasters\operation flashpoint". Change this if need be and also change the Target location which is set to "F:\program files\codemasters\operation flashpointFLASHPOINTRESISTANCE.exe" -nosplash -nomap -mod=@MCM-SLX. Change this if need be.

Changes from version 1.02:
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- Fixed AH-64 optic error.
- Fixed F-15 weapon loadout error.
- Fixed F-15 weapon firing error.
- Fixed A-10 engaging error.
- Fixed A-10 GBU loadout error.
- Fixed Mi-24 firing error.
- Fixed Su-25 firing error.
- Fixed UAZ cargo error.
- Fixed HMMWV errors.
- Fixed Russian Naval troops AT errors.
- Fixed Russian Motorized troop errors.
- Fixed US Army troops errors.
- Fixed US Army and Marines loadout errors.

- Replaced Marco Paulo AH-64's with Franze AH-64's.
- Replaced Tomi-D Su-29 with Tomi-D Su-25.

- Added AH-64A's and D's with Hellfires and Rocket Pods.
- Added Su-24.
- Added Su-27.
- Added T-72B.
- Added T-80's
- Added T-72A's

- Removed The LAV-25 Air Defence.
- Removed The M16A2 from active service.
- Removed The VDV armor (Time consuming).
- Removed Naval armor (Time consuming).

New Misc Stuff:
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- New Options system that allows you to change a lot of stuff in the mod to your own preference. Just like the GRAA by sanctuary.
- New Sounds for most weapon systems.
- New Intro movies and music.
- Nice new GUI. Much tidier than the last one. Softer on the eyes to.

There is much more new stuff that was added but I cant't remember it all. The readme has all the info you need.

MP Play:
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Unfortunately with the addition of the Option system. MP playing is now totally uncontrollable and probably will result in a CTD error when you try to play online. Don't worry though I will find a solution and will try to release a version that is playable with Multi-player. At the moment I don't know what MP play will result in.

ArmA:
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I'm now getting into the ArmA coding works. I've already coded some large replacement stuff for my self and am working on a good little project on the ArmA front. I will be exclusively be working on my ArmA work now but I will update the mod if necessary and when it is needed with bug-fixes, additions etc.

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#2 Barnes

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Posted 14 April 2008 - 11:44 AM

Wow Posted Image pleasant surprise Big Rooney! Posted Image

#3 twcrash

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Posted 14 April 2008 - 12:03 PM

Nice job Rooney looking forward to firing this up today.
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#4 Supernova

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Posted 14 April 2008 - 12:39 PM

Good to see progress and a release on this mod. It's too bad you shifted most of you're attention over to arma Posted Image. Now to try this one out with my new hardware upgrades. Also why is the Su-27 called Su-27K ? it should be SU-27SM unless it is the carrier based variant (su-33).





#5 Thunderbird

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Posted 14 April 2008 - 12:48 PM

Congratulations, good to see this version finally released.
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Regards,
TB
- Former FFUR MOD Leader (For Operation Flashpoint).
- Long Live the French Army - Among the most professional armies in the world
- Tweak ArmA II as much as you can, once tweaked, you will discover the real potential of this game simulator.

#6 Chapman2424

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Posted 14 April 2008 - 01:03 PM

Amazing - downloading !

Looks great.


-Chapman

EDIT : I am getting an error in the resistance BMP-1P (Malyutka error)




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#7 Supernova

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Posted 14 April 2008 - 05:57 PM

I wish there are more mirrors for this though like from ofp.gamepark.cz etc..





#8 Anguis

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Posted 14 April 2008 - 06:50 PM

Thanks for this mod! I've briefly played with the editor and the 'Steal the Car' mission - I love the sounds and am anxious to give it a thorough try; your screenshots do a really good job grabbing one's attention.

Three questions:

1. I'm new to OFP. What are the batch files in the @MCM-SLX directory for (I've looked in the readme pdf and can't find their use)?

2. Is there a way to change Malden and Everon to versions with different foliage?

3. Is there a technical reason why I should not want to change the islands (AI issues)?

Thanks. again! Posted Image
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#9 Supernova

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Posted 14 April 2008 - 07:32 PM

OK. First testing goes with a few bugs.
VDV soldier after mounting PSO-1 muzzle flash remains there permanently after unmounting muzzle flash disappears (so far every time I mount the PSO-1 a permanent muzzle flash appears - problem does not occur on GP-25 ak-74m or on mounting AK-74).
Tokarev needs to be replaced by APS and PMM.
Hand visible through ammo box on PKM.
PG-7VL should be used instead of PG-7V.
Upon loading VDV sniper i get error message "picture equip\w\w_svddragunov_sf.paa" not found.
VDV recon should have AKS-74M not AKS-74 and ability to mount/dismount scopes.
2A70 should be 2A70 100mm.
Russia should not have BTR-152 (taken out of service in 1993) instead use a BTR-70.
Rebel BMP-1P should be BMP-1 and it gives magic error upon loading
No type-59 mbt listed in editor





#10 Mr. Frogman

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Posted 14 April 2008 - 07:33 PM

Amazing work Big-rooney! The wait was totally worth it! Thanks

#11 NoRailgunner

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Posted 14 April 2008 - 09:24 PM

Thanks for releasing this version and improving vanilla OFP.
But i got some bugs too - playing only official missions Posted Image
- very often missions doesn't end properly - with black screen and mission sounds in background - i have to abort with ALT + F4
- cockpit HUD is to big
- i dont use crosshair but it appears and look "consolish"
- AI has problems in pathfinding and with formations
- some error messages appear in upper left corner sth not found false operator....
- Stinger, Javelin (and possible all secondary weapons) have option to mount Aimpoint
- sliding with tanks like in Colin McRae Rally
- if player rolls left/right breathing is to much
- leaning sound is to loud
With more time and betatest's this MCM-SLX version would be better. Hope you will fix most of bugs before leaving OFP.

#12 Halochief89

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Posted 14 April 2008 - 11:11 PM

I really suggest removing the winter maps if none of the units have winter camo I would've been fine if M1A2 was the only vehicle with winter camo. Other wise its strange seeing it like that.

#13 Zulu1

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Posted 15 April 2008 - 02:02 AM

Big R..

I tried this first with a vanillia mission from 2001. Russian paratroops drop in at begining, like Universal I got a message "picture equip\w\w_ak74[something].paa" missing. Tried another mission with armor and saw no muzzle flashes or explosions, just a bunch of smoke. This was in all of about 10-15mins. Also I see no info on how to use "Option Settings" anywhere. Will try further to see what else pops up. I would have liked to start this off with a rave review, but some beta tesing needs to be done i think to work out all the bugs. I hope you hang in with it before you leave to fix the big things.

Thanks what what you have done to improve OFP...
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#14 Chapman2424

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Posted 15 April 2008 - 02:45 AM

Love it - the firefights seem more intense and the sound FX are extremely good - quite enjoy the audio commands overheard during battle - a small thing but its attention to detail.

Found something odd - anytime the RPG is used to disable or destroy a vehicle other than an MBT - there is minimal or no fire effects - I do realize they are on random but the BMP series doesn't seem to catch fire from RPG & LAW rounds.

Other than that - the wait was well worth it - cheers!


EDIT - Further play-testing with other non-MCM addons initiate the flame effect but the MCM included anti-tank/anti-armor assets do not.
-Chapman




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#15 CameronMcDonald

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Posted 15 April 2008 - 05:05 AM

Gonna give this a crack, still loving OFP, thanks to all the great mods being worked on. Well done once again, Big-Rooney! Posted Image

#16 twcrash

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Posted 15 April 2008 - 12:07 PM

ok played the "Steal The Car" episode and both times when I clicked continue I got the black screen of nothing and i could hewar the car honking but I couldnt change missions or get out of the car . when I tried it locked up my system and i hard to hard boot.

as a side note is there a way to bring back the new 3rd person view the mod had before? i liked that angle.
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#17 Schulz

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Posted 15 April 2008 - 05:22 PM

first of all, thank you Posted Image

2. can I use the old extra-pack or is there a new one planned?

found a bug:

Stinger and Javelin are not hitting the targets, only sometimes, most of the missles make a turn when they're close to the target or are too high and fly over.



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:yay:

www.youtube.com/watch?v=id6stfpoRVk

#18 Marc15yo

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Posted 17 April 2008 - 04:45 AM

downloading right now. nice work man. i love this mod.
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Recognizing that I volunteered as a Ranger, fully knowing the hazards of my chosen profession...
I accept the fact that as a Ranger my country expects me to move further, faster and fight harder than any other soldier...
Surrender is not a Ranger word. I will never leave a fallen comrade to fall into the hands of the enemy...


- Excerpts from the Ranger Creed

#19 nes4day

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Posted 17 April 2008 - 05:40 AM

Nice Work, Rooney. Posted Image Posted Image Posted Image





#20 Supernova

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Posted 17 April 2008 - 02:43 PM

T-55A is infact Type-59 for Rebels. PKM for rebels not PK.
Upon loading BMP-1P (Rebels Armoured) I get the following: Error loading mcm_ru_veh\bmp\malutka.p3d (magic)
T-62A Rebels should just be plain T-62A and not FIA BEAR/FOX variant. M16A1/A2 for Rebels not A4
T-72A for Rebels should be designated T-72M. While T-72B for rebels should be designated T-72M1. 9K113 Konkurs not 9K111.