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Evolution (Red+Blue)


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KilJoy -SFG-
KilJoy -SFG-

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#1

Posted 05 October 2007 - 17:53

Posted Image

This is a four pack of missions.

Mission Names:

Evolution Red
Evolution Blue
Evolution Red QG (Queens Gambit)
Evolution Blue QG (Queens Gambit)

Game mode: MP: Coop 1-30
Addon's required: Queens Gambit for the QG versions.
Respawn: Base

description: Air Land and Sea combat.

Features:

- A rank system based off the players score that unlocks vehicles and weapons as the player gains higher ranks.
- Automatic vehicle servicing anywhere in the base area (Airport)
- Dynamic groups, players can join other players groups while in the game.
- Recruited AI, players can recruit AI units if they are leaders and have a high enough rank.
- Side missions there are multiple random generated side missions that leaders can pick from.
- Scores for everything, you get scores for completing main objectives, secondary objectives, side missions transporting and repairing!!
- The mission remembers you , so if you disconnect and come back later your score and rank is remembered.
- Missile Cam for hellfires GBU bombs and stingers.
- Incoming missile warning sound for all aircraft.
- Optional 4 hour day mode.
- Synced time for all clients and jip players.
- Dynamic Weather System

--(Main) Improvments
1. Radio Towers can only be destroyed by satchels.
2. Halo option added to mission HQ.
3. Support system via radio 0 0 8.
4. Engineers can lock repair trucks.
5. Persons using laser designators share the bombers points.
6. Stronger reinforcements.

--Red + Blue Version 2 -----

1. Reinforcements bugs fixed.
2. AI squadmates disappear when they should.
3. New halo anims.
4. Enemy is more defensive.
5. Enemy manned MG guns.

Mirriors for EvolutionRBv2.zip

1.EvolutionRB(v2) +QG





mrj-fin
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#2

Posted 05 October 2007 - 17:57

Yeah more Evolution! Posted Image And nice new changes there.
OFP multiplayer since june 2001. gamename MRJ-GLO

FlamingLlama
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#3

Posted 05 October 2007 - 18:04

Great! I was wondering if Porto is on there somewhere?

KilJoy -SFG-
KilJoy -SFG-

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#4

Posted 05 October 2007 - 18:10

Porto would not make a good Island for and Evolution mission being only one town. I am working on a mission currently for porto but its not evolution. The queens gambit elements in the QG versions are the vehicles and grenade launcher. dc3 , various pickups with mg mounted, black hummer. and It takes place on united sahrani

ANG3L
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#5

Posted 05 October 2007 - 18:24

Sweet active on server now.
Posted Image
ProjectOffset|FH2|L4D|BF40K

Kenbow
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#6

Posted 05 October 2007 - 18:44

YES!!!!! Finally, I can't wait to try these out!!! Congrats Kiljoy on your great missions!
Posted Image Posted Image Posted Image Posted Image Posted Image Posted Image
Looking for more COOP realism in Arma on MP servers?  Try out for the 3rd Mechanized Infantry Division @ Regiment HQ. The way Arma was meant to be played!

binkster
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#7

Posted 05 October 2007 - 19:36

Whats the difference in red and blue?

LBpilot1
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#8

Posted 05 October 2007 - 19:39

Whats the difference in red and blue?

US-Blue
SLA-Red
.

binkster
binkster

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#9

Posted 05 October 2007 - 19:53

Whats the difference in red and blue?

US-Blue
SLA-Red

Duh.. should have known that. Posted Image

FlamingLlama
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#10

Posted 05 October 2007 - 20:02

I know you already said stuff about the trucks, black humvee etc, but are there any enemy mercenaries or partisans when playing QG version?

Rocco
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#11

Posted 05 October 2007 - 20:07

woot what a great day, hope we see alot of server with it! thx alot kiljoy, the radio tower update is the best improvement!! Posted Image

Lee_H._Oswald
Lee_H._Oswald

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#12

Posted 05 October 2007 - 20:26

East Version, finally! \o/

KillJoy you are GREAT!

MfG Lee Posted Image

profesor
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#13

Posted 05 October 2007 - 20:46

You are the man. Posted Image

6135 Downloads on Armaholic in 3h Posted Image

Nikoo
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#14

Posted 05 October 2007 - 21:47

Cool !
Thanks for making a SLA version Posted Image

Could you explain which file is SLA+QueenGambit or US+Queengambit or SLA or US.

I only see differences in their size (1.3 Mbytes /1.5 Mbytes) and a "_dbe1" in few file names.

Thanks.

binkster
binkster

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#15

Posted 05 October 2007 - 21:55

Now we just need a player vs. player same idea maybe some buildable spawn buildings.

Kenbow
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#16

Posted 05 October 2007 - 22:09

Cool !
Thanks for making a SLA version Posted Image

Could you explain which file is SLA+QueenGambit or US+Queengambit or SLA or US.

I only see differences in their size (1.3 Mbytes /1.5 Mbytes) and a "_dbe1" in few file names.

Thanks.

EvolutionB.Sara = you playing as US forces
EvolutionR.Sara = you playing as SLA forces (start in Pita)

EvolutionB.Sara_dbe1 = Queen's Gambit version for US forces
EvolutionR.Sara_dbe1 = Queen's Gambit version for SLA forces

The Queen's Gambit version is on the new Sara map. You have to switch to that map first to see those missions if you are looking to load the QG missions on your own server.
Looking for more COOP realism in Arma on MP servers?  Try out for the 3rd Mechanized Infantry Division @ Regiment HQ. The way Arma was meant to be played!

Nikoo
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#17

Posted 05 October 2007 - 22:16

Cool !
Thanks for making a SLA version Posted Image

Could you explain which file is SLA+QueenGambit or US+Queengambit or SLA or US.

I only see differences in their size (1.3 Mbytes /1.5 Mbytes) and a "_dbe1" in few file names.

Thanks.

EvolutionB.Sara = you playing as US forces
EvolutionR.Sara = you playing as SLA forces (start in Pita)

EvolutionB.Sara_dbe1 = Queen's Gambit version for US forces
EvolutionR.Sara_dbe1 = Queen's Gambit version for SLA forces

The Queen's Gambit version is on the new Sara map. You have to switch to that map first to see those missions if you are looking to load the QG missions on your own server.

Thanks a lot for the answer.
I didn't pay attention to the "R" and "B" letters, sry... Posted Image

Kenbow
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#18

Posted 05 October 2007 - 22:19

Kiljoy,

Been testing your mission, and it is excellent. I got a script error during a HALO jump, but everything continued to work fine.

Also, if you didnt already know, the Mercenaries (6 of them I think) in Queen's Gambit are actually under the BLUFOR soldiers list. This means that you could easily change out some of the US soldiers for the mercs, if you wanted too. Wasnt sure if you were aware of that, so I just wanted to throw that fact out there.

Overall, very nice mission. Posted Image
Looking for more COOP realism in Arma on MP servers?  Try out for the 3rd Mechanized Infantry Division @ Regiment HQ. The way Arma was meant to be played!

Schirmer
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#19

Posted 05 October 2007 - 22:57

How do you get the halo jump to work? I cant get my parachute to open! Posted Image

Lawman1965
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#20

Posted 05 October 2007 - 23:26

Excellent mission as before - but if you're like me and like to just play the mission on your own now and again, it's a little tough. The re-enforcements are a little too numerous and the radio tower is generally too far for a single player to reach. I found it very frustrating to keep killing SLA infantry and tanks only to find that there seemed to be even more around, despite keeping one of my AI in the zone (hidden) to stop enemy respawns. For a single player it's almost impossible to get to the radio tower - especially as the satchels aren't included for the private. That means that you have to start fighting and therefore triggering the dreaded re-enforcments before you even get the chance at the tower.

I appreciate that this mission is aimed at mainly MP with many human players - but for those occaisions when there is only one human player then I think that an option to disable the radio towers and re-enforcements could be included into the options screen.

Saying that though - I'll still keep playing this as it is about the best mission - either SP or MP that is around, simply nothing to beat it.

Rich
<span style=\'color:red\'>If you keep an open mind long enough someone will throw trash in it.</span>

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