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Shadow NX

Russian Federation Units V.2.00

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Any chance of these being updated? In light of events in the last few days, I'd imagine these Russian troops popularity might go up a bit.

Failing that, could anyone tell me how to make the weapons work with Six tracers?

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Also i really lack a helping hand that could take care of such stuff, without a capable scripter that also knows his deal about config i dont see a V.3.00 happening sad_o.gif

If anyone wants to help he should PM me.

Check the past few pages, I'm not sure if he ever found a config'er. As said on the previous page I'd say he's busy with P'85 for the moment.

As far as the tracers, check the corresponding thread. I thought I just read about a way to fix this a few days ago.

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Any chance of these being updated? In light of events in the last few days, I'd imagine these Russian troops popularity might go up a bit.

Failing that, could anyone tell me how to make the weapons work with Six tracers?

Or down judging by the way most boulevard type newspapers handly the situation in the west.

But on topic, well so far it looks like V.300 is very much possible.

I work with a very talented russian addon maker ( thanks to NSX ) on something in these regards.

For now all the old AKs and the Pecheneg were updated texture and normalmap wise and look lot nicer now, the rest wont be touched untill i know if we replace the weaps or not.

More details as soon as we got something showeable.

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Good news! Maybe you guys can also update the sound on VSS. It is a bit too loud right now.

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I hope youre going to include some GRU Spetsnaz too this time. smile_o.gif Cant believe none were released yet.

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Quote[/b] ]....I work with a very talented russian addon maker ( thanks to NSX ) on something in these regards.

Roman S. huh.gif

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Hehe, you wish... no, Roman S. is far too busy on other things i think.

He seems to help ACE mod a bit though.

The Guy i work with is not known yet ( at least i didnt know him before ) but we reveal things when its time.

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Quote[/b] ]For now all the old AKs and the Pecheneg were updated texture and normalmap wise and look lot nicer now, the rest wont be touched untill i know if we replace the weaps or not.

replace those beautiful weapons?? please dont...

regarads,

Iceman

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Quote[/b] ]For now all the old AKs and the Pecheneg were updated texture and normalmap wise and look lot nicer now, the rest wont be touched untill i know if we replace the weaps or not.

replace those beautiful weapons?? please dont...

regarads,

  Iceman

Only a few like the PKM would be replaced for better variants like in this case Vilas PKM which is better when it comes to realism, also the APS pistol could be changed for his.

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Sounds awesome with a V3 release smile_o.gif

Any ETA on a V3?

".........More details as soon as we got something showeable."

That's pretty clear there is no ETA.

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Indeed, the only ETA here is "When it's done".

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..which is copyright protected by 3D Realms tounge2.gif

Well, I guess I have to wait a bit longer smile_o.gif

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Quote[/b] ]..which is copyright protected by 3D Realms  tounge2.gif

Pretty good one!Duke Nukem forever really takes forever! rofl.gif

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How did you implement the tracers then?

And: is it possible to use a soundmod instead of the sounds which come with the weapons? I'd like to use these fully animated models  with the units, but with CSM soundmod. Last time I tested it, it would not work.

That would be great.

I've edited cfgAmmo.hpp in SIX_Tracers.pbo adding some lines with RHS weapons name lines, looked in RHS_Mag.pbo config.

I don't know if I can release them, but I think not.

For soundpack sorry, but I can't help you   confused_o.gif

Today I've re-use my edited config for use six_tracers with RHS weapons, but without success sad_o.gif

My config worked in last november, maybe for the old patch, now we are in 1.14.

So, now my edited \SIX_Tracers.pbo\h\cfgAmmo.hpp work only for skaven weapons... why?

I show you:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgAmmo

{

class Default;

class BulletCore;

class ShellCore;

class GrenadeCore;

class RocketCore;

class MissileCore;

class BombCore;

class LaserBombCore;

class TimeBombCore;

class FlareCore;

class ShellBase;

// Disable BIS Tracers and enable Tracer properties

class BulletBase: BulletCore

{

tracerColor[] = {0, 0, 0, 0}; // Disable BIS Tracer Effects

tracerColorR[] = {0, 0, 0, 0}; // Disable BIS Tracer Effects

SIX_tracerEnable = 0; // 0 = false, 1=true;

SIX_tracerColor = "R"; // Tracer Color settings

SIX_tracerPer = 5; // Amount of Bullets before tracer

SIX_tracerSize = "Small"; // Size of the tracer

};

class B_545x39_Ball: BulletBase

{

tracerColor[] = {0, 0, 0, 0};

tracerColorR[] = {0, 0, 0, 0};

SIX_tracerEnable = 1;

SIX_tracerColor = "G";

SIX_tracerPer = 5;

SIX_tracerSize = "Small";

SIX_tracerLife = 0.697;

};

class B_556x45_Ball: BulletBase

{

tracerColor[] = {0, 0, 0, 0};

tracerColorR[] = {0, 0, 0, 0};

SIX_tracerEnable = 1;

SIX_tracerColor = "R";

SIX_tracerPer = 5;

SIX_tracerSize = "Small";

SIX_tracerLife = 0.697;

};

class B_762x51_Ball: BulletBase

{

tracerColor[] = {0, 0, 0, 0};

tracerColorR[] = {0, 0, 0, 0};

SIX_tracerEnable = 1;

SIX_tracerColor = "R";

SIX_tracerPer = 3;

SIX_tracerSize = "Medium";

SIX_tracerLife = 1.345;

};

class B_762x51_noTracer: B_762x51_Ball

{

SIX_tracerEnable = 0;

};

class B_762x51_3RndBurst : B_762x51_Ball

{

tracerColor[] = {0, 0, 0, 0};

tracerColorR[] = {0, 0, 0, 0};

SIX_tracerEnable = 1;

SIX_tracerColor = "R";

SIX_tracerPer = 1;

SIX_tracerSize = "Medium";

SIX_tracerLife = 1.345;

};

class B_762x54_Ball: BulletBase

{

tracerColor[] = {0, 0, 0, 0};

tracerColorR[] = {0, 0, 0, 0};

SIX_tracerEnable = 1;

SIX_tracerColor = "G";

SIX_tracerPer = 3;

SIX_tracerSize = "Medium";

SIX_tracerLife = 1.345;

};

class B_762x54_noTracer: B_762x54_Ball

{

SIX_tracerEnable = 0;

};

class B_77x56_Ball: BulletBase

{

tracerColor[] = {0, 0, 0, 0};

tracerColorR[] = {0, 0, 0, 0};

SIX_tracerEnable = 1;

SIX_tracerColor = "G";

SIX_tracerPer = 3;

SIX_tracerSize = "Medium";

SIX_tracerLife = 1.345;

};

class B_127x99_Ball: BulletBase

{

tracerColor[] = {0, 0, 0, 0};

tracerColorR[] = {0, 0, 0, 0};

SIX_tracerEnable = 1;

SIX_tracerColor = "R";

SIX_tracerPer = 3;

SIX_tracerSize = "Medium";

SIX_tracerLife = 1.345;

};

class B_127x99_Ball_noTracer: B_127x99_Ball

{

tracerColor[] = {0, 0, 0, 0};

tracerColorR[] = {0, 0, 0, 0};

SIX_tracerEnable = 0;

};

class B_127x107_Ball: BulletBase

{

tracerColor[] = {0, 0, 0, 0};

tracerColorR[] = {0, 0, 0, 0};

SIX_tracerEnable = 1;

SIX_tracerColor = "G";

SIX_tracerPer = 3;

SIX_tracerSize = "Medium";

SIX_tracerLife = 1.345;

};

class B_127x108_Ball: BulletBase

{

tracerColor[] = {0, 0, 0, 0};

tracerColorR[] = {0, 0, 0, 0};

SIX_tracerEnable = 0;

};

class B_145x115_AP: BulletBase

{

tracerColor[] = {0, 0, 0, 0};

tracerColorR[] = {0, 0, 0, 0};

SIX_tracerEnable = 1;

SIX_tracerColor = "G";

SIX_tracerPer = 3;

SIX_tracerSize = "Big";

SIX_tracerLife = 1.345;

};

class B_20mm_AP: BulletBase

{

tracerColor[] = {0, 0, 0, 0};

tracerColorR[] = {0, 0, 0, 0};

SIX_tracerEnable = 1;

SIX_tracerColor = "R";

SIX_tracerPer = 1;

SIX_tracerSize = "Big";

SIX_tracerLife = 1.345;

};

class B_20mm_AA: BulletBase

{

tracerColor[] = {0, 0, 0, 0};

tracerColorR[] = {0, 0, 0, 0};

SIX_tracerEnable = 1;

SIX_tracerColor = "R";

SIX_tracerPer = 1;

SIX_tracerSize = "Big";

SIX_tracerLife = 1.345;

};

class B_23mm_AA: BulletBase

{

tracerColor[] = {0, 0, 0, 0};

tracerColorR[] = {0, 0, 0, 0};

SIX_tracerEnable = 1;

SIX_tracerColor = "G";

SIX_tracerPer = 1;

SIX_tracerSize = "Big";

SIX_tracerLife = 1.345;

};

class B_25mm_HE: BulletBase

{

tracerColor[] = {0, 0, 0, 0};

tracerColorR[] = {0, 0, 0, 0};

SIX_tracerEnable = 1;

SIX_tracerColor = "R";

SIX_tracerPer = 2;

SIX_tracerSize = "Big";

SIX_tracerLife = 1.345;

};

class B_30mm_AP: BulletBase

{

tracerColor[] = {0, 0, 0, 0};

tracerColorR[] = {0, 0, 0, 0};

SIX_tracerEnable = 1;

SIX_tracerColor = "G";

SIX_tracerPer = 1;

SIX_tracerSize = "Big";

SIX_tracerLife = 1.345;

};

class B_30mm_HE: BulletBase

{

tracerColor[] = {0, 0, 0, 0};

tracerColorR[] = {0, 0, 0, 0};

SIX_tracerEnable = 1;

SIX_tracerColor = "G";

SIX_tracerPer = 1;

SIX_tracerSize = "Big";

SIX_tracerLife = 1.345;

};

class B_30mmA10_AP: BulletBase

{

tracerColor[] = {0, 0, 0, 0};

tracerColorR[] = {0, 0, 0, 0};

SIX_tracerEnable = 1;

SIX_tracerColor = "R";

SIX_tracerPer = 1;

SIX_tracerSize = "Big";

SIX_tracerLife = 1.345;

};

class Sh_120_HE: ShellBase

{

SIX_tracerEnable = 1;

SIX_tracerColor = "R";

SIX_tracerPer = 1;

SIX_tracerSize = "Big";

SIX_tracerLife = 2;

};

class Sh_120_SABOT: ShellBase

{

SIX_tracerEnable = 1;

SIX_tracerColor = "R";

SIX_tracerPer = 1;

SIX_tracerSize = "Big";

SIX_tracerLife = 2;

};

class Sh_125_HE: ShellBase

{

SIX_tracerEnable = 1;

SIX_tracerColor = "G";

SIX_tracerPer = 1;

SIX_tracerSize = "Big";

SIX_tracerLife = 2;

};

class Sh_125_SABOT: ShellBase

{

SIX_tracerEnable = 1;

SIX_tracerColor = "G";

SIX_tracerPer = 1;

SIX_tracerSize = "Big";

SIX_tracerLife = 2;

};

////////////////////////////////////////////////////////RHS weapons/////////////////////////////////////////////////////////

//5.45x39 AK74 bullet

class RHS_545x39_Bullet : BulletBase

{

tracerColor[] = {0, 0, 0, 0};

tracerColorR[] = {0, 0, 0, 0};

SIX_tracerEnable = 1;

SIX_tracerColor = "G";

SIX_tracerPer = 5;

SIX_tracerSize = "Small";

SIX_tracerLife = 0.697;

};

//5.45x39 AK74 SD bullet

class RHS_545x39_SD_Bullet : BulletBase

{

tracerColor[] = {0, 0, 0, 0};

tracerColorR[] = {0, 0, 0, 0};

SIX_tracerEnable = 1;

SIX_tracerColor = "G";

SIX_tracerPer = 5;

SIX_tracerSize = "Small";

SIX_tracerLife = 0.697;

};

//7.62x39 AKM bullet

class RHS_762x39_Bullet : BulletBase

{

tracerColor[] = {0, 0, 0, 0};

tracerColorR[] = {0, 0, 0, 0};

SIX_tracerEnable = 1;

SIX_tracerColor = "G";

SIX_tracerPer = 3;

SIX_tracerSize = "Medium";

SIX_tracerLife = 1.345;

};

//7.62x39 AKM SD bulle

class RHS_762x39_SD_Bullet : BulletBase

{

tracerColor[] = {0, 0, 0, 0};

tracerColorR[] = {0, 0, 0, 0};

SIX_tracerEnable = 1;

SIX_tracerColor = "G";

SIX_tracerPer = 3;

SIX_tracerSize = "Medium";

SIX_tracerLife = 1.345;

};

//7.62x51 AWM bullet

class RHS_762x51_Bullet : BulletBase

{

SIX_tracerEnable = 0;

};

//7.62x54 SVD bullet

class RHS_762x54_Bullet : B_762x54_Ball

{

SIX_tracerEnable = 0;

};

//7.62x54 PK +PECHENEG MG bullet

class RHS_762x54MG_Bullet : BulletBase

{

tracerColor[] = {0, 0, 0, 0};

tracerColorR[] = {0, 0, 0, 0};

SIX_tracerEnable = 1;

SIX_tracerColor = "G";

SIX_tracerPer = 3;

SIX_tracerSize = "Medium";

SIX_tracerLife = 1.345;

};

//9x18 APS + MAKAROV

class RHS_9x18_Bullet : BulletBase

{

SIX_tracerEnable = 0;

};

//9x18 APS + MAKAROV SD

class RHS_9x18_SD_Bullet : BulletBase

{

SIX_tracerEnable = 0;

};

//9x39 VSS + VAL SD bullet

class RHS_9x39_SD_Bullet : BulletBase

{

tracerColor[] = {0, 0, 0, 0};

tracerColorR[] = {0, 0, 0, 0};

SIX_tracerEnable = 0;

};

//127x108 V94 bullet

class RHS_127x108_Bullet : BulletBase

{

tracerColor[] = {0, 0, 0, 0};

tracerColorR[] = {0, 0, 0, 0};

SIX_tracerEnable = 0;

};

////////////////////////////////////////////////////////Skaven weapons/////////////////////////////////////////////////////////

//5.56x45 bullet

class Ska_556x45_Bullet : BulletBase

{

tracerColor[] = {0, 0, 0, 0};

tracerColorR[] = {0, 0, 0, 0};

SIX_tracerEnable = 1;

SIX_tracerColor = "R";

SIX_tracerPer = 4;

SIX_tracerSize = "Small";

SIX_tracerLife = 0.697;

};

//7.62x51 bullet

class Ska_762x51_Bullet : BulletBase

{

tracerColor[] = {0, 0, 0, 0};

tracerColorR[] = {0, 0, 0, 0};

SIX_tracerEnable = 1;

SIX_tracerColor = "R";

SIX_tracerPer = 5;

SIX_tracerSize = "Small";

SIX_tracerLife = 1.345;

};

//7.62x51 bullet

class Ska_762x51MG_Bullet : BulletBase

{

tracerColor[] = {0, 0, 0, 0};

tracerColorR[] = {0, 0, 0, 0};

SIX_tracerEnable = 1;

SIX_tracerColor = "R";

SIX_tracerPer = 3;

SIX_tracerSize = "Medium";

SIX_tracerLife = 1.345;

};

//9x19 bullet

class Ska_9x19_Bullet : BulletBase

{

tracerColor[] = {0, 0, 0, 0};

tracerColorR[] = {0, 0, 0, 0};

SIX_tracerEnable = 0;

};

//44mm bullet

class Ska_44mm_Bullet : BulletBase

{

tracerColor[] = {0, 0, 0, 0};

tracerColorR[] = {0, 0, 0, 0};

SIX_tracerEnable = 0;

};

//45acp bullet

class Ska_45acp_Bullet : BulletBase

{

tracerColor[] = {0, 0, 0, 0};

tracerColorR[] = {0, 0, 0, 0};

SIX_tracerEnable = 0;

};

in game now, rhs weapons don't have any tracers.... sad_o.gif

Someone can help me? help.gifwink_o.gif

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this mod is going to have MVD, spetsnaz or alfas ?? dunno if alfas and MVD are the same...

MVD=Ministry of interior

Alfa=Special operations detachment of the FSB (federal intelligence agency)

SpetsNaz=special forces of the russian military (or any other russian or non-russian special unit)

For more info:

http://www.spets.dk/what_is_spetsnaz.pdf

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Thanks to my pc probs and the fact that i needed to replace 90% of its internals and still need a new cpu not much happens atm and not much will in the next weeks saddly.

At least the inf is being worked on.

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Are you planning on adding the new russian helmet to these units along with the mixvarying camo clothes they wear in RL?

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