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Creating a New "Island"


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#1 TheArgyll

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Posted 12 September 2007 - 02:48 AM

Can anyone help me out with some pointers for creating a new island ? I will be modelling it in AutoCAD 2006, converting to 3ds then... Well, then I dont really know what to do.
Any help appreciated.
Thanks.
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#2 Dr_Eyeball

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Posted 12 September 2007 - 03:13 AM

The island editing forum is at ARMA : MAP EDITING (VISITOR 3). You'll get more support there.
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#3 Miller

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Posted 12 September 2007 - 12:00 PM

Yes or like this :Visitor 3: Making of simple landscape

For german this link: Visitor 3 Anleitung v 1.1 in Deutsch

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German ArmA News Pages

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#4 Commando84

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Posted 12 September 2007 - 10:28 PM

im wondering when will the first from scratch islands be available for downloading Posted Image i just wish i had some new grounds to explore Posted Image

#5 Opteryx

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Posted 12 September 2007 - 10:37 PM

im wondering when will the first from scratch islands be available for downloading Posted Image i just wish i had some new grounds to explore Posted Image

Oh Oh I can tell you that WITHOUT giving you that stupid "it's done when it's done" answer! Exactly one month after BIS releases the final version of V3!

Weeeeell okay to be honest I'm not completely sure how long it will take to finish my maps, but if I decide to NOT release them in a pack and individually, I would say not too long after full version of V3 is out....... provided nothing stupid happens...... which actually happens quite frequently when I'm operating Visitor.... Posted Image

#6 ofp2

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Posted 12 September 2007 - 10:41 PM

I would release one tommorrow no problem ,i have a stable iraq ,afghanistan and half finished europe including uk map.
there is one problem, the smallest size of the islands which is afghanistan is 500 megabytes lol. so until i find a way to reduce it wont be just yet .

#7 Bracken

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Posted 12 September 2007 - 10:51 PM

Here is one, it is 4.5 megs so it may help you Ofp2, not sure. (not made by me)
http://www.armaholic...age.php?id=2033

#8 fasad

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Posted 12 September 2007 - 10:58 PM

Yes, the amount of textures used on a large island makes distribution quite a challenge. For example, Sahrani in a zip file = ~250mb.

I think the satellite/layer mask segments under the ocean could share a single tile, which would reduce the file size.

Also, islands aren't complete without roads, and we can't place roads yet Posted Image




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#9 ofp2

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Posted 12 September 2007 - 11:14 PM

Here is one, it is 4.5 megs so it may help you Ofp2, not sure. (not made by me)
http://www.armaholic...age.php?id=2033

its a beautiful small island , but its a pity he has not left the pew and everything in there would have made a nice example map for begginers.
alas tho dosent help for me its only a 10km map with a 3km landmass , mine are nearer 400km square lol. i better hope some bin tool can compress the hell out of them.

@fasad we cant place bis roads but old dirty roads are ok in afghanisan Posted Image

#10 fasad

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Posted 12 September 2007 - 11:29 PM

If you know of any road objects that can be placed in V3, please share the knowledge Posted Image
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#11 kubi

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Posted 13 September 2007 - 01:58 PM

i'm trying to reveal the secret of roads Posted Image

http://deadeye.pytal...php?topic=241.0
http://deadeye.pytal...php?topic=243.0

#12 hoz

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Posted 13 September 2007 - 03:07 PM

Kubi, don't cross post to other forums. Its one of the forum rules. Posted Image
Editing/Modding/Scripting question? Head on over to OFPEC

#13 Hund

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Posted 18 September 2007 - 12:40 PM

So, what exactly would happen if one went ahead and just placed the road objects manually? It is possible ands they do show up in Bulldozer, but would it work in game? would it lag? would it crash?

I'm curious...
The Hund Abides...

#14 fasad

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Posted 18 September 2007 - 12:50 PM

Nothing bad happens, it's just that placing them manually is about 1000 times the work as using the road tool.
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#15 Atsche

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Posted 18 September 2007 - 03:32 PM

All roads working fine for me without any problems

#16 ofp2

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Posted 18 September 2007 - 03:38 PM

Quote[/b] ]All roads working fine for me without any problems

There is one major problem sgt.ace
A distinct lack of feedback and information sharing Posted Image
to say there is no problem , it all works for me is really not enough ,could you be so kind as to show us your process ?

i have tried roads on the samplemap and there is no problem until i try to use the panel of objects newroads then its not possible to create start piece and terminator piece , how are you doing it ?

#17 Opteryx

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Posted 18 September 2007 - 03:40 PM

Yes, please share your knowledge.

#18 Atsche

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Posted 18 September 2007 - 03:48 PM

Im using only the biki manual. What do u think about a Visitor conversation in IRC or something like that, to share more Infos.





#19 Opteryx

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Posted 18 September 2007 - 04:45 PM

Eh, last time I checked the roads section in the Biki was outdated and there wasn't much there that corresponded with the Interface in V3, I might have been too tired for it to make sense to me though, I'll check it again.

Also, this forum is for sharing information so that people can search and find questions without having to constantly start new threads, (although some don't seem to get that...) so I don't think having closed discussions on different channels of communication is very wise, information should be shared and readily available to anyone without having to go through much hassle.

#20 fasad

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Posted 18 September 2007 - 10:34 PM

The issue wis the roads distributed with ArmA cannot be used since they have been binarized, and the necessary data points for the road tool get removed as part of the binarization process.

So, Sgt. Ace, which road objects are you using?
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