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#1 MeNeZ

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Posted 27 July 2007 - 09:35 AM

Hi,

There is already some life apart from humans in ArmA and seagulls and stuff lol but I really think it would be cool (For realism Posted Image) if a script could maybe be introduced to include startled birds flying away from a loud explosion or nearby people, sorry for the swear word but…like in BF2.

I thought that was great the first time I saw it, would be cool if it could be introduced here.

Imagine you hear a distant sniper shot shattering the silence and don’t know where it came from, but just as you hear it you see a flock of birds take off from the vicinity of the shot…Same goes for travelling through open spaces, if you are a sniper looking for targets and suddenly you see a flock take off, you would then look in that direction…

Wot you fink?

#2 Bob.Moore

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Posted 27 July 2007 - 09:47 AM

would be good..but it would add to the lag that some people get...
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#3 ParaGraphic L

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Posted 27 July 2007 - 11:58 AM

This actually is a 'feature' that has been mentioned by BIS before ArmA release. They did not really promise it would be in but they did talk about a scenario where this could happen and would be really cool. So we kind of expected this to be ingame in the first place.

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#4 Celery

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Posted 27 July 2007 - 12:06 PM

It would be way nice if human controlled seagulls were vulnerable. That way making an Open Season mission would be possible.

#5 deevius

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Posted 27 July 2007 - 12:36 PM

sounds good to me

so much things that could make ArmA a lot better game, hopefully we see some of it in future patches Posted Image

#6 MeNeZ

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Posted 27 July 2007 - 02:31 PM

It would be way nice if human controlled seagulls were vulnerable. That way making an Open Season mission would be possible.

LoL!

Do I smell a new mod? - Hitchcock mod Posted Image

Except, the birds should be able to "bomb" aswell! Go for the eyes!

Um, back on subject...Thats cool, I hope they do bring it in future. I really think it would add a new dynamic.

I remember reading an article from an army sniper in Iraq who currently has the most confirmed kills. One of them was from a flock of birds quickly taking flight.
When he looked down, he saw an insurgent walking half crouched along a wall with an AK. Im sure you can guess what happened next...

#7 Col. Faulkner

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Posted 27 July 2007 - 04:33 PM

I remember reading an article from an army sniper in Iraq who currently has the most confirmed kills. One of them was from a flock of birds quickly taking flight [...]


Birds have been tipping off enemy positions since ancient
times. Roman historian Livy writes of the Gaulish attack on
Rome in 390 BCE:

"So silent had their movements been that not only were
they unnoticed by the sentinels, but they did not even wake
the dogs, an animal peculiarly sensitive to nocturnal sounds.
But they did not escape the notice of the geese...[who made
such a bloody row that they alerted the Roman guards who
then proceeded to give Asterix and his pals a right old Roman
shoeing...]"


I do recall seeing a promise that that sort of feature would
be included - maybe in "Game 2" (if that ever comes out)?

#8 Sniper Pilot

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Posted 27 July 2007 - 04:44 PM

You know the best engine would be the cross between CryEngine 2 and VR... If I was BIS (good thing or bad thing?) I would invest in the new engine and mix it with theirs... probably easier said then done, but still... Hence why im looking forward to see how modable cysis really is.




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Avatars appear more distant than they actually are.

Posted Image


#9 arigram

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Posted 27 July 2007 - 04:50 PM

Startled flock of birds don't seem such a hard thing to do.
You already have birds with all their animations.
You only need to reduce its size and change the texture if you don't want the included birds (why not after all?), add a group of them in a spot randomly and add a trigger for the flying animation and the sound.
I am not sure if you can script them to hear, but it seems possible.

#10 Sniper Pilot

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Posted 27 July 2007 - 04:56 PM

Lol just saw this on whats officially going to be in ArmA...

-Interactive Wildlife will be on the islands as well, making the world look even more realistic. Wildlife will react on gunfire etc.

LINK

US ARMY - Opsgear.com - U N I T E D


Avatars appear more distant than they actually are.

Posted Image


#11 MattXR

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Posted 27 July 2007 - 05:32 PM

We will not see that for a long time.. i can just see it.  Posted Image

Quote[/b] ]Wildlife (animals having their own lifecycle, imagine seeing 4 birds getting scared in a bush 100 metres away from you - what scared them?) - Confirmed!






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#12 MeNeZ

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Posted 28 July 2007 - 11:50 AM

Yeah I know, I was just thinking the same thing.

But bloody good idea! I bet if there was wildlife half the time peeps would have try very hard to contain themselves NOT to shoot cows and other random animals in the area on the way to battle... Posted Image

A real test of how many noobs you have on your side...to see an animal and not to shoot it giving your whole squads pos away.

I remember reading an article from an army sniper in Iraq who currently has the most confirmed kills. One of them was from a flock of birds quickly taking flight [...]


Birds have been tipping off enemy positions since ancient
times. Roman historian Livy writes of the Gaulish attack on
Rome in 390 BCE:

"So silent had their movements been that not only were
they unnoticed by the sentinels, but they did not even wake
the dogs, an animal peculiarly sensitive to nocturnal sounds.
But they did not escape the notice of the geese...[who made
such a bloody row that they alerted the Roman guards who
then proceeded to give Asterix and his pals a right old Roman
shoeing...]"


I do recall seeing a promise that that sort of feature would
be included - maybe in "Game 2" (if that ever comes out)?

I know what the author is talking about. My sister had a gaggle on her farm. Sheesh those birds were rude. Made a hell of a noise and ran after you biting with their evil little beaks. Posted Image





#13 arigram

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Posted 28 July 2007 - 10:30 PM

Can you use the model of the seagull as a regular unit?
Place it on the editor, script, trigger, animate, etc?

#14 dmitri

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Posted 29 July 2007 - 12:02 AM

Can you use the model of the seagull as a regular unit?
Place it on the editor, script, trigger, animate, etc?

Yeah, was thinking the same thing. Some combination of a bird model, triggers, detecting whether unit in the trigger is prone or standing and running, createUnit birds from the nearest bush..