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RHS Hind v1.0 for ArmA

hind mi-24 rhs

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#1 Shadow NX

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Posted 08 April 2007 - 05:14 PM

Here it is, the thing most of you were waiting for... the Hind pack for ArmA!

Its still kinda beta but should work pretty good already and we done what we could without the tools.

Those who already know the OFP one will notice that nearly all textures were edited or redone, i think i finally found the right colours that i already wanted to have in the OFP version.

As usual post comments, suggestions and bugs in here.

Some known things:

- Rotors dont cast Shadows on the model in Shadow settings below high

- The material effects add some weird effects on some part of the textures but at least it looks a lil ArmA like with what we have atm.

For the rest check the readme.

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Big thanks go to Scars for letting us use his Models and textures.

Also to GranQ and MechaStalin who helped a lot in bringing the Hinds to ArmA.

For the hosting and the first 2 screens i have to thank Mr.Burns and armed-assault.de / armed-assault.net


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Download with demo mission

Download RHS Hind Pack v.1.0 @ armed-assault.de

Download RHS Hind Pack v.1.0 @ armed-assault.net

Download RHS Hind Pack v.1.0 @ Armaholic.com

Download RHS Hind Pack v1.0 [28 MB] @ ArmedAssault.info FTP#1

Download RHS Hind Pack v1.0 @ armed-assault-zone.com

Download RHS Hind Pack v1.0 @ nextgenerationgames.de
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Screens ( Click on them to enlarge to 1280x1024 ):

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OK have fun everyone... i for myself now finally try to enjoy the tiny remains of this weekend Posted Image

.




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#2 Laser

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Posted 08 April 2007 - 05:18 PM

Great.
Off to check these out.
FUCK YOU! MOTHERFUCKIN BITCHES!

#3 Törni

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Posted 08 April 2007 - 05:21 PM

Thanks Posted Image

We'll take it for a ride!

#4 MattXR

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Posted 08 April 2007 - 05:23 PM

Very Nice Indeed. I cant wait for the tools to be released so we can bathe in all there glory. Posted Image


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#5 McNools

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Posted 08 April 2007 - 05:27 PM

Woah! finally! this is excellent!


bloody good job!
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also creating some sounds.

#6 CanadianTerror

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Posted 08 April 2007 - 05:27 PM

Having just watched a little "9th company", i cant wait to get some Hinds flying around. Posted Image
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#7 -SWAT-

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Posted 08 April 2007 - 05:29 PM

This is one of the best news this day Posted Image
OFPC.de & Armed-Assault.de - German News- and Fansite - visit us!
Armed-Assault.net - English ArmA Section!
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#8 StryDa

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Posted 08 April 2007 - 05:36 PM

YAY at last, great job guys! Just downloading to give it a spin!
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#9 DecimusAquila

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Posted 08 April 2007 - 05:40 PM

Russki monsters. Posted Image Nice work guys. Your hard work cannot go without an applaud.

#10 Jackal326

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Posted 08 April 2007 - 05:49 PM

I just came. Nice work to all involved.

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#11 4 IN 1

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Posted 08 April 2007 - 05:58 PM

OMG! thats one hell of a good job!

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#12 VictorTroska

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Posted 08 April 2007 - 06:09 PM

Awesome Posted Image
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We sailed away like our fathers before, These colours don't run, from cold bloody war...

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#13 colossus

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Posted 08 April 2007 - 06:11 PM

No way...! Posted Image

Awesome! At last we got the Hind. And even better, the RHS Hind. Posted Image Posted Image
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#14 Turkmenbashi

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Posted 08 April 2007 - 06:21 PM

*masturbates furiously*

#15 Shadow NX

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Posted 08 April 2007 - 06:28 PM

Lot of sexual energy in here it seems, one already came and the other is short before it... i better stay away from here for a while Posted Image
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#16 MehMan

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Posted 08 April 2007 - 06:31 PM

Well, I love it!


But I already found one tiny thing: the nightvision requries Granq's BTR.
Click here
Spoiler

#17 -CS-SOBR-1st-I-R-

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Posted 08 April 2007 - 06:33 PM

I love RHS job !!
In fact I will re-install ArmA only to test these sexy Hinds.

The pictures look beatiful and everyone that knows RHS knows that the real models will always outclass even the perfect screenshots.

God Bless RHS ! Posted Image
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#18 EricM

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Posted 08 April 2007 - 06:39 PM

nice work.

#19 da12thMonkey

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Posted 08 April 2007 - 06:40 PM

Well, I love it!


But I already found one tiny thing: the nightvision requries Granq's BTR.

Also, the night-vision wont turn off unless you get out of the chopper.

Overall it's very nice though. Having a Hind back for OPFOR is brilliant, as is the fact that its shadows effect other objects, and itself. Good stuff.
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#20 DM

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Posted 08 April 2007 - 06:41 PM

Just checked this out and was saddened to see that it still uses ~70 textures per chopper (I know a lot are shared, but thats beside the point)

Don't take this the wrong way, but this addon still needs a LOT of work before its up to the ArmA standards. For the most part its the textures, which need to be combined onto a couple of large tiles rather than dozens of small files. And if the shadow lod only works on high settings, then a lot of optimisation is needed there too.

I havent had chance to look through the models to check for lods and mapping (stuff we were all guilty of doing poorly back in the OFP days, but then we didnt know any better back then Posted Image )


Its got a lot of promise, and I look forward to using it ONCE the previous issues have been tidied up Posted Image

(As an aside, this is the very reason BAS isnt allowing ports of our stuff - it simply isnt up to code for the ArmA engine)

well you are 1 of the greatest examples that pressing the reply button doesn't mean necessarily answering.




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