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ZOMBIES FOR XBOX OPFE?


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#1 AIRBORNE!

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Posted 27 August 2006 - 02:19 AM

I just spotted this video:



Would this be possible on the XBOX?

Freakin' BIS is sitting on a gold mine, my credit card is standing by!

Zombies and OPFE, it just doesn't get any better than this.

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#2 Bless

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Posted 27 August 2006 - 05:33 AM

ok





#3 Bless

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Posted 27 August 2006 - 05:42 AM

Would this be possible on the XBOX?

Probably not due to the animations.

#4 NeMeSiS

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Posted 27 August 2006 - 04:08 PM

They wont work as they need triggers to work Posted Image





#5 Ti0n3r

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Posted 27 August 2006 - 04:17 PM

It's possible. You just have to connect the Xbox to a PC and screw around with some stuff...
:)

#6 NeMeSiS

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Posted 27 August 2006 - 04:27 PM

It's possible. You just have to connect the Xbox to a PC and screw around with some stuff...

Well ok, it is possible but you would need to make your missions on the PC, and i dont think that the xbox can handle alot of zombies, they are quite performance eating and an xbox only has 733mhz IIRC Posted Image

#7 Matt714

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Posted 27 August 2006 - 07:31 PM

I think you should forget about any additional content to be available for OFP:E in the future.

Not only was it a marketing failure, Bohemia Interactive and Codemasters have better things to do.

#8 maxqubit

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Posted 27 August 2006 - 08:36 PM

I think you should forget about any additional content to be available for OFP:E in the future.

Not only was it a marketing failure, Bohemia Interactive and Codemasters have better things to do.

Not bringing ArmA to 360 in 2007 could also be an opportunity missed (i'd say, take the OFPE interface and XBL handling and mission editor. Add ArmA to the mix. Recompile the stuff for 360. Burn it on DVD. Bring it to the market. Like 20% effort, 80% result ... my bet is it would be a success:)
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#9 Bless

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Posted 28 August 2006 - 02:32 PM

It's possible. You just have to connect the Xbox to a PC and screw around with some stuff...

No so easy like you think. First Skins will not work on xbox. 2nd - the walk animation will not work on xbox.

#10 AIRBORNE!

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Posted 28 August 2006 - 02:54 PM

I think you should forget about any additional content to be available for OFP:E in the future.

Not only was it a marketing failure, Bohemia Interactive and Codemasters have better things to do.

Not bringing ArmA to 360 in 2007 could also be an opportunity missed (i'd say, take the OFPE interface and XBL handling and mission editor. Add ArmA to the mix. Recompile the stuff for 360. Burn it on DVD. Bring it to the market. Like 20% effort, 80% result ... my bet is it would be a success:)

WE WANT ARMED ASSULT FOR THE XBOX360!!!!

I don't care if BOHEMIA published the damn thing themselves, and sold it on a website only via PAYPAL!!!! It'd still be the best game released for the XBOX360 to date, and no doubt for some time to come. Seriously, has anyone here played BF2, or GRAW... I mean don't make me laugh!

Maybe stick the zombie stuff in the 360 version as a hidden goodie (unlocks on Halloween or somesuch)! Seriously ArmA with zombies!!!! I have $200 to buy that game RIGHT NOW!!!

I have to agree with Mathieu.Trudelle on at least one point, and that was that the marketing of OPFE for XBOX was a dismal failure. Of course it didn't help that most of the big review sites shot it down without due consideration, while pumping up other garbage games. I'm not sure the way the industry works, but they couldn't have been playing the same OPFE that I play.

By all means Bohemia, do what was suggested and release ArmA for XBOX360. Release a demo of the game via XBOX LIVE and Official XBOX magazine this time. Games like OPFE and ArmA will sell them selves if people can just try them once! Obviously mini-movies on YOUTUBE don't hurt either. Posted Image

Give the people what they want... ArmA (with zombies) for XBOX360 (o.k. I'll pass on the zombies if I have to... but at least give us ArmA).

Allright, I've said my peace, you can ban me now. Posted Image

AIRBORNE ALL THE WAY!

#11 Coffin Joe

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Posted 30 August 2006 - 09:13 AM

I wonder if it would be possible to use XNA Express to get ArmA working on the 360. Posted Image

Get on that Bless! Posted Image

#12 cobra@pulse

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Posted 30 August 2006 - 09:41 AM

Highly unlikely that ArmA would be ported over to the 360. Look at the trouble they are having to find publishers etc for the PC version. Let alone how much longer it would take for them to port it over to the 360.

BIS simply dont have the time, once ArmA is out they will be supporting it and also concentrating all their effort on Game 2. Especially after the flop that OFP:E was on the XBox, the console market is just not made for games like OFP and ArmA. Its much more sensable and most likely more profitable to forget the console market in which if they did do ArmA for. I imagine it took quite a bit of effort to port OFP over, now Armed Assault is a much much more complex game. The time and effort that could go into that, only for it to be waster with stupid reviewers isn't really worth it in this day and age.

Just what I think anyway.

Oh and I doubt you'll get banned Airbourne. You're entitled to a opinion on this forum unlike others on the web, and thats all you're doing. Posted Image

#13 AIRBORNE!

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Posted 30 August 2006 - 04:38 PM

I wonder if it would be possible to use XNA Express to get ArmA working on the 360. Posted Image

Get on that Bless! Posted Image

XNA EXPRESS sounds promising! Unfortunately it's not my area of expertise.

O.k. I'll up my bid to $300 for ArmA for XBOX 360! Posted Image

Unfortunately COBRA@PULSE is proboably correct about why we'll never see ARMA for the XBOX360. Posted Image

AIRBORNE ALL THE WAY!

#14 Zombie_Mod

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Posted 31 August 2006 - 08:57 AM

It's possible. You just have to connect the Xbox to a PC and screw around with some stuff...

No so easy like you think. First Skins will not work on xbox. 2nd - the walk animation will not work on xbox.

Oh yeah - says who? You can convert animations using Maya, and it's trivial to convert skins from the paa format to tga. I dare say tga -> xbox format won't be that hard??

The only thing stopping zombies for the Xbox is that no-one has bothered to do a port. Oh yeah, and the 733mhz speed is a bit lousy now you come to mention it.

XBox 360 - now THERE'S a different matter entirely.
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#15 maxqubit

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Posted 31 August 2006 - 11:09 AM

Highly unlikely that ArmA would be ported over to the 360. Look at the trouble they are having to find publishers etc for the PC version. Let alone how much longer it would take for them to port it over to the 360.

BIS simply dont have the time, once ArmA is out they will be supporting it and also concentrating all their effort on Game 2. Especially after the flop that OFP:E was on the XBox, the console market is just not made for games like OFP and ArmA. Its much more sensable and most likely more profitable to forget the console market in which if they did do ArmA for. I imagine it took quite a bit of effort to port OFP over, now Armed Assault is a much much more complex game. The time and effort that could go into that, only for it to be waster with stupid reviewers isn't really worth it in this day and age.

Just what I think anyway.

Oh and I doubt you'll get banned Airbourne. You're entitled to a opinion on this forum unlike others on the web, and thats all you're doing. :)

Technically it must be easier to dev for 360 than for pc, cause 360 is a fixed system spec. Furthermore BIS allready has experience with both XBL and the controller layout.

So, my guess is that a 'quick' port is very feasable. Just recompile the shit on 360 (i'm half joking here of course!:)

Now onto the console gamers/reviewers who don not dig the game. We have to wait and see for that. OFPE failure is NOT, and i repeat IS NOT the definite answer. My 'proof'? I have a lot of XBL friends who just bought the 360 the same month as OFPE was release. They were very reluctant to return to an 'old' system. I don't blame them. But Arma/360? I think at least half of my clan (GRAW players) will buy it.

Now ... If BIS and Publisher are serious about a 360 version, they really should make a 2007 release. That is imho THE MOST IMPORTANT THING. You then still have 2 years console lifetime left.

If BIS want, just throw in a few gimmicks like character switching and for the arcade gamers an 'easy setting with unlimited ammo' or OPTIONAL shit like that. We don't care but if that is good for sales why not.

So BIS listen up. After ArmA is released free up 2-3 former OFPE devs, let them do an easy/quick as possible 'quick and dirty' recompile of ArmA on 360 with the controller and xbl stuff from OFPE and you are nearly there.

Don't put a lot of effort in this just make it run on 360. That's all.

(My God, my fingers are so crossed for Arma/360 that i can't uncross them anymore hahaha;)
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#16 NeMeSiS

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Posted 31 August 2006 - 01:13 PM

It's possible. You just have to connect the Xbox to a PC and screw around with some stuff...

No so easy like you think. First Skins will not work on xbox. 2nd - the walk animation will not work on xbox.

Oh yeah - says who? You can convert animations using Maya, and it's trivial to convert skins from the paa format to tga. I dare say tga -> xbox format won't be that hard??

IIRC OFPE uses normal maps, which we cant use in the current version of O2 (if i understand it correctly)

What could be done is some reconfiguring (civilian units on the east side and applying the zombie scripts on them)

#17 Zombie_Mod

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Posted 31 August 2006 - 03:51 PM

It's possible. You just have to connect the Xbox to a PC and screw around with some stuff...

No so easy like you think. First Skins will not work on xbox. 2nd - the walk animation will not work on xbox.

Oh yeah - says who? You can convert animations using Maya, and it's trivial to convert skins from the paa format to tga. I dare say tga -> xbox format won't be that hard??

IIRC OFPE uses normal maps, which we cant use in the current version of O2 (if i understand it correctly)

What could be done is some reconfiguring (civilian units on the east side and applying the zombie scripts on them)

Yeah but like I said ofpforum, could we not export the models from o2 to 3d studio, and then export them to Xbox format?  

It must be possible because there's no way BIS would redo all the models you saw on the PC from scratch, just for the Xbox. Would they? *cough*

Anyway, I don't have an Xbox but I might buy a 360, just to play "dead rising" Posted Image    Posted Image

(PSstt... Xbox 360 will prob have a version of linux on it soon. Wine, anyone?)




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#18 NeMeSiS

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Posted 31 August 2006 - 04:19 PM

It's possible. You just have to connect the Xbox to a PC and screw around with some stuff...

No so easy like you think. First Skins will not work on xbox. 2nd - the walk animation will not work on xbox.

Oh yeah - says who? You can convert animations using Maya, and it's trivial to convert skins from the paa format to tga. I dare say tga -> xbox format won't be that hard??

IIRC OFPE uses normal maps, which we cant use in the current version of O2 (if i understand it correctly)

What could be done is some reconfiguring (civilian units on the east side and applying the zombie scripts on them)

Yeah but like I said ofpforum, could we not export the models from o2 to 3d studio, and then export them to Xbox format?  

It must be possible because there's no way BIS would redo all the models you saw on the PC from scratch, just for the Xbox. Would they? *cough*

Anyway, I don't have an Xbox but I might buy a 360, just to play "dead rising" Posted Image    Posted Image

(PSstt... Xbox 360 will prob have a version of linux on it soon. Wine, anyone?)

I think that BIS used an internal upgraded version of O2 for elite, but it might be possible with the tools which will be released for ArmA Posted Image
(IIRC every model made for OFP always had to be convert to O2 first, but modelling isnt my strongest point Posted Image )

Dead rising looks interesting, but its IMO the only interesting thing on the 360 so i probably wont buy it (Even if i wanted to, i cant even afford the controller Posted Image )





#19 AIRBORNE!

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Posted 31 August 2006 - 05:44 PM

Highly unlikely that ArmA would be ported over to the 360. Look at the trouble they are having to find publishers etc for the PC version. Let alone how much longer it would take for them to port it over to the 360.

BIS simply dont have the time, once ArmA is out they will be supporting it and also concentrating all their effort on Game 2. Especially after the flop that OFP:E was on the XBox, the console market is just not made for games like OFP and ArmA. Its much more sensable and most likely more profitable to forget the console market in which if they did do ArmA for. I imagine it took quite a bit of effort to port OFP over, now Armed Assault is a much much more complex game. The time and effort that could go into that, only for it to be waster with stupid reviewers isn't really worth it in this day and age.

Just what I think anyway.

Oh and I doubt you'll get banned Airbourne. You're entitled to a opinion on this forum unlike others on the web, and thats all you're doing. Posted Image

Technically it must be easier to dev for 360 than for pc, cause 360 is a fixed system spec. Furthermore BIS allready has experience with both XBL and the controller layout.

So, my guess is that a 'quick' port is very feasable. Just recompile the shit on 360 (i'm half joking here of course!Posted Image

Now onto the console gamers/reviewers who don not dig the game. We have to wait and see for that. OFPE failure is NOT, and i repeat IS NOT the definite answer. My 'proof'? I have a lot of XBL friends who just bought the 360 the same month as OFPE was release. They were very reluctant to return to an 'old' system. I don't blame them. But Arma/360? I think at least half of my clan (GRAW players) will buy it.

Now ... If BIS and Publisher are serious about a 360 version, they really should make a 2007 release. That is imho THE MOST IMPORTANT THING. You then still have 2 years console lifetime left.

If BIS want, just throw in a few gimmicks like character switching and for the arcade gamers an 'easy setting with unlimited ammo' or OPTIONAL shit like that. We don't care but if that is good for sales why not.

So BIS listen up. After ArmA is released free up 2-3 former OFPE devs, let them do an easy/quick as possible 'quick and dirty' recompile of ArmA on 360 with the controller and xbl stuff from OFPE and you are nearly there.

Don't put a lot of effort in this just make it run on 360. That's all.

(My God, my fingers are so crossed for Arma/360 that i can't uncross them anymore hahaha;)

MAXQUBIT you are dead on!

Bohemia listen to this guy! Definitely a release by 2007, after that who knows what will happen with the console.

I'd laugh like hell when ArmA becomes game of the year for XBOX360 (take that review fags!Posted Image. Think about it, people are dying for a substantive game on the 360 right now (I sure as hell haven't seen on yet).

Definitely just get it running, no need for any dramatic improvements. BIS can aways charge out the yin-yang for future DLC, like every other 360 game has (look at the way Bethesda milks it!Posted Image.

I'm saying again add some unlockable zombies for ArmA on the XBOX360 version and you'd have a console rocking title!

Will begging help?

AIRBORNE ALL THE WAY!

#20 Grimnirsson

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Posted 31 August 2006 - 07:54 PM

I will definitely buy a Xbox 360 when AA will be published for it - just for this game alone!

The next console will be a Wii Posted Image
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http://www.homefront...shpoint1_e.html