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Texture quality sucks!


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#1 Rellikki

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Posted 24 June 2005 - 10:22

How can I make better textures to my addons, like this, or this?
Always when I place some textures to my addons, they suck Posted Image Posted Image
I'm trying to use photoshop and everything but it seems that it doesn't help Posted Image

#2 Ironsight

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Posted 24 June 2005 - 10:39

Use high resolution textures like 1024x1024 Posted Image
Posted ImagePosted Image

#3 Rellikki

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Posted 25 June 2005 - 10:29

I've tried even 2048 x 2048 but it's still crappy Posted Image

#4 Messiah

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Posted 25 June 2005 - 10:34

some colours become pixelated for one reason or another but remember that bulldozer wont always mip map stuff correctly - try zooming in and out onto the newly textures area etc and it should become more hi res - dont take what you see in bulldozer as the gospel truth, it can be very deceiving Posted Image

#5 Chris Death

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Posted 25 June 2005 - 11:21

I created yesterday a concrete texture:

2048 x 2048 (576 pixels)

tga: 8.193kb
pac: (converted with textview): 1.366kb
*unfortunately i can't find any working link for pan-tool*

I then applied them both onto one of my buildings and guess
which did look sooo much better Posted Image

Yeah the tga one.

It's also a matter of the size of the texture window when
applying it in o2 (off course something what is only logical,
but should be mentioned in case you don't think on this).

But remind that it's also a matter of how many pixels a picture
contains - the more pixels per cm/inch, the higher the quality.
Picture size then again deals about how the dimension of the
picture is, when applying it onto a face.

plz correct me someone, if i spoke total crap now, but that's
how i understand and experienced it.

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#6 Messiah

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Posted 25 June 2005 - 11:36

also remember to copy and paste your flashpoint cfg from your game into the bulldozer directory and overwrite the orignal one... the cfg contains what preferences you decided (texture viewing size, etc etc) and if its not set up correctly, your textures will always look crap Posted Image

#7 Berghoff

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Posted 25 June 2005 - 13:16

Yea textures in buldozer look very blurry but ingame they look very ok Posted Image

#8 -APS-Gnat

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Posted 25 June 2005 - 17:54

Of all the conversion tools, O2 itself is giving me the best result, not that I consider it good Posted Image
i.e. take a TGA file and ask O2 to load it into a tex window, it converts it and you'll find the new coresponding PAA file in the DATA directory of O2. Unload the tex file, move the paa file from data to your addon directory, then load it again.

Of course this is old news to many of yous.

#9 Chris Death

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Posted 26 June 2005 - 20:46

Gnat @ June 25 2005,19:54)]Of all the conversion tools, O2 itself is giving me the best result, not that I consider it good Posted Image
i.e. take a TGA file and ask O2 to load it into a tex window, it converts it and you'll find the new coresponding PAA file in the DATA directory of O2. Unload the tex file, move the paa file from data to your addon directory, then load it again.

Of course this is old news to many of yous.

But to some it's not Posted Image

thx for that one Gnat,

o2 converted paa looks pretty much like the tga version
but same filesize like the textview converted pac Posted Image

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#10 Berghoff

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Posted 26 June 2005 - 22:01

Or use feers paatool which gives you even better quality.





#11 -APS-Gnat

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Posted 26 June 2005 - 23:12

I was including the paatool in my comparison ...... as I said, O2 gives the better result.

What I suspect but cant prove is that machine/PC setting and/or drivers affect the conversion quality of each of the available tools..... otherwise I can't explain why some people get better results than others.

#12 Victor_S.

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Posted 27 June 2005 - 03:53

do what messiah said and it will probably solve your o2 blurry texture problems.

#13 Rellikki

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Posted 27 June 2005 - 10:55

do what messiah said and it will probably solve your o2 blurry texture problems.

Hmm... Oh yeah, it looks better than before Posted Image Thanks for all answers!! Posted Image

#14 LoTekK

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Posted 16 December 2005 - 16:36

Hate to bring up an old post, but I'm having similar issues with textures in O2. The conversion to paa/pac is fine. Loading up the auto-converted paa or pac in texview shows that the texture hasn't lost much in the way of quality.

However, O2 seems to refuse to use anything other than the 256^2 mip. Using a downsized 512^2 texture or saving it in its original 1024^2 size nets zero noticeable difference when loaded up in O2. This is making texture tweaking rather difficult for the finer details. Is there any way to up the mip level? And yes, O2 is using my default Flashpoint .cfg settings.

edit: To add, the mipping is actually working, as I can see the textures drop to a lower mip when I move the camera back; it just won't go past 256^2. Posted Image




Posted Image

#15 BennyBoy

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Posted 16 December 2005 - 17:05

More often than not this happens with textures with alpha channels but sometimes with those without, a simple trick to get textures using the best mipping level is to ensure they mapped onto a 3 dimensional object and not a plane. You can do this any way you want but I sometimes hide a very small cube inside an object and map the texture onto it - works a charm.
Posted Image

#16 Student Pilot

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Posted 16 December 2005 - 17:26

I've been having the same problem, too. I have tried everything that everyone has suggested in this thread, but nothing has worked. I've gone as far as to make a texture that is 4096x512, but it gives me the same results as a texture that is 1024x128. I have converted the texture using every tool available, including O2 itself. I have tried texturing a primitive along with the part I want to texture. I have copied the flashpoint.cfg file to the bulldozer directory several times. However, the texture remains blurry both in Bulldozer and in game.

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#17 hardrock

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Posted 16 December 2005 - 18:03

Copy the flashpoint.cfg from your ofp root to your buldozer root.

What you want to do is possible, depending on your imagination and the way you implement it

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#18 LoTekK

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Posted 16 December 2005 - 19:14

Well, my textures are currently mapped to a 3d object. And as I stated before, Bulldozer is currently using my Flashpoint cfg settings.

Not a huge deal for the time being, just rather annoying that I can't see fine details in the textures. Any alternative solutions?
Posted Image

#19 Student Pilot

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Posted 16 December 2005 - 21:54

Quote[/b] ]Copy the flashpoint.cfg from your ofp root to your buldozer root.

Done, no change Posted Image

I'm thinking maybe the texture is cursed...that or the faces I am trying to texture Posted Image

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#20 ag_smith

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Posted 17 December 2005 - 15:36

@Student Pilot
I'm not really sure, but textures having high dimension aspect ratio (1024x128 means 8:1) may cause dedicated servers to crash.
Also, that might be a reason of your problems. Just try to resize it to 1024x512 and see what it looks like.