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Gordy

What the XXXX am I doing wrong?

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Hiya,

I am making this crap for the last week. I mean named selections, cause model was done in a day. What could be wrong?

Named selections

Memory lod

Geometry lod

rock.gif

Help, please.

Here are the pics.

11qt.jpg

22kq.jpg

37qq.jpg

sad_o.gifsad_o.gifsad_o.gif

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Hands in OFP models should not be positioned like this:

O O

--|-- / | \

l l

/ \ but like this: / \

I had same problem with one of mine models, and that solved it. wink_o.gif

EDIT: That head reminds me of Jean-Luc Picard tounge_o.gif

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I'm having a similar problem with one of my models. It looks fine in O2 but ends up looking like a mutant freak in game. The units head, front torso and backpack are all stretched and are lying at his feet!

You mentioned "named selections", I think this could be my problem but my addon creating skills are limited. Could anyone give me an idea on how to correct these named selections? banghead.gif

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Main named selections for a human model are :

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">brejle                  glasses {sl}

bricho                  stomach, abdomen

bryle                   glasses

hlava                   head

hrudnik                 chest

krk                     neck

lbiceps                 left_biceps {abbr}

lchodidlo               left_sole_of_the_foot {abbr}

lholen                  left_shin {abbr}

lloket                  left_elbow {abbr}

lruka                   left_hand

lrameno                 left_shoulder {abbr}

lstehno                 left_thig {abbr}

lzadek                  left_butt {abbr}

osobnost                personality

pbiceps                 right_biceps {abbr}

pchodidlo               right_sole_of_the_foot {abbr}

pholen                  right_shin {abbr}

ploket                  right_shin {abbr}

prameno                 right_shoulder {abbr}

pruka                   right_hand

pstehno                 right_thig {abbr}

pzadek                  right_butt {abbr}

roura                   pipe

spodni ret            lower lip

vicka                   eyelids

zbran                   weapon

zebra                   ribs

Some others ends by "injury", it means that those selections will change their texture when hit (wound textures).

The easiest way is to download BIS sample models and check how they are done :

Download page

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Thanks but I'm still not sure what to do.

I've downloaded the sample models and have been looking but what should i do?

I've managed to get it so his head and most of the bits and pieces are in right place but I've still got a problem. I've cut and pasted a backpack and a hat to the model. They look fine in O2 but in game they're still appearing around his feet and facing at a 90 degree angle. I've tried redefining them with their named selection but this doesn't seem to work. Is there a way to get them to stay where they are in O2?

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Quote[/b] ]They look fine in O2 but in game they're still appearing around his feet and facing at a 90 degree angle.

If parts of the model are at the ground level, it's because they are NOT defined as named selection posted above. Each part of the model must be named to be animated.

For example, the hat must be in the hlava selection, the bagpack in the hrudnik one, etc. So the hat will move along with the head, the bagpack with the chest etc.

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Thanks again, really appreciate your help on this. It's been driving me carzy for the past week.

I've almost done it, but I'm still have problems linking all the bits and pieces to the body section. I keep including the arms or another piece which distorts the model.

Is there a way in O2 to select two named selections together so you can link them? I'm trying to highlight them and do it that way but keep catching other bits.

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Well, it's not really easy to redo an infantry model from scratch so that it suits to predefined animations (much easier to work on less animated model, such as vehicles).

To add a vertice to an existing selection : highlight the selection by clicking on the named selection, hold "Ctrl" and select the vertice, then when everything is highlighted (check twice to avoid troubles), right clik on the named selection and select "redefine".

To add a named selection to another named selection, hold "Ctrl" and click on both named selections to highlight them, then right clik on the named selection that must include the second one and select "redefine".

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Is there a way in O2 to select two named selections together so you can link them? I'm trying to highlight them and do it that way but keep catching other bits.

Select the first named selection, and while holding down the ctrl key select the next named selection. Both selections should be highlighted in the list now. To link them together simply right click on the named selection you want to use and click 'redefine'

II

V

didn't see it!? must have been post skimming again nener.gif

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Quote[/b] ]Quote (MOSTLY @ Feb. 19 2009,08:57)

Is there a way in O2 to select two named selections together so you can link them? I'm trying to highlight them and do it that way but keep catching other bits.

Select the first named selection, and while holding down the ctrl key select the next named selection. Both selections should be highlighted in the list now. To link them together simply right click on the named selection you want to use and click 'redefine'

Exactly what i wrote...  welcome.gif

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