pcc 14 Posted February 14, 2017 I've tried increasing the following variable to 300 from 75 and it made no difference in travel rate. BIS_WF_Constants SetVariable["FASTTRAVELSPEED",300]; Also tried setting BIS_WF_GetFastTravelTime = 1 and it also made no difference. Share this post Link to post Share on other sites
opusfmspol 273 Posted February 15, 2017 BIS_WF_GetFastTravelTime isn't a value, it's a function (script). You'll want to review these scripts to see how the BIS_WF_Constants variable FASTTRAVELSPEED is (or is not) used: Client\Functions\Client_GetFTTime.sqf This is BIS_FNC_GETFTTIME in scripts. Common\Functions\Common_GetFastTravelTime.sqf This is BIS_WF_GetFastTravelTime in scripts. The supply ratios set for towns and their supply points seem to have more to do with the Fast Travel time. FASTTRAVELSPEED also appears in these two .SQS scripts. Maybe they're from the older version of Warfare having the "classic" interface, or maybe I'm not looking in the right place; but I don't find them being called up by anything:Client\GUI\GUI_UpdateFT.sqsClient\GUI\GUI_UpdateMissionMap.sqs 1 Share this post Link to post Share on other sites
pcc 14 Posted February 15, 2017 I tried with the following in Init_Common.sqf BIS_WF_GetFastTravelTime = Compile PreprocessFileLineNumbers ("Common\Functions\Common_GetFastTravelTime.sqf"); Then I modified the Common_GetFastTravelTime.sqf, but it doesn't seem like its calling the modified version at all. I tested it by moving it to different directory and it didn't throw file not found error. Share this post Link to post Share on other sites
opusfmspol 273 Posted February 16, 2017 From what I can tell, BIS_WF_GetFastTravelTime only gets called by Server\Functions\Server_AITeamFastTravel.sqf. So it probably only pertains to AI fast traveling. Server\Functions\AITeamMove.sqf decides whether or not to initiate Fast Travel for AI; but for Player fast travel begins in Client\GUI\GUI_MapDiaryEH.sqf. In my testing I could only get BIS_WF_GetFastTravelTime to show a message when BIS_WF_DebugMarkers = true. 1 Share this post Link to post Share on other sites