Jump to content
luxcapere

Need help with Error "Error 1 elements provided, 2 expected" addeventhandler

Recommended Posts

This is the code I have. It is in an sqf file and is run by an exec command in the init.

class Only_Pilots_Fly{
//this setVariable ["PilotCanFly", true]     ~ use this to allow a unit to fly put in unit init



_choppers addEventHandler ["GetIn", {


       _vehicle = _this select 0;
       _seat = _this select 1;
       _player = unitsGlobalVariable;

	_pilotSeats = [ "driver", "gunner" ];

	if( ( _seat in _pilotSeats ) ) then {
		if( ( _player getVariable ["PlayerCanFly"=="false"] ) ) then { 
			_player action [ "eject", _vehicle ];
		};
	};
   };
};

 

here is the relevant part of my init. 

 unitsGlobalVariable = player1,w1,w2,w3,w4,w5,w6,w7,w8,w9,w10,w11,w12,w13,w14,w15,w16,w17,w18,w19,w20,w21,w22,w23,w24,w25,w26,w27,w28,w29,w30,w31,w32,w33,w34,w35,w36,w37,w38,w39,w40,w41,w42,w43,w44,w45,w46; //put all your player unit vars here ; //place all your choppers in this array for only pilot fly script
 
 _choppers = ["CH1","CH2","CH3","CH4","CH5"], 
{[0,0] exec "Only_Pilots_Fly.sqf"} foreach _choppers;

 

What I am trying to do is combine modified elements of two scripts provided for public use here on the forums. The one script which has no known problems and runs separately of the one I am having issues with is meant to give players the same loadout they spawned with on respawn. I am using the same list of variables as the other script I am using except they are stored in a global variable for ease of use. 

 

The one I am currently having problems with restricts the ability to be in the pilot or copilot seat of the specified aircraft based on a command typed in a player units' init.  I am new to mission making using scripts so any and all help is appreciated and detailed, noob-friendly explanations of the solution to this issue, if you know it, couldn't hurt!

 

Also, the error is thrown when I preview the mission, not when I get in a chopper. 

Share this post


Link to post
Share on other sites

Don't know if it will fix the issue but there is an error here you need to use execvm not exec

 

{[0,0] exec "Only_Pilots_Fly.sqf"} foreach _choppers;

Share this post


Link to post
Share on other sites

Assuming you want to reference a Variable Name set in attributes of each chopper using the built-in Editor, here is what I would try in the "relevant part of your init"

_choppers = [ch1, ch2, ch3, ch4, ch5];
_choppers execVM "Only_Pilots_Fly.sqf";

and then, altering the script that you call using execVM like so

{
	_x addEventHandler ["GetIn", {
		_vehicle = _this select 0;
		_seat = _this select 1;
		_player = _this select 2;

		_pilotSeats = ["driver", "gunner"];

		if (_seat in _pilotSeats) then {
			if !(_player getVariable ["PlayerCanFly", false]) then { 
				_player action ["eject", _vehicle];
			};
		};
	}];
} forEach _this;

I hope this helps

Share this post


Link to post
Share on other sites

alright i will try these fixes and get back to you guys, thanks!

Share this post


Link to post
Share on other sites
4 hours ago, Nikander said:

Assuming you want to reference a Variable Name set in attributes of each chopper using the built-in Editor, here is what I would try in the "relevant part of your init"


_choppers = [ch1, ch2, ch3, ch4, ch5];
_choppers execVM "Only_Pilots_Fly.sqf";

and then, altering the script that you call using execVM like so


{
	_x addEventHandler ["GetIn", {
		_vehicle = _this select 0;
		_seat = _this select 1;
		_player = _this select 2;

		_pilotSeats = ["driver", "gunner"];

		if (_seat in _pilotSeats) then {
			if !(_player getVariable ["PlayerCanFly", false]) then { 
				_player action ["eject", _vehicle];
			};
		};
	}];
} forEach _this;

I hope this helps

this seems to have resolved the initial issue however for some reason, _x throws an error stating "undefined variable in expression _x. I thought _x was a reserved var name that refers to all the members of an array? 

_x addEventHandler ["GetIn", {

Share this post


Link to post
Share on other sites
4 hours ago, Nikander said:

Assuming you want to reference a Variable Name set in attributes of each chopper using the built-in Editor, here is what I would try in the "relevant part of your init"


_choppers = [ch1, ch2, ch3, ch4, ch5];
_choppers execVM "Only_Pilots_Fly.sqf";

and then, altering the script that you call using execVM like so


{
	_x addEventHandler ["GetIn", {
		_vehicle = _this select 0;
		_seat = _this select 1;
		_player = _this select 2;

		_pilotSeats = ["driver", "gunner"];

		if (_seat in _pilotSeats) then {
			if !(_player getVariable ["PlayerCanFly", false]) then { 
				_player action ["eject", _vehicle];
			};
		};
	}];
} forEach _this;

I hope this helps

that solved the issue thanks. Now I just need to figure out the new that arose. Ill post here for help if I cant figure it out, thanks again!

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×