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miguel93041

Textures pixelated

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Hello, i´ve textured a few things in ArmA 3 and they look pretty nice in Buldozer but in ArmA 3 they look like this:

b0ff95c24ebce286d2b07a72a034d099.jpg

47d30b81c12c550b05c176ab23f18296.jpg

 

Like they are pixelated anyone knows why?

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For the first picture it's because it's a texture with transparency.  Your texture is probably ending in _ca.  Unless there's a reason why it's a circle I would make it a 3d square with chamfered corners.  That way you can make the texture pixel density less, thus saving on texture restate.

 

I'm not too sure what's wrong with the second pic though.  You can try selecting that object and go to face at the top and select "move top" or something like that.

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Yes, i made a circle and mapped it and it worked the second picture was a face move top problem

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