nark0t1k 16 Posted December 19, 2016 Hi I'm looking for stopping automatic group message (Regroup, ect....) I allready stop voice message but can't stop text message :/ I use player setVariable ["BIS_noCoreConversations", true]; 0 fadeRadio 0; enableRadio false; enableSentences false; player setVariable ["BIS_noCoreConversations", true]; 0 fadeRadio 0; enableRadio false; enableSentences false; On each client to disable them Also try to drop radio ... But these message continious to spam my systemchat :/ Any tips are welcome. Share this post Link to post Share on other sites
haleks 8206 Posted December 19, 2016 I think there is a "NoVoice" speaker in the identity options? If not ACE adds one, just use it on all player units and you won't have to bother again. Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted December 19, 2016 The problem with enablesentences is that it removes the ambient battle cries for all units on all sides, even if just executed on a single unit. Which sucks. Try Haleks' Discipline (that keeps the battle cries in-tact, correct Haleks?). Or if you prefer, ACE. I mean, unless you have a reason for wanting all audible vocal sounds disabled completely. Then in which case, you can ignore my suggestions. Share this post Link to post Share on other sites
haleks 8206 Posted December 19, 2016 1 hour ago, HeroesandvillainsOS said: Try Haleks' Discipline (that keeps the battle cries in-tact, correct Haleks?). Correct. :) 3 Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted December 19, 2016 1 minute ago, haleks said: Correct. :) I thought so. I've been really enjoying it over the last few days but haven't gotten close enough to any enemies to know the answer to that (because I suck, mainly!). Thanks! 1 Share this post Link to post Share on other sites
pierremgi 4739 Posted December 28, 2016 I placed a group with all playable units in editor. But I disable simulation global + hide object global them until they are manned by a player. That works of course but the weird problem is these disabled hidden units are speaking, reporting, ordering (leader) as like as they were full AIs. I tried different commands with different results: enableRadio false, enableSentences false, setSpeaker "",... The problem is to keep some radio for supports (always interesting to know if it's OK), for group in MP, for enemy position reports... In one word, this could be great if invisible + disabled units could shut up! ;-) Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted December 28, 2016 I'd say that would warrant a bug report on the feedback tracker. I'd doubt that's intended. Share this post Link to post Share on other sites
pierremgi 4739 Posted June 18, 2018 No improvement about the topic. Disabled sim (global), hidden (global) leader continues to speak. Boring! Share this post Link to post Share on other sites