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Gen.Carnage

How to define attributes in o2

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*starts to sing* Nice Nice Baby, dadada dadada dadada doh...

wink.gif PSC out

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sure... as soon as it stops bouncing around after every 155 mm shell beeing fired.. LOL

also, the tracks are not rotating yet, the shadow is absent, the LODS for the gunner, driver and commander are not done yet, it'll take time.

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Maybe it also could do with some sharper textures... they look a tad blurry. otherwise nice smile.gif

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working on that, the original tex was1024x1024 it appears that that is too much

so i had to resize them, making it blurry

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As far as I tried out to handle textures until I lost my Oxygen ( BIS: I'm still waiting for new unlock codes...!wink.gif, I found out that the game seems to handle textures above 512x512 (actually they were 1024x1024 I think). However, the textures looked quite "blury" - so I guess the programm either rendered it down or used the .pac files lower mip maps!!

To sum up: It seems to do not crash with bigger textures, but it doesn't use themanyway in this case!

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You said it bunces around after every shell fired?? I'm pretty sure thats because of Paladin's mass beeing too small!! The real M109A6 Paladin weights 32 tons - thats 32000 kilograms! Make sure you have this mass value when you select the whole model in geometry LOD!

FlipeR

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that would be done in the cpp file correct?

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I've given it a total mass of 40000 kg fliper.

But anyway, i found out what caused it.

after assigning the mass, select "center all views"

the center of gravity for all lods will then be placed on 0,0,0 coords.

after doing this the bouncy paladin was history. smile.gif

Hope this will help others who encounter the same problem.

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