Jump to content

Photo
- - - - -

Muzzle flash visible?


  • Please log in to reply
35 replies to this topic
HuBBa
HuBBa

    Sergeant

  • Members
  • 155 posts

#1

Posted 03 June 2002 - 19:46

None. But to all fairness. Lets not expect anything until Resistance is released. Then BIS can relax a bit and start worrying about us moaning developers again Posted Image

Who knows, maybe we'll even get Visitor then.. *DROOOL*

Posted Image
/HuBBa
"If you run, you only die tired..."

/[FILO] HuBBa
aka. [moose]HuBBA

Gen.Carnage
Gen.Carnage

    Gunnery Sergeant

  • Members
  • 448 posts

#2

Posted 02 June 2002 - 22:52

any news on the MLOD to ODOL converter yet?

Thread Starter
Suma
Suma

    BI Developer

  • 3707 posts

#3

Posted 02 May 2002 - 04:46

Many of you reported problems when trying to use CfgModels to avoid selections like muzzle flash not be visible all the time in HW T&L mode.

Resolution should be to use CfgModels config section. There are however some problems with this. I recently investigated the issue and I found that since 1.45 there is a bug in CfgModels processing that causes models are not
processed correctly and often cause crash. As a result 1.45-1.46 is not able to properly load MLOD format models.

We are currently looking for some solution. We will probably try to speed-up releasing binarize tool so that you can convert your models into ODOL format. I will keep you informed.
Ondrej Spanel, BIS Lead Programmer

Antichrist
Antichrist

    Chief Warrant Officer

  • Members
  • 3155 posts

#4

Posted 02 May 2002 - 05:08

Thanx for that Posted Image

HuBBa
HuBBa

    Sergeant

  • Members
  • 155 posts

#5

Posted 02 May 2002 - 05:41

woooohoooo! this means i can save the remaining little hair i have left and concentrate on just building things *stops tearing his hair out*

=)

/HuBBa
"If you run, you only die tired..."

/[FILO] HuBBa
aka. [moose]HuBBA

Gen.Carnage
Gen.Carnage

    Gunnery Sergeant

  • Members
  • 448 posts

#6

Posted 02 May 2002 - 08:47

that cerainly would improve things a lot !

Posted Image

FlipeR
FlipeR

    Staff Sergeant

  • Members
  • 227 posts

#7

Posted 02 May 2002 - 09:24

Finaly! TNX for informing us Suma!

FlipeR

Rob
Rob

    Warrant Officer

  • Members
  • 2124 posts

#8

Posted 02 May 2002 - 09:49

So suma could this be why when i changed to m60 with its tripod down it wasn't in the right format so it works but not with the 1.46 version? Posted Image

If so then great because i thought i did something wrong but its actually the game.

HuBBa
HuBBa

    Sergeant

  • Members
  • 155 posts

#9

Posted 02 May 2002 - 11:30

it might be, but it might also not be.

I checked your model yesterday Rob but it lacked a Memory LOD (with the barrel start/end and casing eject points).
So i tried to do the same thing, loaded up an M60 model, changed the bipod. But it still crashes the game.

And after fixing the cpp a bit, i know it wasn't a cpp error. Because if i changed the model to the original game M60, it worked.

/HuBBa
"If you run, you only die tired..."

/[FILO] HuBBa
aka. [moose]HuBBA

FlipeR
FlipeR

    Staff Sergeant

  • Members
  • 227 posts

#10

Posted 02 May 2002 - 17:52

Suma: apart from beeing able to save to ODOL when we get that tool, will we ever get the chance to open ODOL models in Oxygen?


FlipeR

Rob
Rob

    Warrant Officer

  • Members
  • 2124 posts

#11

Posted 03 May 2002 - 08:27

hubba are you saying that you can't make the m60's tripod to stay down and work? Posted Image

btw i used the old bo tool so maybe this was ****ing it up.

Thread Starter
Suma
Suma

    BI Developer

  • 3707 posts

#12

Posted 03 May 2002 - 08:33

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">will we ever get the chance to open ODOL models in Oxygen?[/QUOTE]<span id='postcolor'>

No. There are several reason for this:

1) we do not have any conversion tool for this
2) some information improtant for editing is not stored in ODOL models, therefore after editing such model it would be dammaged in some ways (for example all edgdes would be considered smooth for shading purposes)
3) we will provide you sample models for all vehicle and weapon classes in MLOD format, therefore you should be able to live without it.

This has been already discussed in certain extent here.
Ondrej Spanel, BIS Lead Programmer

Rob
Rob

    Warrant Officer

  • Members
  • 2124 posts

#13

Posted 03 May 2002 - 09:47

so suma would it ever be possible to create a converter?





HuBBa
HuBBa

    Sergeant

  • Members
  • 155 posts

#14

Posted 03 May 2002 - 12:03

Well i for one say "to hell with ODOL, Long live MLOD!" =)

If we get all the models in MLOD, there is no need for us to open up ODOL. We will have access to all game models anyway (if i understand you correctly Suma).

So only thing we WOULD want to do, is to compile the MLOD into a ODOL when we are ready for release. This so it works 100% with the HW T&L and some optimization stuff. But open it up again? i don't see why.

So instead of trying to figure out a way to open up ODOL, lets make sure our MLOD editing works 100%.

Just my $0.2
/HuBBa
"If you run, you only die tired..."

/[FILO] HuBBa
aka. [moose]HuBBA

Gen.Carnage
Gen.Carnage

    Gunnery Sergeant

  • Members
  • 448 posts

#15

Posted 03 May 2002 - 12:37

Yeah, it also gives us, the mod teams, the tools to protect our work somewhat, like BIS do themselves now.
I think that is a good thing.
I wouldnt like to see the M109 be turned into a beachbuggy which fires 155 mm shells for instance Posted Image

If we don't have to wait months for this tool, i'm going to wait releasing the vehicles untill we can convert to ODOL.

But for now, i still cant get the tanktracks to rotate, nor the supporting wheels. The driving and the spanner wheels DO rotate strangely enough.
I need an example model in MLOD. badly!

FlipeR
FlipeR

    Staff Sergeant

  • Members
  • 227 posts

#16

Posted 03 May 2002 - 17:42

Gen. Carnage: in fact you have an example at you disposal - the U.S. M60 is in the DEMO! Open it and compare to you M109 Paladin!

BTW: Great work with it - you just need interiors Posted Image


FlipeR

VipHeart
VipHeart

    Sergeant

  • Members
  • 170 posts

#17

Posted 03 May 2002 - 22:12

The main advancement i see within ODOL is not T&L support or protected files - it's the smaller filesize!!
As many of us make real mods which will grow in data size we'll come to a point where we need as much space saving as possible! And ODOL models would be one of this ways Posted Image

HuBBa
HuBBa

    Sergeant

  • Members
  • 155 posts

#18

Posted 15 May 2002 - 09:48

Any update on when the binary conversion tools will be released? We are witholding any releases right now in waiting for the tools to create ODOL models out of our MLOD's.

/HuBBa
"If you run, you only die tired..."

/[FILO] HuBBa
aka. [moose]HuBBA

VipHeart
VipHeart

    Sergeant

  • Members
  • 170 posts

#19

Posted 17 May 2002 - 15:27

Yeah, Hubba is right - i have addon releases ready, but i don't want to release them with no T&L support!

Indy
Indy

    CWR² Developer

  • Members
  • 188 posts

#20

Posted 17 May 2002 - 18:24

Me too