in005 241 Posted December 4, 2016 ..remind me of a 69 GTO front-end and a CHARGER back-end...mmm.......odd,but interesting.Purist hotrodder will puke but, still....it fit in a MAD MAX environment... It's a '72 charger, with squeezed front-end + bull catcher, at the back-end theres the same coating like on a super bee, but i gona remove that before release. 2 Share this post Link to post Share on other sites
zagor64bz 1225 Posted December 4, 2016 Although they're not sought after like the pre-70's, I love the look of the post-70 Mopars..Especially in the Road Runner form.Cudo to you for porting it to the game. ;) EDIT:before I get trashed by car-nuts I'm referring to the B Body Mopar. Clearly nothing come close in rarity as the 71 E body. A matching numbers 71 'cuda convertible, plum crazy/white interior 426 Hemi could be easily the holy Graal of the ponycars.... Share this post Link to post Share on other sites
R0adki11 3945 Posted December 5, 2016 As you can see, its not an official mad max vehicle, but it kinda looks like one. I call it the 'Fire Demon', cause my plans are to make the exhaust have a fire effect, while engine startupp and while speed up with shift. It needs a 50.cal M2 strapped to the bonnet ;) 1 Share this post Link to post Share on other sites
haleks 8204 Posted December 5, 2016 It needs a 50.cal M2 strapped to the bonnet ;) My personnal preference would be to leave turrets to the bigger vehicles or trucks : it's Mad Max, you want the chasin' to last as long as possible! :P Besides, if all vehicles have FFV, everyone will be busy/having fun already. 1 Share this post Link to post Share on other sites
R0adki11 3945 Posted December 5, 2016 My personnal preference would be to leave turrets to the bigger vehicles or trucks : it's Mad Max, you want the chasin' to last as long as possible! :P Besides, if all vehicles have FFV, everyone will be busy/having fun already. Good point :) Share this post Link to post Share on other sites
in005 241 Posted December 5, 2016 Besides, if all vehicles have FFV, everyone will be busy/having fun already. You might believe it or not, it's not that funny, a normal akm is devastating against an crew of a vehicle you follow. Share this post Link to post Share on other sites
haleks 8204 Posted December 5, 2016 You might believe it or not, it's not that funny, a normal akm is devastating against an crew of a vehicle you follow. Yeah it's all about what weapons the mission makers allow : I've been toying with the mad max concept, and limited gear to bolt action rifles mostly (plus some revolvers and a small selection of shotguns from various mods), it does work rather well - at least in my small SP test scenarios! ;) Share this post Link to post Share on other sites
in005 241 Posted December 5, 2016 Yeah it's all about what weapons the mission makers allow : I've been toying with the mad max concept, and limited gear to bolt action rifles mostly (plus some revolvers and a small selection of shotguns from various mods), it does work rather well - at least in my small SP test scenarios! ;) I'm thinking about adding this weapon: https://sketchfab.com/models/95cd67f69c6e4ce3aef55bbbcaf76cfb Should fit, I think. Some more in a collection: https://sketchfab.com/alexh1/collections/post-apocalyptic-weapons?cursor=24 I already imported this one a while ago: And I'm working on some non mad max content, but wich is fitting in such environment as well 6 Share this post Link to post Share on other sites
haleks 8204 Posted December 5, 2016 Post-apocalyptic weaponry in Arma? Just keep it up buddy! :wub: 1 Share this post Link to post Share on other sites
in005 241 Posted December 5, 2016 Post-apocalyptic weaponry in Arma? Just keep it up buddy! :wub: The problem is, I don't know how to make animations, even if i finished the model itself, it would look ugly to operate them... Share this post Link to post Share on other sites
haleks 8204 Posted December 5, 2016 Animation isn't my forte either, but your mod looks promising, I'm pretty sure (well, I know for a fact) that you'll find some help or contributors in these forums, sooner or later. ;) 1 Share this post Link to post Share on other sites
in005 241 Posted December 14, 2016 This is how it should look: and this is how it looks ingame: weird rvmats.... need to learn how to fix it 3 Share this post Link to post Share on other sites
theflantasyflan 2 Posted February 10, 2017 some seriously epic mad max content Share this post Link to post Share on other sites
Guest Posted February 21, 2017 Wow that is awesome dude :D Share this post Link to post Share on other sites
in005 241 Posted February 21, 2017 4 hours ago, burnes15th said: Wow that is awesome dude :D Share this post Link to post Share on other sites
in005 241 Posted March 4, 2017 Hello guys, i decided to reuse this old topic, because not all of u might use discord. I'm always looking for support, if someone likes to join me and work with me together or just want to constribute some 3d models / scripts etc... you can join my discord server. Join the Mad ArmA discord server now! Here are some pictures of unreleased content: Spoiler Autogyro by hnchmc Spoiler It looks freaking cool :D Another car: The Rat Spoiler 1 Share this post Link to post Share on other sites
in005 241 Posted March 4, 2017 Dinki Di Dog Food had not much luck creating this texture, will recreate it. It might be used later for a custom survival system. 1 Share this post Link to post Share on other sites
kecharles28 197 Posted June 21, 2017 Updated mod v0.20 available at withSIX. Download now by clicking:Hey IN005, you can upload updates or new mods to withSIX yourself now! Make your own promo page, get the power to release your work at your own point of choosing. To learn more, follow this guide. Share this post Link to post Share on other sites