Jump to content
Sign in to follow this  
cybermat47

Retake Baranow!

Recommended Posts

This is a mission I made for IF. You're in a German platoon tasked with retaking Baranow in order to disrupt Soviet operations.

 

Download: http://www.mediafire.com/file/xojy3rsbpf3qsia/Retake+Baranow.Baranow.ifa

 

Install: Simply drop the downloaded file into IronFront\missions.

 

6yU7Cdo.jpg

 

Constructive criticism is welcomed  :)

  • Like 1

Share this post


Link to post
Share on other sites

Hi,

 

Nice to see other people creating missions for IFL1944. After a couple of playthroughs I have this observation and suggestion.

 

You might wish to place a few stationary enemies near the church area. Because the Soviet unit that defends the village of Baranow is on a guard waypoint they all march to the sound of the guns and are fighting and dying at the edge of the town. Therefore the mission ends without the player actually needing to advance into the built up area towards the church. By placing some additional defenders near that church the players are forced to advance into town.

 

One way to accomplish that is to place a Maxim machinegun there: this unit will not move on his own accord, so players must move into town to take him out. You might wish to give him a few comrades in support though that also keep their initial placement.

 

Single Soviet soldiers (that is, ones not grouped together with others) can be given this line in their initialization field:

 

this forceSpeed 0; this setunitpos "Middle"; this setbehaviour "Combat";

 

The first statement will make the unit stationary (provided he is not grouped together with others) while remaining able to change the direction he is facing, the second one will make him crouch, so you can place him behind cover or concealment to make it harder for players to detect or hit him, and the final statement puts the unit in fighting mode with his weapon shouldered and ready to engage.

 

Regards and keep on making missions,

 

Sander

  • Like 2

Share this post


Link to post
Share on other sites

Hi,

 

Nice to see other people creating missions for IFL1944. After a couple of playthroughs I have this observation and suggestion.

 

You might wish to place a few stationary enemies near the church area. Because the Soviet unit that defends the village of Baranow is on a guard waypoint they all march to the sound of the guns and are fighting and dying at the edge of the town. Therefore the mission ends without the player actually needing to advance into the built up area towards the church. By placing some additional defenders near that church the players are forced to advance into town.

 

One way to accomplish that is to place a Maxim machinegun there: this unit will not move on his own accord, so players must move into town to take him out. You might wish to give him a few comrades in support though that also keep their initial placement.

 

Single Soviet soldiers (that is, ones not grouped together with others) can be given this line in their initialization field:

 

this forceSpeed 0; this setunitpos "Middle"; this setbehaviour "Combat";

 

The first statement will make the unit stationary (provided he is not grouped together with others) while remaining able to change the direction he is facing, the second one will make him crouch, so you can place him behind cover or concealment to make it harder for players to detect or hit him, and the final statement puts the unit in fighting mode with his weapon shouldered and ready to engage.

 

Regards and keep on making missions,

 

Sander

 

Wow, thank you for the advice! I might not be able to get a new version out immediately, but I will certainly make an update using your suggestions  :)

  • Like 1

Share this post


Link to post
Share on other sites

办ç†æ–°è‹±æ ¼å…°å¤§å­¦æ¯•ä¸šè¯ä½¿é¦†è®¤è¯UNE学历认è¯â†‘微信171922772↓New Englandæˆç»©å•University of New England

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×