ITokyYourCookie

Feedback Thread

275 posts in this topic

Can I ask when you plan to put link mode back into the game as this is by far the best game mode of the three. Its hard trying to introduce people to the game when the two remaining game modes are so harsh (for them).  Least with link when you die you re-spawn and go again without hanging about for the rest of the team. Ive stopped playing really since this game mode has been removed. 

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On 29/01/2017 at 2:50 AM, Ben316 said:

Can I ask when you plan to put link mode back into the game as this is by far the best game mode of the three. Its hard trying to introduce people to the game when the two remaining game modes are so harsh (for them).  Least with link when you die you re-spawn and go again without hanging about for the rest of the team. Ive stopped playing really since this game mode has been removed. 

I understand. Link actually is the most straight-forward game mode. The reason why we took it down is that it needs some rework. Players were playing the mode as if it was a death-match, to the point where they even started friendly killing team members who tried to capture the objectives. This forced us to take the Link scenario down for some rework.

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1 hour ago, ITokyYourCookie said:

I understand. Link actually is the most straight-forward game mode. The reason why we took it down is that it needs some rework. Players were playing the mode as if it was a death-match, to the point where they even started friendly killing team members who tried to capture the objectives. This forced us to take the Link scenario down for some rework.

 

Cannot say i ever experienced that though it must have been going on enough for you to pull it.  Care to share how you plan to deal with it? 


I would like to see the kills and deaths removed from this game mode anyway as its not about KD its about teamwork and winning.

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Just now, Ben316 said:

 

Cannot say i ever experienced that though it must have been going on enough for you to pull it.  Care to share how you plan to deal with it? 


I would like to see the kills and deaths removed from this game mode anyway as its not about KD its about teamwork and winning.

That's what bothered us the most, the lack of teamplay. We don't want a glorified deathmatch. We will try iterating the scoring system, but your idea also seems good, I will write it down into our feedback loop :)

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I don't know if this belongs in the tracker or here, because I'm not sure if it's intentional or not. The Clash servers do not rotate maps. It is always on the newest map with the newest gunset no matter how many games you stay in the server. The only time I saw a different Clash map was when on a mixed server. Even on mixed servers the rotation is barely existent as we played the new Raid map 3 times in a row before it switched to Clash, on the newest map. It can get extremely tiring playing the same map over and over, and I hope to see map rotations as we saw them in the previous patch.

 

Edit: I can't speak for Raid, as I do my best to not play it, but I'm sure people have experience rotation issues on those servers too as I rarely see different maps being played when viewing the server list.

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On 30/01/2017 at 5:23 PM, Janitor Sanchez said:

I don't know if this belongs in the tracker or here, because I'm not sure if it's intentional or not. The Clash servers do not rotate maps. It is always on the newest map with the newest gunset no matter how many games you stay in the server. The only time I saw a different Clash map was when on a mixed server. Even on mixed servers the rotation is barely existent as we played the new Raid map 3 times in a row before it switched to Clash, on the newest map. It can get extremely tiring playing the same map over and over, and I hope to see map rotations as we saw them in the previous patch.

 

Edit: I can't speak for Raid, as I do my best to not play it, but I'm sure people have experience rotation issues on those servers too as I rarely see different maps being played when viewing the server list.

Hi, thanks for reporting, its always better to do it on feedback tracker by following the guide, but we are thankfull for all the feedback :) we will investigate this issue.

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On 30/01/2017 at 0:35 PM, ITokyYourCookie said:

That's what bothered us the most, the lack of teamplay. We don't want a glorified deathmatch. We will try iterating the scoring system, but your idea also seems good, I will write it down into our feedback loop :)

 

I wouldn't necessarily go so far and call Link a 'glorified deathmatch without teamplay'. Raid you can theoretically win alone 1v5 due to the setup, and Clash, while it can profit from team play, is too open and random for team play to have any real effect.  Link was and is probably the game mode where good teamplay would be mandatory to succeed under ideal circumstances. Link is brutal and unforgiving, the team that doesn't work together or makes too many mistakes loses, really badly.

 

The problem with teamplay in Argo is not the game or a game mode, it's the player. The average Argo player is too bad, lacks common sense, doesn't want to improve, and gives up too easy too fast while going down the path of convenient excuses to shift the blame to the opponent or the game (all of it which really is typical for the average player in any multiplayer game, not just Argo). This is being supported by the fact that Clash is the most popular game mode. While I have no current numbers to back this up and come from a place of anecdotal evidence and the results of old twitter polls, this really comes as no surprise.

 

Of course I do understand the reasons behind why the player base is what it is, and that it is most likely not going to change any time soon. I just want to offer a different perspective on this topic.

----

Regarding multiplayer stats: I agree, stats can and will be distracting for the player, especially K/D brings out the worst in players. However, I think that removing them completely from the game or a specific game mode would not be beneficial. Statistics and numbers, even K/D, are a valid indicator of skill progress and a tool in understanding and reflecting on one's game play.

 

I would suggest a combination of nerfing point rewards of player-actions (like kills) and buffing point rewards of team-actions (like saviour-kills, objective-based actions, etc), which as far as I know has been already at least partially implemented in the game, and hiding certain stats (K/D for example) on the scoreboard in an active game, but displaying them after the match ended and using those stats for general leaderboards (which will/could be part of the so called "Meta game").

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I created a ticket about respawn issue: https://feedback.bistudio.com/T123118

 

I want to say that the problem grows bigger. When I experienced it on La Riviere clash area, I always can "kill myself" and respawn when the next round is starting. But when this problem hits me on the other clash areas, "kill myself" does not always helps. Very often, when the next round is starting, I can't respawn. I tried to wait one more round, but in the next round I can't respawn again. And when I try to reconnect this problem can hit again. This is a major game breaker.

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21 hours ago, Apollyanna said:

I created a ticket about respawn issue: https://feedback.bistudio.com/T123118

 

I want to say that the problem grows bigger. When I experienced it on La Riviere clash area, I always can "kill myself" and respawn when the next round is starting. But when this problem hits me on the other clash areas, "kill myself" does not always helps. Very often, when the next round is starting, I can't respawn. I tried to wait one more round, but in the next round I can't respawn again. And when I try to reconnect this problem can hit again. This is a major game breaker.

We are aware of this growing issue and we are working on the fix.

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You decreased gunshot sounds volume in the 0.75 update? The distant shots now sounds a lot quieter for me. There was one time when I heard shots and presumed that the enemy is somewhere 100 meters away, but he was just 20-30m from me, that was literally a killing surprise.

 

EDIT: maybe it's just the sound of indoor shots?

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15 hours ago, Apollyanna said:

You decreased gunshot sounds volume in the 0.75 update? The distant shots now sounds a lot quieter for me. There was one time when I heard shots and presumed that the enemy is somewhere 100 meters away, but he was just 20-30m from me, that was literally a killing surprise.

 

EDIT: maybe it's just the sound of indoor shots?

 

Hi,

I don't know about any changes in this, but since we share some data with Arma, maybe it merged. I will write it down and investigate. :)

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15 hours ago, Apollyanna said:

You decreased gunshot sounds volume in the 0.75 update? The distant shots now sounds a lot quieter for me. There was one time when I heard shots and presumed that the enemy is somewhere 100 meters away, but he was just 20-30m from me, that was literally a killing surprise.

 

EDIT: maybe it's just the sound of indoor shots?

Was that happening for every weapon?

Also did you by any chance updated your sound drivers?

 

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Quote

Was that happening for every weapon?

Can't tell anything about that at the moment. I will pay more attention to this next time. And I forgot to clarify that only the distant shots are quieter. anything else remains the same as before, including my own indoor shots.

 

Quote

Also did you by any chance updated your sound drivers?

No. The only change that was made on my PC is Argo's update.

 

------

I played the Hardcore mode and liked it. Despite of a LOT of friendly fire. Luckily I didn't TKed anyone yet, the map info works nice. Don't know if it's the right time to introduce it, the servers are still too empty for it to be there.

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It's so sad that Bohemia launch ARMA3 with so many DLCes  to download-pay and always adv ingame (so annoying and cant disabled, ive already bought game, whay cant enjoyed???) and makes ARGO as seperate game to pay again... 

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17 hours ago, silentz0o said:

It's so sad that Bohemia launch ARMA3 with so many DLCes  to download-pay and always adv ingame (so annoying and cant disabled, ive already bought game, whay cant enjoyed???) and makes ARGO as seperate game to pay again... 

 

I hundred-percent agree with you. Who do they think they are? Trying to survive by making a living as game developers? The nerve of those people. Unbelievable. And what kind of price tag is 'Free'? That's an awful lot of characters for what is basically an Arma 3 copy.

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Argo Project (Prototype) — a great alternative to other shooters. In my opinion, "Update 0.75" more harm to the project, than the in diversity.
Project Argo (Prototype) — отличная альтернатива другим шутерам. По моему мнению, «Обновление 0.75» больше навредило проекту, чем внесло разнообразия.
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Loadouts: Changed: Apparel/Equipment screen is turned off for now and apparel is assigned automatically based on faction.
- If I want to play in camouflage (green background better disguise), is forced to choose one faction? In CLASH mode capture points are tied to factions?  

Снаряжение: Изменено: экран одеждой/оборудование выключено и одежда автоматически назначается в зависимости от фракции.
- Если я хочу играть в камуфляже (на зелёном фоне лучше маскировка), то вынужден всегда выбирать одну фракцию? В режиме CLASH точки захвата привязаны к фракциям?
----------------------------------------------------------------------------
Weapon crosshair is turned off.
- The single "+" in Hardcore mode.

Перекрестие оружия выключен.
- Единственный «+» в режиме Hardcore.
----------------------------------------------------------------------------
Player’s stance indicator is turned off.
- Moot point. If in real life I can able to determine, how to determine in the game? Sit down\stand up and unmask yourself?

Индикатор позиции игрока выключен.
- Спорный момент. Если в реале я могу состояние определить, то как определить в игре? Сесть\встать и демаскировать себя?
----------------------------------------------------------------------------
Top info messages are turned off.
- Now it is necessary to frequently press "TAB". What is the meaning of all disable?

Сверху информационные сообщения отключены.
- Теперь надо чаще нажимать «TAB». Какой смысл всё отключать?
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Tactical ping is turned off.
- As a player without a microphone indicate the position of the enemy? How to play players from different countries in different languages?
a) Message in the chat. At small distances (50-200m) is not true due to the loss of time.
b) Not to play in Hardcore mode.
c) Be useless to the team.

Тактический пинг выключен.
- Как игроку без микрофона указать позицию противника? Как играть игрокам из разных стран на разных языках?
а) Сообщение в чат. При малых расстояниях (50-200м) не актуально из-за потери времени.
б) Не играть в режиме Hardcore.
в) Быть бесполезным для команды.
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All questions are rhetorical. The answers are not mandatory.
Result. Better turn on the "Link" and not added "Hardcore".

Все вопросы риторические. Ответы не обязательны.
Итог. Лучше бы включили режим «Link», а не добавили «Hardcore».

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The most recent patch has brought a little refreshment to Argo for me which has been nice. Here are some of my thoughts on where we are.

 

Clash Hardcore mode:

  Definitely a nice change of pace and has been very tense and enjoyable (even with the inevitable TKing that happens). I look forward to seeing where this mode goes. Some things that seem out of place for me are not being able to see your stance. It's somewhat easy to tell where you are based on how your player moves, but in practice I just use the tactical stances less on a whole so I don't get caught in an awkward sprint to shooting scenario where my guy takes an extra second to get set before I get fire back. The other main thing that sticks out for me is how the game is made to be hardcore at the surface, but most things have a workaround. No 3d marker, no problem friendlies on the map (would prefer just the uniforms to distinguish friend from foe). No timer on the screen, no problem just hit tab. I'm sure there are other areas where the hardcore nature doesn't feel hardcore but thats all I can think of at the moment. I do love the only way to see point cap is by looking at the flag, this feels like a true hardcore change.

  " From the very start, we knew we wanted to keep the core settings, like damage, the same as in the "normal mode", with the intention to change how the game feels, not how it works." I understand where you guys are coming from with this one. I would just like to add my input that increased damage, or decreased health is usually a staple of hardcore mode in most games. I disagree it changes how the game works, but think it does change how the game feels. For clash the main strategy is always see the enemy before they see you. Damage wouldn't change this at all, but would make every step that much more tense, and would require better thought-out movement, and better coordinating with teammates as FF would be much more lethal.

  Uniform changes. Currently the full green camo is much better than the tan shirt/black vest in terms of concealment. Obviously the outfits have to be uniform for each team and distinguishable from each other. There has to be a better balanced outfit choice though. It is a huge advantage for the green camo team (I can't remember if its Flames or Clouds).

 

Raid:

  I don't usually play much Raid, but one thing that has been bugging me forever about the gamemode is the defusing of the objective. I understand that arming the device shouldn't stop the clock. You should plan accordingly and get to the device with enough time to arm. However defusing the device should definitely stop the game clock like capping a point in clash stops the clock when the time is under a minute. As it is now you have to start defusing the objective somewhere around the halfway mark if you want to have any chance at all. Given the objective is armed that usually means someone is in the area defending it which makes getting to the objective in that ~10 second period where you have a chance very difficult.

  The removal of the red lines has been great. Those things were an eye-sore. One suggestion, which isn't really necessary but one situation brought this to mind, would be some sort of notifier for attackers that they are in/out of the zone. Defenders obviously have theirs with the screen change and the timer. I was in a situation where I thought I was outside of the box enough to eliminate fire from one of my flanks. Turns out I was wrong and a defender could come out enough to get me. Now he could have ran out and got back in those 5 seconds or I was wrong about the zone boundary. In either case it is not game breaking, just a suggestion.

 

Moving forward with some things I'd like to see

 

Spectator mode:

  Simple enough. The same spectator mode we are used to in Arma. If anyone wanted to host a tournament they'd be able to quite easily with server hosting. What would be nice on top of that is a spectator mode so that game could be streamed/recorded in a way that is entertaining. Not just following the first person perspective of random participants.

 

"Fun" Game modes:

  With the removal of link the game can get pretty stale if you play for long periods. Generally you are seeing the same faces and for US players you have to deal with a lot of fluctuation in the server population (e.g. start 1v2 grow up to 4v5, people start to leave down to 3v3, one glorious game of 5v5, people leave again end of the game is 2v2). Something that could change the pace and keep people playing with the removal of link could be the addition of simple fun gamemodes. One idea that comes to mind is a sniper mode. Somewhere out in Malden, 5v5 elimination, in a zone that spans hundreds of meters. Silly, arcadey, gamemodes like this are clearly not the direction of Argo, but they can be fun when the real battles have become stale or frustrating.

 

Random Gripes:

  With the leaderboard addition it would be nice to see a balancing in the point system. Currently you can get 1500-2500 in a game of raid that can take anywhere from 10m-25m, where as in clash you can get the same score in 15m-60m (sometimes longer). I don't think Clash earns enough points for the amount of time that goes into it. Other point changes would be more points for capping an objective in clash, and more points in general for capturing an airdrop. Getting the airdrop has gotten a lot harder than it used to be. People realize the value of them more often now and a clash point can find itself revolving around the airdrop instead of the capture point very easily.

 

edit: Sergei (number one on leaderboard) used to be a great example for this. He had about 67 matches in each raid and clash at one point and had about 110,000 in each mode. Given the time invested for Raid vs Clash, it is almost certain he put in less time to get the 110,000 in Raid than he did in Clash.

 

  Tweaking to Time to Kill and/or more consistent server restarts. I don't know exactly what the issue is here, but I see it complained about more often since the latest patch (probably due to more players). I have become used to high ping players having a layer of "ping armor." Anyone over 100ping will not usually die to a single headshot, and will almost always have a huge delay in bullet registry. You can fire half a clip, hide behind a wall, then 2 seconds later the guy will die. Alternatively you can shoot a guy in the head a couple times, start spraying the body, get killed, curse your enemy, THEN the enemy dies. This has been typical for a while now, but recently I have had hit registry issues and TTK issues with players under 100 ping. At other times the server itself has felt sluggish. Maybe more frequent server restarts? I don't really know what the issue is, just that it can get REALLY frustrating especially for US players that find they often have to play on EU due to lack of US players. I understand the limitations due to working with the Arma framework, but these kind of things can kill a competitive shooter before they get off the ground and I really like this game.

 

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I've tried to see if this has been brought up before, but couldn't find it.:

 

The in-game voice chat, as well as the text chat, currently allows dead players to talk to players that are still alive. This leads to awkward situations, e.g.  where some "dead" teenager is screaming in my ear that an enemy is just around the corner about to kill me. It completely removes the thrill of playing a tactical game like this. It needs to be fixed.

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As I understand, on hardcore the announcer does not announce when the point is being captured by the enemy. But when you got killed and spectating he does announce, so you can tell to your teammates about it. Don't know if it should be considered a bug.

Just my opinion about stance indicator: I never paid attention to it in Arma and Argo, so it was useless for me.

 

EDIT: it seems that announcer DO announce when the point is being captured by the enemy. I was under impression that she should not do this on hardcore.

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Bug with shadows from the players.
Video is not mine, but another player. I hope he will not mind.
Note the shadows, that give the location of the players.
On my PC such no bugs. Therefore can not be repeated.

Spoiler

Предупреждение. Видео с ненормативной (нецензурной) лексикой.

 

 

 

 

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11 minutes ago, UrfinJuce said:

Bug with shadows from the players.
Video is not mine, but another player. I hope he will not mind.
Note the shadows, that give the location of the players.
On my PC such no bugs. Therefore can not be repeated.

  Hide contents

Предупреждение. Видео с ненормативной (нецензурной) лексикой.

 

 

 

 

You should post bugs to the feedback tracker. Check out this  Project Argo Feedback Tracker "How To" Guide

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1 hour ago, Janitor Sanchez said:

You should post bugs to the feedback tracker.

1. This video is not mine. If tomorrow will be removed, on what basis do bug-report?
2. I haven't this bug. Hence, I can't repeat for a full description of the bug.
3. If someone has a bug, why keep quiet?
4. If the developers are interested in solving the problem, in video all clearly visible.

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hi just downloaded the game i cant find any Sevres with any players i will appropriate the help.  

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3 hours ago, rafiki76 said:

hi just downloaded the game i cant find any Servers with any players i will appreciate the help.  

 

In my opinion the best way to find a sever is the server browser ('Official servers' tab). However, player numbers are always pretty low, so there is a chance that not enough people were playing when you tried to find a server. Right now, there is one full Clash server, and a Mixed server is filling up slowly.

 

Generally you will have more problems finding many servers in US peak times. EU peak times are not that bad.

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6 minutes ago, Brady_The said:

 

In my opinion the best way to find a sever is the server browser ('Official servers' tab). However, player numbers are always pretty low, so there is a chance that not enough people were playing when you tried to find a server. Right now, there is one full Clash server, and a Mixed server is filling up slowly.

 

Generally you will have more problems finding many servers in US peak times. EU peak times are not that bad.

thank you il try

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