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RangeCreed

Using config override to replace a building added by another mod

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Hello everyone:

 

 

I was wondering if anyone can lend me a hand. I am currently trying to rack my brain around the best way to use config override to replace a non-enterable building added by CUP with another (an enterable one). The building I wish to replace it with is not in Arma 3 but from another source, it is though configured correctly and works flawlessly ingame.

 

I have done a decent amount of research on this matter but such documentation on actually replacing a building with another in this such way has come up short, and my attempts have been unsuccessful. The process seems to be a little more complicated than it normally is when using CfgPatches to replace textures,uniforms or weapons. I presume I do not have to add things such as interior textures to the config as these should just be pulled from the model itself correct?

 

 

TLDR - Override a building added by a mod with another, while keeping that mod active.

 

 

 

Some assistance with this issue would be most welcome.

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UPDATE

 

 

So I have sorted it ingame and got it replacing correctly, what I am noticing though is some buildings (but not all) are moving ever so slightly and not retaining original position. What parameters do I need to use to prevent this happening?

 

 

 

 

 

Example http://imgur.com/a/xeO95

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