theend3r 83 Posted September 29, 2016 I want to have an inactive UGV at the start of the mission that can be later activated with a terminal. Before anyone suggests it, disabling AI not only doesn't work but marks the UGV as friendly/hostile (Yes, it could be setCaptive'd, I guess. It still doesn't work for some reason and if the AI is not of your side, the even if you join it to a group of your side, it doesn't work as it tries to exit the vehicle :rolleyes: ). I can remove the AI ("b_uav_ai") just fine, I can create it again, but I cannot insert it into the UGV. Using assignedVehicleRole shows [["driver"],["Turret",[0]]], no mistake about it, but using moveInDriver/Turret doesn't work. Seems like some hard coded limitation. :( Any way around it? I tried BIS_fnc_spawnCrew but that also doesn't work. Once the AI is out of its "seat", it can't go back. Share this post Link to post Share on other sites
Grumpy Old Man 3540 Posted September 29, 2016 Have you tried this: createVehicleCrew _uav Cheers 1 Share this post Link to post Share on other sites
theend3r 83 Posted September 29, 2016 Have you tried this: createVehicleCrew _uav Cheers Works. Thanks. Share this post Link to post Share on other sites
tryteyker 28 Posted September 29, 2016 For reference, the "driver" classnames of the UAV/UGV are B_UAV_AI, O_UAV_AI or I_UAV_AI depending on side. These can be created via createUnit, but createVehicleCrew is still easiest to use in general. Share this post Link to post Share on other sites
theend3r 83 Posted September 29, 2016 For reference, the "driver" classnames of the UAV/UGV are B_UAV_AI, O_UAV_AI or I_UAV_AI depending on side. These can be created via createUnit, but createVehicleCrew is still easiest to use in general. No, they cannot, I wrote it in the first post. Or rather, you can create them but can't force them into their place in the vehicle, the moveInSomething command won't let you. Share this post Link to post Share on other sites
Grumpy Old Man 3540 Posted September 29, 2016 Thing is, these AI units are basically deleting themselves when not spawned inside a vehicle. Cheers Share this post Link to post Share on other sites