silentghoust 132 Posted September 28, 2016 So I noticed the Trident module works for the initial few seconds of the mission. But any further hostilities will not be covered by it. I.E if CSAT and NATO are buddies, killing CSAT as NATO causes every AI to see you as a traitor. Does anybody have a recommendation to fix this or at least bandage it tell Bi could possible fix it?Update: I found this BIS_fnc_tridentHandleDamage function in the wiki. Anybody have a handy script that could allow me to apply it to every unit even when they spawn in via zues? Share this post Link to post Share on other sites