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scottb613

Are AI Helicopter Operations Terminally Broken in Arma 2 ?

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Hi Folks,

Just looking for some guidance - been working on an Unsung Air Cav assault for the past several weeks... I've read countless posts on how to do it - but - much of what is described doesn't really seem to work without some serious work around...

Basic things - like if I place more than a single "move" waypoint in the helicopter path - the helicopter flies to the first move waypoint and hovers indefinitely... OK - so only use a single move waypoint - right - all well and good unless you're trying to avoid known air defenses... I seem to be able to add script at a waypoint - to tell the helicopter to fly to the next one - but - it seems as if a move waypoint should infer I want it to fly to the next one...

On landings to insert troops - I've read and used the "transport unload" on the helicopter path synced to the troops "get out" waypoint - which gets the job done - but again - the helicopter refuses to depart the LZ and fly to the final RTB waypoint... If I kick it in the butt with a script to do it - it seems to work...

Tons more of similar issues...

Is this pretty much everyone's experience with AI helicopters - or is something messed up on my end ? It just seems really buggy...

Regards,

Scott

Sent from my iPad using Tapatalk

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