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looking for an undercover script

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im looking for an undercover script like in R34P3Rs Like Ghosts mission im trying to find it but i cant find it anywhere can anyone help?

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that the enemies will think im just a civ and when i have a gun out and they see me they will shoot me and when i run near them it will be suspicus and they will shoot me or something like that or if im in an area im not supposed to be in

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and by undercover i dont mean set it to night time / put setcaptive on

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setCaptive works, you just need to define the conditions for when your cover gets blown, which shouldn't be too hard.

TL;DR the best option would be to write a small script yourself.

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Some day in the past i have created something like that which could be usefully

 

MP friendly.

 

It was a reamobox holding the action  to get incognito but it could be any object.

 

It saves player current gear  and wear player like locals,

changing the speaker as locals have, and sends info on system chat that player turns into incognito.

 

Player can get his gear back on the object again and while incognito

 

when the player pickup any gun, he gets immediately  compromised.

 

 

takeCiv_clothes.sqf

private ["_box", "_taker", "_isTFR","_civUniform", "_civHeadGear", "_civGoggles", "_civAssignedItems", "_civSpeakers", "_pWeapons", "_pPrimaryWeaponItems", "_pSecWeaponItems", "_pItems", "_pAssignedItems", "_pUniform", "_pVest", "_pBackpack", "_pHeadGear", "_pGoggle", "_pSpeaker"];

	_box = _this select 0;
	_taker = _this select 1;
	_isTFR = !isnull (configfile >> "CfgPatches" >> "task_force_radio");

	//define incognito gear
	_civUniform = [

		"U_mas_med_C_Civil_1_1",
		"U_mas_med_C_Civil_2_4",
		"U_mas_med_C_Civil_2_3",
		"U_mas_med_C_Civil_2_2",
		"U_mas_med_C_Civil_2_1",
		"U_mas_med_C_Civil_1_3",
		"U_mas_med_C_Civil_1_4",
		"U_mas_med_C_Civil_1_2"
	];

	_civHeadGear = [

		"H_mas_med_afghat_O",
		"H_mas_med_arab_I",
		"H_mas_med_arab_O",
		"H_mas_med_turban_O",
		"H_mas_med_afghat_O",
		"H_mas_med_arab_O",
		"H_mas_med_arab_I",
		"H_mas_med_turban_O"
		
	];

	_civGoggles = [

		"G_mas_wpn_shemag",
		"G_Aviator",
		"G_Bandanna_blk"
		
	];

	_civAssignedItems = [

		"ItemMap",
		"ItemCompass",
		"ItemWatch"

	];

	_civSpeakers = [

		"Male03PER",
		"Male01PER",
		"Male02PER"
	];

	//storage current player gear
	_pWeapons = weapons _taker;
	_pPrimaryWeaponItems = primaryWeaponItems _taker;
	_pSecWeaponItems = secondaryWeaponItems _taker;
	_pItems = itemsWithMagazines _taker;
	_pAssignedItems = assignedItems _taker;
	_pUniform = uniform _taker;
	_pVest = vest _taker;
	_pBackpack = backpack _taker;
	_pHeadGear = headgear _taker;
	_pGoggle = goggles _taker;
	_pSpeaker = speaker _taker;

	_taker setVariable ["myWeapons",_pWeapons,false];
	_taker setVariable ["myPrimaryWeaponItems",_pPrimaryWeaponItems,false];
	_taker setVariable ["mySecWeaponItems",_pSecWeaponItems,false];
	_taker setVariable ["myItems",_pItems,false];
	_taker setVariable ["myAssignedItems",_pAssignedItems,false];
	_taker setVariable ["myUniform",_pUniform,false];
	_taker setVariable ["myVest",_pVest,false];
	_taker setVariable ["myBackpack",_pBackpack,false];
	_taker setVariable ["myHeadGear",_pHeadGear,false];
	_taker setVariable ["myGoggle",_pGoggle,false];
	_taker setVariable ["mySpeaker",_pSpeaker,false];

	//change clothes
	removeAllWeapons _taker;
	removeAllItems _taker;
	removeAllAssignedItems _taker;
	removeUniform _taker;
	removeVest _taker;
	removeBackpack _taker;
	removeHeadgear _taker;
	removeGoggles _taker;

	_taker forceAddUniform (selectRandom _civUniform);
	_taker addHeadgear (selectRandom _civHeadGear);
	_taker addGoggles (selectRandom _civGoggles);

	{
		_taker linkItem _x;
		
	} forEach _civAssignedItems;

	if (_isTFR) then {

		_taker linkItem "tf_anprc152";
		
	};

	[_taker, (selectRandom _civSpeakers)] remoteExecCall ["setSpeaker", 0, true];

	_taker setCaptive true;
	[profileName + " has turned into incognito.", "systemChat"] call BIS_fnc_MP;

	_box addaction ["<t color='#58FAF4'>Get back your gear</t>","scripts\takeback_clothes.sqf",nil,6.0,false,true,"","(_target distance _this) < 5"];

		_taker spawn {

			params ["_incognitoUnit"];

			while {(side _incognitoUnit) == CIVILIAN} do {
				
				if (!alive _incognitoUnit) exitWith {};
			
				if (count (weapons _incognitoUnit) > 0) then {
				
					[profileName + " picked up a gun. Incognito compromised!!", "systemChat"] call BIS_fnc_MP;
					_incognitoUnit setCaptive false;
					
				};
				sleep 5;
			};
		};

 

takeback_clothes.sqf

private ["_box", "_incognito", "_pUniform", "_pVest", "_pBackpack", "_pHeadGear", "_pWeapons", "_pPrimaryWeaponItems", "_pSecWeaponItems", "_pItems", "_pAssignedItems", "_pGoggle", "_pSpeaker"];

	_box = _this select 0;
	_incognito = _this select 1;
	_id = _this select 2;

	_box removeAction _id;

	removeAllWeapons _incognito;
	removeAllItems _incognito;
	removeAllAssignedItems _incognito;
	removeUniform _incognito;
	removeVest _incognito;
	removeBackpack _incognito;
	removeHeadgear _incognito;
	removeGoggles _incognito;


	_pUniform = _incognito getVariable "myUniform";
	_pVest = _incognito getVariable "myVest";
	_pBackpack = _incognito getVariable "myBackpack";
	_pHeadGear = _incognito getVariable "myHeadGear";
	_pWeapons =_incognito getVariable "myWeapons";
	_pPrimaryWeaponItems = _incognito getVariable "myPrimaryWeaponItems";
	_pSecWeaponItems = _incognito getVariable "mySecWeaponItems";
	_pItems = _incognito getVariable "myItems";
	_pAssignedItems = _incognito getVariable "myAssignedItems";
	_pGoggle = _incognito getVariable "myGoggle";
	_pSpeaker = _incognito getVariable "mySpeaker";


	_incognito addUniform _pUniform;
	_incognito addVest _pVest;
	_incognito addBackpack _pBackpack;
	_incognito addHeadgear _pHeadGear;

	{
		_incognito addWeapon _x;
		
	} forEach _pWeapons;

	{
		
		_incognito addPrimaryWeaponItem _x;
		
	} forEach _pPrimaryWeaponItems;

	{
		
		_incognito addSecondaryWeaponItem _x;
		
	} forEach _pSecWeaponItems;

	{

		_incognito addItem _x;

	} forEach _pItems;

	{

		_incognito linkItem _x;

	} forEach _pAssignedItems;

	_incognito linkItem "tf_anprc152";

	_incognito addGoggles _pGoggle;

	[_incognito, _pSpeaker] remoteExecCall ["setSpeaker", 0, true];

	_incognito setCaptive false;

	[profileName + " has turned back into combat.", "systemChat"] call BIS_fnc_MP;

	_incognito setVariable ["myWeapons",nil,false];
	_incognito setVariable ["myPrimaryWeaponItems",nil,false];
	_incognito setVariable ["mySecWeaponItems",nil,false];
	_incognito setVariable ["myItems",nil,false];
	_incognito setVariable ["myAssignedItems",nil,false];
	_incognito setVariable ["myUniform",nil,false];
	_incognito setVariable ["myVest",nil,false];
	_incognito setVariable ["myBackpack",nil,false];
	_incognito setVariable ["myHeadGear",nil,false];
	_incognito setVariable ["myGoggle",nil,false];
	_incognito setVariable ["mySpeaker",nil,false];

 

You need to edit takeCiv_clothes.sqf

to change gear arrays that will fit your scenario.

 

Put both files in missionroot\scripts folder

 

put code below into any object init field:

this addAction [

		"<t color='#01DF01'>Turn into Incognito</t>",
		"scripts\takeCiv_clothes.sqf",
		nil,
		0,
		false,
		true,
		"",
		"(_target distance _this) < 5 && (side _this) == WEST"
	];

With little work its can be expanded to monitor player activity while incognito and set some suspicious value and  display kind of bar on screen

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Some day in the past i have created something like that which could be usefully

 

MP friendly.

 

It was a reamobox holding the action  to get incognito but it could be any object.

 

It saves player current gear  and wear player like locals,

changing the speaker as locals have, and sends info on system chat that player turns into incognito.

 

Player can get his gear back on the object again and while incognito

 

when the player pickup any gun, he gets immediately  compromised.

 

 

takeCiv_clothes.sqf

private ["_box", "_taker", "_isTFR","_civUniform", "_civHeadGear", "_civGoggles", "_civAssignedItems", "_civSpeakers", "_pWeapons", "_pPrimaryWeaponItems", "_pSecWeaponItems", "_pItems", "_pAssignedItems", "_pUniform", "_pVest", "_pBackpack", "_pHeadGear", "_pGoggle", "_pSpeaker"];

	_box = _this select 0;
	_taker = _this select 1;
	_isTFR = !isnull (configfile >> "CfgPatches" >> "task_force_radio");

	//define incognito gear
	_civUniform = [

		"U_mas_med_C_Civil_1_1",
		"U_mas_med_C_Civil_2_4",
		"U_mas_med_C_Civil_2_3",
		"U_mas_med_C_Civil_2_2",
		"U_mas_med_C_Civil_2_1",
		"U_mas_med_C_Civil_1_3",
		"U_mas_med_C_Civil_1_4",
		"U_mas_med_C_Civil_1_2"
	];

	_civHeadGear = [

		"H_mas_med_afghat_O",
		"H_mas_med_arab_I",
		"H_mas_med_arab_O",
		"H_mas_med_turban_O",
		"H_mas_med_afghat_O",
		"H_mas_med_arab_O",
		"H_mas_med_arab_I",
		"H_mas_med_turban_O"
		
	];

	_civGoggles = [

		"G_mas_wpn_shemag",
		"G_Aviator",
		"G_Bandanna_blk"
		
	];

	_civAssignedItems = [

		"ItemMap",
		"ItemCompass",
		"ItemWatch"

	];

	_civSpeakers = [

		"Male03PER",
		"Male01PER",
		"Male02PER"
	];

	//storage current player gear
	_pWeapons = weapons _taker;
	_pPrimaryWeaponItems = primaryWeaponItems _taker;
	_pSecWeaponItems = secondaryWeaponItems _taker;
	_pItems = itemsWithMagazines _taker;
	_pAssignedItems = assignedItems _taker;
	_pUniform = uniform _taker;
	_pVest = vest _taker;
	_pBackpack = backpack _taker;
	_pHeadGear = headgear _taker;
	_pGoggle = goggles _taker;
	_pSpeaker = speaker _taker;

	_taker setVariable ["myWeapons",_pWeapons,false];
	_taker setVariable ["myPrimaryWeaponItems",_pPrimaryWeaponItems,false];
	_taker setVariable ["mySecWeaponItems",_pSecWeaponItems,false];
	_taker setVariable ["myItems",_pItems,false];
	_taker setVariable ["myAssignedItems",_pAssignedItems,false];
	_taker setVariable ["myUniform",_pUniform,false];
	_taker setVariable ["myVest",_pVest,false];
	_taker setVariable ["myBackpack",_pBackpack,false];
	_taker setVariable ["myHeadGear",_pHeadGear,false];
	_taker setVariable ["myGoggle",_pGoggle,false];
	_taker setVariable ["mySpeaker",_pSpeaker,false];

	//change clothes
	removeAllWeapons _taker;
	removeAllItems _taker;
	removeAllAssignedItems _taker;
	removeUniform _taker;
	removeVest _taker;
	removeBackpack _taker;
	removeHeadgear _taker;
	removeGoggles _taker;

	_taker forceAddUniform (selectRandom _civUniform);
	_taker addHeadgear (selectRandom _civHeadGear);
	_taker addGoggles (selectRandom _civGoggles);

	{
		_taker linkItem _x;
		
	} forEach _civAssignedItems;

	if (_isTFR) then {

		_taker linkItem "tf_anprc152";
		
	};

	[_taker, (selectRandom _civSpeakers)] remoteExecCall ["setSpeaker", 0, true];

	_taker setCaptive true;
	[profileName + " has turned into incognito.", "systemChat"] call BIS_fnc_MP;

	_box addaction ["<t color='#58FAF4'>Get back your gear</t>","scripts\takeback_clothes.sqf",nil,6.0,false,true,"","(_target distance _this) < 5"];

		_taker spawn {

			params ["_incognitoUnit"];

			while {(side _incognitoUnit) == CIVILIAN} do {
				
				if (!alive _incognitoUnit) exitWith {};
			
				if (count (weapons _incognitoUnit) > 0) then {
				
					[profileName + " picked up a gun. Incognito compromised!!", "systemChat"] call BIS_fnc_MP;
					_incognitoUnit setCaptive false;
					
				};
				sleep 5;
			};
		};

 

takeback_clothes.sqf

private ["_box", "_incognito", "_pUniform", "_pVest", "_pBackpack", "_pHeadGear", "_pWeapons", "_pPrimaryWeaponItems", "_pSecWeaponItems", "_pItems", "_pAssignedItems", "_pGoggle", "_pSpeaker"];

	_box = _this select 0;
	_incognito = _this select 1;
	_id = _this select 2;

	_box removeAction _id;

	removeAllWeapons _incognito;
	removeAllItems _incognito;
	removeAllAssignedItems _incognito;
	removeUniform _incognito;
	removeVest _incognito;
	removeBackpack _incognito;
	removeHeadgear _incognito;
	removeGoggles _incognito;


	_pUniform = _incognito getVariable "myUniform";
	_pVest = _incognito getVariable "myVest";
	_pBackpack = _incognito getVariable "myBackpack";
	_pHeadGear = _incognito getVariable "myHeadGear";
	_pWeapons =_incognito getVariable "myWeapons";
	_pPrimaryWeaponItems = _incognito getVariable "myPrimaryWeaponItems";
	_pSecWeaponItems = _incognito getVariable "mySecWeaponItems";
	_pItems = _incognito getVariable "myItems";
	_pAssignedItems = _incognito getVariable "myAssignedItems";
	_pGoggle = _incognito getVariable "myGoggle";
	_pSpeaker = _incognito getVariable "mySpeaker";


	_incognito addUniform _pUniform;
	_incognito addVest _pVest;
	_incognito addBackpack _pBackpack;
	_incognito addHeadgear _pHeadGear;

	{
		_incognito addWeapon _x;
		
	} forEach _pWeapons;

	{
		
		_incognito addPrimaryWeaponItem _x;
		
	} forEach _pPrimaryWeaponItems;

	{
		
		_incognito addSecondaryWeaponItem _x;
		
	} forEach _pSecWeaponItems;

	{

		_incognito addItem _x;

	} forEach _pItems;

	{

		_incognito linkItem _x;

	} forEach _pAssignedItems;

	_incognito linkItem "tf_anprc152";

	_incognito addGoggles _pGoggle;

	[_incognito, _pSpeaker] remoteExecCall ["setSpeaker", 0, true];

	_incognito setCaptive false;

	[profileName + " has turned back into combat.", "systemChat"] call BIS_fnc_MP;

	_incognito setVariable ["myWeapons",nil,false];
	_incognito setVariable ["myPrimaryWeaponItems",nil,false];
	_incognito setVariable ["mySecWeaponItems",nil,false];
	_incognito setVariable ["myItems",nil,false];
	_incognito setVariable ["myAssignedItems",nil,false];
	_incognito setVariable ["myUniform",nil,false];
	_incognito setVariable ["myVest",nil,false];
	_incognito setVariable ["myBackpack",nil,false];
	_incognito setVariable ["myHeadGear",nil,false];
	_incognito setVariable ["myGoggle",nil,false];
	_incognito setVariable ["mySpeaker",nil,false];

 

You need to edit takeCiv_clothes.sqf

to change gear arrays that will fit your scenario.

 

Put both files in missionroot\scripts folder

 

put code below into any object init field:

this addAction [

		"<t color='#01DF01'>Turn into Incognito</t>",
		"scripts\takeCiv_clothes.sqf",
		nil,
		0,
		false,
		true,
		"",
		"(_target distance _this) < 5 && (side _this) == WEST"
	];

THIS IS GREAT!!!

I'm already thinking a good use of this..thank you man!

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Some day in the past i have created something like that which could be usefully

 

MP friendly.

 

It was a reamobox holding the action  to get incognito but it could be any object.

 

It saves player current gear  and wear player like locals,

changing the speaker as locals have, and sends info on system chat that player turns into incognito.

 

Player can get his gear back on the object again and while incognito

 

when the player pickup any gun, he gets immediately  compromised.

 

 

takeCiv_clothes.sqf

private ["_box", "_taker", "_isTFR","_civUniform", "_civHeadGear", "_civGoggles", "_civAssignedItems", "_civSpeakers", "_pWeapons", "_pPrimaryWeaponItems", "_pSecWeaponItems", "_pItems", "_pAssignedItems", "_pUniform", "_pVest", "_pBackpack", "_pHeadGear", "_pGoggle", "_pSpeaker"];

	_box = _this select 0;
	_taker = _this select 1;
	_isTFR = !isnull (configfile >> "CfgPatches" >> "task_force_radio");

	//define incognito gear
	_civUniform = [

		"U_mas_med_C_Civil_1_1",
		"U_mas_med_C_Civil_2_4",
		"U_mas_med_C_Civil_2_3",
		"U_mas_med_C_Civil_2_2",
		"U_mas_med_C_Civil_2_1",
		"U_mas_med_C_Civil_1_3",
		"U_mas_med_C_Civil_1_4",
		"U_mas_med_C_Civil_1_2"
	];

	_civHeadGear = [

		"H_mas_med_afghat_O",
		"H_mas_med_arab_I",
		"H_mas_med_arab_O",
		"H_mas_med_turban_O",
		"H_mas_med_afghat_O",
		"H_mas_med_arab_O",
		"H_mas_med_arab_I",
		"H_mas_med_turban_O"
		
	];

	_civGoggles = [

		"G_mas_wpn_shemag",
		"G_Aviator",
		"G_Bandanna_blk"
		
	];

	_civAssignedItems = [

		"ItemMap",
		"ItemCompass",
		"ItemWatch"

	];

	_civSpeakers = [

		"Male03PER",
		"Male01PER",
		"Male02PER"
	];

	//storage current player gear
	_pWeapons = weapons _taker;
	_pPrimaryWeaponItems = primaryWeaponItems _taker;
	_pSecWeaponItems = secondaryWeaponItems _taker;
	_pItems = itemsWithMagazines _taker;
	_pAssignedItems = assignedItems _taker;
	_pUniform = uniform _taker;
	_pVest = vest _taker;
	_pBackpack = backpack _taker;
	_pHeadGear = headgear _taker;
	_pGoggle = goggles _taker;
	_pSpeaker = speaker _taker;

	_taker setVariable ["myWeapons",_pWeapons,false];
	_taker setVariable ["myPrimaryWeaponItems",_pPrimaryWeaponItems,false];
	_taker setVariable ["mySecWeaponItems",_pSecWeaponItems,false];
	_taker setVariable ["myItems",_pItems,false];
	_taker setVariable ["myAssignedItems",_pAssignedItems,false];
	_taker setVariable ["myUniform",_pUniform,false];
	_taker setVariable ["myVest",_pVest,false];
	_taker setVariable ["myBackpack",_pBackpack,false];
	_taker setVariable ["myHeadGear",_pHeadGear,false];
	_taker setVariable ["myGoggle",_pGoggle,false];
	_taker setVariable ["mySpeaker",_pSpeaker,false];

	//change clothes
	removeAllWeapons _taker;
	removeAllItems _taker;
	removeAllAssignedItems _taker;
	removeUniform _taker;
	removeVest _taker;
	removeBackpack _taker;
	removeHeadgear _taker;
	removeGoggles _taker;

	_taker forceAddUniform (selectRandom _civUniform);
	_taker addHeadgear (selectRandom _civHeadGear);
	_taker addGoggles (selectRandom _civGoggles);

	{
		_taker linkItem _x;
		
	} forEach _civAssignedItems;

	if (_isTFR) then {

		_taker linkItem "tf_anprc152";
		
	};

	[_taker, (selectRandom _civSpeakers)] remoteExecCall ["setSpeaker", 0, true];

	_taker setCaptive true;
	[profileName + " has turned into incognito.", "systemChat"] call BIS_fnc_MP;

	_box addaction ["<t color='#58FAF4'>Get back your gear</t>","scripts\takeback_clothes.sqf",nil,6.0,false,true,"","(_target distance _this) < 5"];

		_taker spawn {

			params ["_incognitoUnit"];

			while {(side _incognitoUnit) == CIVILIAN} do {
				
				if (!alive _incognitoUnit) exitWith {};
			
				if (count (weapons _incognitoUnit) > 0) then {
				
					[profileName + " picked up a gun. Incognito compromised!!", "systemChat"] call BIS_fnc_MP;
					_incognitoUnit setCaptive false;
					
				};
				sleep 5;
			};
		};

 

takeback_clothes.sqf

private ["_box", "_incognito", "_pUniform", "_pVest", "_pBackpack", "_pHeadGear", "_pWeapons", "_pPrimaryWeaponItems", "_pSecWeaponItems", "_pItems", "_pAssignedItems", "_pGoggle", "_pSpeaker"];

	_box = _this select 0;
	_incognito = _this select 1;
	_id = _this select 2;

	_box removeAction _id;

	removeAllWeapons _incognito;
	removeAllItems _incognito;
	removeAllAssignedItems _incognito;
	removeUniform _incognito;
	removeVest _incognito;
	removeBackpack _incognito;
	removeHeadgear _incognito;
	removeGoggles _incognito;


	_pUniform = _incognito getVariable "myUniform";
	_pVest = _incognito getVariable "myVest";
	_pBackpack = _incognito getVariable "myBackpack";
	_pHeadGear = _incognito getVariable "myHeadGear";
	_pWeapons =_incognito getVariable "myWeapons";
	_pPrimaryWeaponItems = _incognito getVariable "myPrimaryWeaponItems";
	_pSecWeaponItems = _incognito getVariable "mySecWeaponItems";
	_pItems = _incognito getVariable "myItems";
	_pAssignedItems = _incognito getVariable "myAssignedItems";
	_pGoggle = _incognito getVariable "myGoggle";
	_pSpeaker = _incognito getVariable "mySpeaker";


	_incognito addUniform _pUniform;
	_incognito addVest _pVest;
	_incognito addBackpack _pBackpack;
	_incognito addHeadgear _pHeadGear;

	{
		_incognito addWeapon _x;
		
	} forEach _pWeapons;

	{
		
		_incognito addPrimaryWeaponItem _x;
		
	} forEach _pPrimaryWeaponItems;

	{
		
		_incognito addSecondaryWeaponItem _x;
		
	} forEach _pSecWeaponItems;

	{

		_incognito addItem _x;

	} forEach _pItems;

	{

		_incognito linkItem _x;

	} forEach _pAssignedItems;

	_incognito linkItem "tf_anprc152";

	_incognito addGoggles _pGoggle;

	[_incognito, _pSpeaker] remoteExecCall ["setSpeaker", 0, true];

	_incognito setCaptive false;

	[profileName + " has turned back into combat.", "systemChat"] call BIS_fnc_MP;

	_incognito setVariable ["myWeapons",nil,false];
	_incognito setVariable ["myPrimaryWeaponItems",nil,false];
	_incognito setVariable ["mySecWeaponItems",nil,false];
	_incognito setVariable ["myItems",nil,false];
	_incognito setVariable ["myAssignedItems",nil,false];
	_incognito setVariable ["myUniform",nil,false];
	_incognito setVariable ["myVest",nil,false];
	_incognito setVariable ["myBackpack",nil,false];
	_incognito setVariable ["myHeadGear",nil,false];
	_incognito setVariable ["myGoggle",nil,false];
	_incognito setVariable ["mySpeaker",nil,false];

 

You need to edit takeCiv_clothes.sqf

to change gear arrays that will fit your scenario.

 

Put both files in missionroot\scripts folder

 

put code below into any object init field:

this addAction [

		"<t color='#01DF01'>Turn into Incognito</t>",
		"scripts\takeCiv_clothes.sqf",
		nil,
		0,
		false,
		true,
		"",
		"(_target distance _this) < 5 && (side _this) == WEST"
	];

can i contact you through steam i need some help with scripts im trying to add to it 

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Some day in the past i have created something like that which could be usefully

 

MP friendly.

 

It was a reamobox holding the action  to get incognito but it could be any object.

 

It saves player current gear  and wear player like locals,

changing the speaker as locals have, and sends info on system chat that player turns into incognito.

 

Player can get his gear back on the object again and while incognito

 

when the player pickup any gun, he gets immediately  compromised.

 

 

takeCiv_clothes.sqf

private ["_box", "_taker", "_isTFR","_civUniform", "_civHeadGear", "_civGoggles", "_civAssignedItems", "_civSpeakers", "_pWeapons", "_pPrimaryWeaponItems", "_pSecWeaponItems", "_pItems", "_pAssignedItems", "_pUniform", "_pVest", "_pBackpack", "_pHeadGear", "_pGoggle", "_pSpeaker"];

	_box = _this select 0;
	_taker = _this select 1;
	_isTFR = !isnull (configfile >> "CfgPatches" >> "task_force_radio");

	//define incognito gear
	_civUniform = [

		"U_mas_med_C_Civil_1_1",
		"U_mas_med_C_Civil_2_4",
		"U_mas_med_C_Civil_2_3",
		"U_mas_med_C_Civil_2_2",
		"U_mas_med_C_Civil_2_1",
		"U_mas_med_C_Civil_1_3",
		"U_mas_med_C_Civil_1_4",
		"U_mas_med_C_Civil_1_2"
	];

	_civHeadGear = [

		"H_mas_med_afghat_O",
		"H_mas_med_arab_I",
		"H_mas_med_arab_O",
		"H_mas_med_turban_O",
		"H_mas_med_afghat_O",
		"H_mas_med_arab_O",
		"H_mas_med_arab_I",
		"H_mas_med_turban_O"
		
	];

	_civGoggles = [

		"G_mas_wpn_shemag",
		"G_Aviator",
		"G_Bandanna_blk"
		
	];

	_civAssignedItems = [

		"ItemMap",
		"ItemCompass",
		"ItemWatch"

	];

	_civSpeakers = [

		"Male03PER",
		"Male01PER",
		"Male02PER"
	];

	//storage current player gear
	_pWeapons = weapons _taker;
	_pPrimaryWeaponItems = primaryWeaponItems _taker;
	_pSecWeaponItems = secondaryWeaponItems _taker;
	_pItems = itemsWithMagazines _taker;
	_pAssignedItems = assignedItems _taker;
	_pUniform = uniform _taker;
	_pVest = vest _taker;
	_pBackpack = backpack _taker;
	_pHeadGear = headgear _taker;
	_pGoggle = goggles _taker;
	_pSpeaker = speaker _taker;

	_taker setVariable ["myWeapons",_pWeapons,false];
	_taker setVariable ["myPrimaryWeaponItems",_pPrimaryWeaponItems,false];
	_taker setVariable ["mySecWeaponItems",_pSecWeaponItems,false];
	_taker setVariable ["myItems",_pItems,false];
	_taker setVariable ["myAssignedItems",_pAssignedItems,false];
	_taker setVariable ["myUniform",_pUniform,false];
	_taker setVariable ["myVest",_pVest,false];
	_taker setVariable ["myBackpack",_pBackpack,false];
	_taker setVariable ["myHeadGear",_pHeadGear,false];
	_taker setVariable ["myGoggle",_pGoggle,false];
	_taker setVariable ["mySpeaker",_pSpeaker,false];

	//change clothes
	removeAllWeapons _taker;
	removeAllItems _taker;
	removeAllAssignedItems _taker;
	removeUniform _taker;
	removeVest _taker;
	removeBackpack _taker;
	removeHeadgear _taker;
	removeGoggles _taker;

	_taker forceAddUniform (selectRandom _civUniform);
	_taker addHeadgear (selectRandom _civHeadGear);
	_taker addGoggles (selectRandom _civGoggles);

	{
		_taker linkItem _x;
		
	} forEach _civAssignedItems;

	if (_isTFR) then {

		_taker linkItem "tf_anprc152";
		
	};

	[_taker, (selectRandom _civSpeakers)] remoteExecCall ["setSpeaker", 0, true];

	_taker setCaptive true;
	[profileName + " has turned into incognito.", "systemChat"] call BIS_fnc_MP;

	_box addaction ["<t color='#58FAF4'>Get back your gear</t>","scripts\takeback_clothes.sqf",nil,6.0,false,true,"","(_target distance _this) < 5"];

		_taker spawn {

			params ["_incognitoUnit"];

			while {(side _incognitoUnit) == CIVILIAN} do {
				
				if (!alive _incognitoUnit) exitWith {};
			
				if (count (weapons _incognitoUnit) > 0) then {
				
					[profileName + " picked up a gun. Incognito compromised!!", "systemChat"] call BIS_fnc_MP;
					_incognitoUnit setCaptive false;
					
				};
				sleep 5;
			};
		};

 

takeback_clothes.sqf

private ["_box", "_incognito", "_pUniform", "_pVest", "_pBackpack", "_pHeadGear", "_pWeapons", "_pPrimaryWeaponItems", "_pSecWeaponItems", "_pItems", "_pAssignedItems", "_pGoggle", "_pSpeaker"];

	_box = _this select 0;
	_incognito = _this select 1;
	_id = _this select 2;

	_box removeAction _id;

	removeAllWeapons _incognito;
	removeAllItems _incognito;
	removeAllAssignedItems _incognito;
	removeUniform _incognito;
	removeVest _incognito;
	removeBackpack _incognito;
	removeHeadgear _incognito;
	removeGoggles _incognito;


	_pUniform = _incognito getVariable "myUniform";
	_pVest = _incognito getVariable "myVest";
	_pBackpack = _incognito getVariable "myBackpack";
	_pHeadGear = _incognito getVariable "myHeadGear";
	_pWeapons =_incognito getVariable "myWeapons";
	_pPrimaryWeaponItems = _incognito getVariable "myPrimaryWeaponItems";
	_pSecWeaponItems = _incognito getVariable "mySecWeaponItems";
	_pItems = _incognito getVariable "myItems";
	_pAssignedItems = _incognito getVariable "myAssignedItems";
	_pGoggle = _incognito getVariable "myGoggle";
	_pSpeaker = _incognito getVariable "mySpeaker";


	_incognito addUniform _pUniform;
	_incognito addVest _pVest;
	_incognito addBackpack _pBackpack;
	_incognito addHeadgear _pHeadGear;

	{
		_incognito addWeapon _x;
		
	} forEach _pWeapons;

	{
		
		_incognito addPrimaryWeaponItem _x;
		
	} forEach _pPrimaryWeaponItems;

	{
		
		_incognito addSecondaryWeaponItem _x;
		
	} forEach _pSecWeaponItems;

	{

		_incognito addItem _x;

	} forEach _pItems;

	{

		_incognito linkItem _x;

	} forEach _pAssignedItems;

	_incognito linkItem "tf_anprc152";

	_incognito addGoggles _pGoggle;

	[_incognito, _pSpeaker] remoteExecCall ["setSpeaker", 0, true];

	_incognito setCaptive false;

	[profileName + " has turned back into combat.", "systemChat"] call BIS_fnc_MP;

	_incognito setVariable ["myWeapons",nil,false];
	_incognito setVariable ["myPrimaryWeaponItems",nil,false];
	_incognito setVariable ["mySecWeaponItems",nil,false];
	_incognito setVariable ["myItems",nil,false];
	_incognito setVariable ["myAssignedItems",nil,false];
	_incognito setVariable ["myUniform",nil,false];
	_incognito setVariable ["myVest",nil,false];
	_incognito setVariable ["myBackpack",nil,false];
	_incognito setVariable ["myHeadGear",nil,false];
	_incognito setVariable ["myGoggle",nil,false];
	_incognito setVariable ["mySpeaker",nil,false];

 

You need to edit takeCiv_clothes.sqf

to change gear arrays that will fit your scenario.

 

Put both files in missionroot\scripts folder

 

put code below into any object init field:

this addAction [

		"<t color='#01DF01'>Turn into Incognito</t>",
		"scripts\takeCiv_clothes.sqf",
		nil,
		0,
		false,
		true,
		"",
		"(_target distance _this) < 5 && (side _this) == WEST"
	];

With little work its can be expanded to monitor player activity while incognito and set some suspicious value and  display kind of bar on screen

Do we have to call the both .sqf in the init.sqf ?

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im looking for an undercover script like in R34P3Rs Like Ghost mission im trying to find it but i cant find it anywhere can anyone help?

Why dont you use Rydygier's Incognito addon? Guy's an Arma legend.. Incognito Armaholic

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is there any way i can simplify this script? i am trying to make a clean script that allows a player to turn off and on being undercover, you can be undercover with no weapon out and no vests. If you pull out a weapon you become discovered, and have some timer, so if you are seen with a weapon you can not go undercover for 15 mins. thanks!

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You need also do something with uniform ,helmet and vests as well otherwise it will be weird.

You can also fake turn into enemy side or civilian by wearing its clothes. In both you need execute the captive command after clothes change.

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