miguel93041 0 Posted August 27, 2016 Im getting this error always i try to call something, making my mission garbage. I tried adding exceptions in CfgRemoteExec but its not working? Scripting command 'call' is not allowed to be remotely executed #define F(NAME,TARGET) class NAME { \ allowedTargets = TARGET; \ }; F(bis_fnc_call,CLIENT) F(bis_fnc_spawn,CLIENT) Share this post Link to post Share on other sites
fn_Quiksilver 1633 Posted August 27, 2016 https://community.bistudio.com/wiki/CfgRemoteExec Share this post Link to post Share on other sites
miguel93041 0 Posted August 27, 2016 Thats what i´ve said? I think. I added them to CfgRemoteExec and its not working.. #define F(NAME,TARGET) class NAME { \ allowedTargets = TARGET; \ }; #define ANYONE 0 #define CLIENT 1 #define SERVER 2 class CfgRemoteExec { class Functions { mode = 1; jip = 0; /* Client only functions */ F(life_fnc_jail,CLIENT) F(life_fnc_moveIn,CLIENT) F(life_fnc_restrain,CLIENT) F(life_fnc_robPerson,CLIENT) F(life_fnc_searchClient,CLIENT) F(TON_fnc_player_query,CLIENT) F(life_fnc_knockedOut,CLIENT) F(life_fnc_robReceive,CLIENT) F(life_fnc_tazeSound,CLIENT) F(life_fnc_copSiren,CLIENT) F(life_fnc_medicSiren,CLIENT) F(life_fnc_giveDiff,CLIENT) F(life_fnc_gangInvite,CLIENT) F(TON_fnc_clientGangKick,CLIENT) F(TON_fnc_clientGangLeader,CLIENT) F(TON_fnc_clientGangLeft,CLIENT) F(life_fnc_lightHouse,CLIENT) F(life_fnc_medicRequest,CLIENT) F(life_fnc_revived,CLIENT) F(life_fnc_receiveItem,CLIENT) F(life_fnc_receiveMoney,CLIENT) F(TON_fnc_clientGetKey,CLIENT) F(life_fnc_soundDevice,CLIENT) F(life_fnc_wireTransfer,CLIENT) F(life_fnc_pickupMoney,CLIENT) F(life_fnc_pickupItem,CLIENT) F(life_fnc_gangCreated,CLIENT) F(life_fnc_gangDisbanded,CLIENT) F(life_fnc_jailMe,CLIENT) F(SOCK_fnc_dataQuery,CLIENT) F(SOCK_fnc_insertPlayerInfo,CLIENT) F(SOCK_fnc_requestReceived,CLIENT) F(life_fnc_adminid,CLIENT) F(life_fnc_impoundMenu,CLIENT) F(life_fnc_garageRefund,CLIENT) F(life_fnc_addVehicle2Chain,CLIENT) F(life_fnc_vehicleAnimate,CLIENT) F(life_fnc_spikeStripEffect,CLIENT) F(life_fnc_bountyReceive,CLIENT) F(life_fnc_wantedList,CLIENT) F(life_fnc_removeLicenses,CLIENT) F(life_fnc_admininfo,CLIENT) F(TON_fnc_clientMessage,CLIENT) F(life_fnc_licenseCheck,CLIENT) F(life_fnc_licensesRead,CLIENT) F(life_fnc_copSearch,CLIENT) F(life_fnc_copLights,CLIENT) F(life_fnc_ticketPrompt,CLIENT) F(life_fnc_ticketPaid,CLIENT) F(life_fnc_freezePlayer,CLIENT) F(BIS_fnc_execVM,CLIENT) F(BIS_fnc_effectKilledAirDestruction,CLIENT) F(BIS_fnc_effectKilledSecondaries,CLIENT) F(BIS_fnc_objectVar,CLIENT) F(bis_fnc_call,CLIENT) F(bis_fnc_spawn,CLIENT) /* Server only functions */ F(bis_fnc_execvm,SERVER) F(bis_fnc_call,SERVER) F(bis_fnc_spawn,SERVER) F(life_fnc_wantedBounty,SERVER) F(TON_fnc_getID,SERVER) F(life_fnc_jailSys,SERVER) F(life_fnc_wantedRemove,SERVER) F(life_fnc_wantedAdd,SERVER) F(TON_fnc_insertGang,SERVER) F(TON_fnc_removeGang,SERVER) F(TON_fnc_updateGang,SERVER) F(TON_fnc_updateHouseTrunk,SERVER) F(TON_fnc_sellHouse,SERVER) F(TON_fnc_managesc,SERVER) F(TON_fnc_spikeStrip,SERVER) F(life_fnc_wantedCrimes,SERVER) F(life_fnc_wantedFetch,SERVER) F(life_fnc_wantedProfUpdate,SERVER) F(DB_fnc_queryRequest,SERVER) F(DB_fnc_insertRequest,SERVER) F(DB_fnc_updatePartial,SERVER) F(DB_fnc_updateRequest,SERVER) F(TON_fnc_chopShopSell,SERVER) F(TON_fnc_setObjVar,SERVER) F(TON_fnc_keyManagement,SERVER) F(TON_fnc_vehicleDelete,SERVER) F(TON_fnc_spawnVehicle,SERVER) F(TON_fnc_getVehicles,SERVER) F(TON_fnc_vehicleStore,SERVER) F(SPY_fnc_observe,SERVER) F(TON_fnc_pickupAction,SERVER) F(TON_fnc_cleanupRequest,SERVER) F(TON_fnc_updateHouseContainers,SERVER) F(SPY_fnc_cookieJar,SERVER) F(TON_fnc_vehicleCreate,SERVER) F(TON_fnc_addHouse,SERVER) F(TON_fnc_addContainer,SERVER) F(TON_fnc_sellHouseContainer,SERVER) F(TON_fnc_deleteDBContainer,SERVER) /* Functions for everyone */ F(life_fnc_broadcast,ANYONE) F(life_fnc_animSync,ANYONE) F(life_fnc_demoChargeTimer,ANYONE) F(life_fnc_corpse,ANYONE) F(life_fnc_colorVehicle,ANYONE) F(life_fnc_lockVehicle,ANYONE) F(life_fnc_flashbang,ANYONE) F(life_fnc_jumpFnc,ANYONE) F(SPY_fnc_notifyAdmins,ANYONE) F(life_fnc_setFuel,ANYONE) F(life_fnc_pulloutVeh,ANYONE) F(life_fnc_pushFunction,ANYONE) F(life_fnc_simDisable,ANYONE) }; class Commands { mode = 1; jip = 0; F(setFuel,ANYONE) F(addWeapon,ANYONE) F(addMagazine,ANYONE) F(addPrimaryWeaponItem,ANYONE) F(addHandgunItem,ANYONE) }; }; Share this post Link to post Share on other sites
killzone_kid 1326 Posted August 27, 2016 You haven't added script command 'call' do the list, have you? Share this post Link to post Share on other sites
miguel93041 0 Posted August 27, 2016 You haven't added script command 'call' do the list, have you? Its BIS_FNC_call no? I have readed something about they have changed the function to "call" instead of "Bis_fnc_call" but how it is just "call" function like this; F(call,CLIENT) Share this post Link to post Share on other sites
killzone_kid 1326 Posted August 27, 2016 Its BIS_FNC_call no? No I tried adding exceptions in CfgRemoteExec but its not working? Scripting command 'call' is not allowed to be remotely executed You haven't added script command 'call' do the list, have you? 1 Share this post Link to post Share on other sites
miguel93041 0 Posted August 27, 2016 No You haven't added script command 'call' do the list, have you? Wow!! I have find it (i think it is) In the CfgRemoteExec webpage of bohemia you can see this: Format class CfgRemoteExec { // List of script functions allowed to be sent from client via remoteExec class Functions { // State of remoteExec: 0-turned off, 1-turned on, taking whitelist into account, 2-turned on, however, ignoring whitelists (default because of backward compatibility) mode = 2; // Ability to send jip messages: 0-disabled, 1-enabled (default) jip = 1; /*your functions here*/ class YourFunction1 { allowedTargets=0; // can target anyone (default) jip = 0; // sending jip messages is disabled for this function (overrides settings in the Functions class) }; class YourFunction2 { allowedTargets=1; }; // can target only clients class YourFunction3 { allowedTargets=2; }; // can target only the server }; // List of script commands allowed to be sent from client via remoteExec class Commands { /*your commands here*/ class YourCommand1 { allowedTargets=0; jip=0; } // can target anyone, sending jip is turned off (overrides settings in the Commands class) }; }; So i was thinking about the class functions all time when in reality its class commands :wacko: :unsure: Share this post Link to post Share on other sites
killzone_kid 1326 Posted August 27, 2016 Huh? You have class Commands in description.ext entry you provided? Share this post Link to post Share on other sites
miguel93041 0 Posted August 27, 2016 Huh? You have class Commands in description.ext entry you provided? Yes the code its from this webpage https://community.bistudio.com/wiki/CfgRemoteExec but i have a single file for cfgremoteexec I tested it minutes ago and it works now, the server can make calls. But im having another problem. I have a keyHandler with case 42 etc. calling functions on pressing that key. Its there any class command or something to keys? because the keys arent working.. Share this post Link to post Share on other sites
fn_Quiksilver 1633 Posted August 28, 2016 If i were you I would just do the normal syntax for cfgremoteexec not this F(life_fnc_robPerson,CLIENT) instead this life_fnc_robPerson { allowedTargets=1; }; this is SQF 1 Share this post Link to post Share on other sites