M1ke_SK 230 Posted July 29, 2016 Have V-X44 from apex "B_T_VTOL_01_armed_F" named "blackFish". I want to move player to gunner seat. If 1st gunner seat is occupied, then move to gunner seat 2. If vehicle is full, show hint. Here what I got so far: if (isnull (gunner blackFish)) then { player moveInGunner blackFish; } else { hint "gunner is occupied"; }; Can't figure out, how to move to second gunner seat. Share this post Link to post Share on other sites
gc8 970 Posted July 29, 2016 you have to use these, I think (maybe there's some simpler way like BIS_function or something... https://community.bistudio.com/wiki/allTurrets https://community.bistudio.com/wiki/moveInTurret Share this post Link to post Share on other sites
M1ke_SK 230 Posted July 29, 2016 you have to use these, I think (maybe there's some simpler way like BIS_function or something... https://community.bistudio.com/wiki/allTurrets https://community.bistudio.com/wiki/moveInTurret if(blackFish turretUnit [1] != objNull) then { player assignAsTurret [blackFish, [1]]; player moveInTurret [blackFish, [1]]; } else { hint "gunner #1 is occupied"; }; But when I am at blackFish and flying I can't switch seats Share this post Link to post Share on other sites