joostsidy 679 Posted July 24, 2016 I'm trying to make a no idle animations mod but I am stuck in my efforts. This is how far I've got, I'm a total modding noob: - I have all the PBO tools and p-drive installed - I have looked at the animations that I want to get rid off (yawning, boot poop scraping etc.). These animations contain the term 'aidl' (idle) - I have located - I think - the relevant config.ccp (P:\a3\anims_f\config\sdr) - In it I found an array of idle animations for the standing with rifle down position. I assumed clearing this array would disable the idle animations for standing up with rifle down - I also assume the animations can be disabled through the config without deleting the animation or .rtm (?) files - I constructed a pbo based on the modified config.ccp, but unfortunately it doesn't do anything - If clearing that array doesn't work, I don't know what to do as the file contains a LOT of class definitions containing 'aidl' animations. I know this type of mod exists or has existed so I hope someone can help me create one myself. Share this post Link to post Share on other sites
joostsidy 679 Posted July 24, 2016 I found the answer myself. Clearing the variantsPlayer array was indeed the answer. class AmovPercMstpSlowWrflDnon: StandBase { visiblesize = 0.6; variantAfter[] = {30,30,30}; variantsPlayer[] = {}; Share this post Link to post Share on other sites
joostsidy 679 Posted August 8, 2016 Ok, previously I got it working by replacing the whole config.cpp. Now I want to do the same thing by only overwriting the variantsPlayer[] array. Unfortunately I can't get it working. Any suggestions? class CfgPatches { class SID_noidle { units[] = {}; weapons[] = {}; requiredAddons[] = {"A3_Anims_F_Config_Sdr"}; requiredVersion = 0.1; }; }; class CfgMovesBasic { class Actions { class StandBase; class AmovPercMstpSlowWrflDnon: StandBase { variantsPlayer[] = {}; }; }; }; Share this post Link to post Share on other sites
.kju 3239 Posted August 9, 2016 looks alright make sure A3_Anims_F_Config_Sdr is really the only or last loaded config to touch the parameter in the said class also verify via the ingame browser or config dump if your change is active Share this post Link to post Share on other sites